• Velvet Assassin

  • PC, Xbox 360, Playstation 3
  • Published by Gamecock
  • French release: 3rd quarter 2008
X360, PS3 Tuesday, May 5, 2009 | 12:17 PM
Velvet Assassin: Kill Reel

Velvet Assassin will be released this week, and SouthPeak Interactive tries to remind us about what this game is all about with this new trailer.


X360 Wednesday, August 13, 2008 | 12:58 PM
Velvet Assassin images

Gamecock released these images of Replay Studios' Velvet Assassin, which seem to have slipped to December this year on PC and Xbox 360.


X360 Thursday, June 19, 2008 | 4:13 PM
Images of Velvet Assassin

Gamecock and Replay Studios released a bunch of images from Velvet Assassin, to be released on PC and Xbox 360.


X360 Tuesday, May 13, 2008 | 6:26 PM
Images of Velvet Assassin

Gamecock (Website: Gamecocklove.com...err ) had the great idea to release some new assets of Velvet Assassin at the same time as Microsoft's Gamer's day event, so here they are. The game was previously known as Sabotage and will be released this fall on PC and Xbox 360.


X360, PS3 Thursday, March 13, 2008 | 8:51 AM
Images and video of Velvet Assassin

Gamecock's private game in Austin is now over, and we are literally assaulted by the number of medias for their various games. Let's start with images, artworks and a behind the scene video of Velvet Assassin (ex Sabotage).



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  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (7 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (7 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (7 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (7 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (7 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (7 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (7 Hours ago)
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