• Inner Chains

  • PC, Playstation 4, Xbox One
  • Published by Telepaths' Tree
  • Developed by Telepaths' Tree
  • French release: Available
  • US release: Available
VIDEO | PC Wednesday, May 24, 2017 | 10:30 AM
Our videos of Inner Chains

Those who have followed the terrible release of Inner Chains know that great graphics and art style aren't enough to make a good title. Despite a pretty solid atmosphere, this first game by Telepaths' Tree is plagued with problems, one of them being its very poor optimization. GTX 1080 or not, expect some noticeable frame drops every time too many effects kick in, which we could not even try to reduce by lowering the game's resolution as it would not propose anything below 2048*1536 on our 4K TV. Character and camera movement is also very clunky, not to mention how slow and uninteresting gameplay is. Even though we like the visual style a lot, we couldn't play more than an hour. A real shame.

TRAILER | PC Thursday, May 18, 2017 | 6:10 PM
Inner Chains is now available

After a slight delay, the game was supposed to release last month, the biomechnical shooter Inner Chains is now available for PC. The is 10% off on Steam for a week. Console versions will release in the future.

TRAILER | PC Wednesday, March 29, 2017 | 9:27 PM
Inner Chains releasing April 20

Surreal biomechanical FPS from IMGN.Pro and Telepaths' Tree will launch on April 20 for $19.99 has announced the publisher. Console versions will follow later. Jump inside for the cinematic trailer produced by ORKA studio.

TRAILER | PC, PS4, Xbox One Tuesday, March 7, 2017 | 4:53 PM
Gameplay Trailer of Inner Chains

IMGN.Pro has released a new trailer for the horror FPS game Inner Chains that shows some of the combat mechanics. The title is set to release this Spring.

VIDEO | PC, PS4, Xbox One Thursday, December 1, 2016 | 12:47 AM
Inner Chains: First 8 Minutes

Get a glimpse at the dark biomechanical world and mystical atmosphere of Inner Chains, the upcoming FPS horror game, with the first eight minutes of gameplay released today by Telepaths' Tree. The Kickstarter-funded title is set to release in Q1 2017 for PC, PS4 and Xbox One.

TRAILER | PC Friday, March 25, 2016 | 3:14 PM
Inner Chains shows ElectroGun

The Kickstartered FPS Inner Chains shows how one of its weapon work with the following gameplay footage.

IMAGES | PC Monday, March 14, 2016 | 6:20 PM
Inner Chains successfully funded

Horror surreal FPS game from Telepaths' Tree has been successfully funded on Kickstarter, ten days after the campaign launched. To celebrate this, the developer shares new screenshots of Inner Chains showing among other things a new enemy.

TRAILER | PC Thursday, March 3, 2016 | 4:46 PM
First Gameplay Trailer of Inner Chains

The surreal biomechanical world of Inner Chains is revealed with the first gameplay trailer. Telepaths Tree has just launched a Kickstarter campaign, seeking $10,000 to help finish its horror FPS game. You can also vote for it on Steam Greenlight. Get a look at this dark, Unreal Engine 4-powered world with the trailer and screens inside.
Update: Soundtrack sample added.

IMAGES | PC Thursday, December 17, 2015 | 8:08 PM
Inner Chains back with new screens

Announced back in August, the FPS horror game Inner Chains gets new screenshots following the partnership announcement between the title's developer Telepaths’ Tree and Ravcore, a new gaming devices brand. The Unreal Engine 4-powered game is in development for PC, no release date yet.

TRAILER | PC Wednesday, September 2, 2015 | 5:57 PM
Inner Chains announced

Polish studio Telepaths' Tree have revealed Inner Chains, an Unreal Engine 4-powered FPS horror game set in a dark, mystical and biomechanical world. Earth is not what it used to be, leaving nature and technology in symbiosis. Players will have to fight for survival and the discovery of secrets from this surreal world. More details, first screens and a short teaser inside.


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    GriftGFX @Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (1 Hour ago)
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    Melmoth @GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (4 Hours ago)
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    GriftGFX And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (4 Hours ago)
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    GriftGFX @MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (4 Hours ago)
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