X360
PS3

Battlefield: Bad Company Battlefield: Bad Company

Electronic Arts / Digitals Illusions CE

Type: FPS

Release date: Available

 
Latest news
BFBC Launch trailer

BFBC Launch trailer

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2008-06-26 10:39:22 by BlimBlim

Battlefield: Bad Company was released yesterday in the US and will be released today or tomorrow in Europe, and Electronic Arts released this last trailer for the game, as usual on the funny side.

 
Vidéos
Since Format Size
Audio dev diary
8 Weeks 1280x720 131 MB
Conquest mode trailer
9 Weeks 640x360 25 MB
Conquest mode trailer
9 Weeks 640x360 22 MB
Conquest mode trailer
9 Weeks 640x360 21 MB
First 10 Minutes
> 3 Months 640x360 261 MB
First 10 Minutes
> 3 Months 852x480 381 MB
First 10 Minutes
> 3 Months 852x480 375 MB
Release trailer
> 3 Months 640x360 24 MB
Release trailer
> 3 Months 1280x720 75 MB
Release trailer
> 3 Months 1280x720 75 MB
Preston Videoblog
> 3 Months 640x360 36 MB
Preston Videoblog
> 3 Months 1280x720 104 MB
Preston Videoblog
> 3 Months 1280x720 126 MB
Snake Eyes
> 3 Months 640x360 21 MB
Snake Eyes
> 3 Months 1280x720 46 MB
Snake Eyes
> 3 Months 1280x720 25 MB
Characters dev diary
> 3 Months 640x360 29 MB
Characters dev diary
> 3 Months 1280x720 79 MB
Characters dev diary
> 3 Months 1280x720 102 MB
Redford
> 3 Months 640x360 21 MB
Redford
> 3 Months 1280x720 80 MB
Redford
> 3 Months 1280x720 90 MB
Beta gameplay #1
> 3 Months 640x360 115 MB
Beta gameplay #1
> 3 Months 1280x720 389 MB
Beta gameplay #1
> 3 Months 1280x720 286 MB
Beta: Attract mode
> 3 Months 640x360 11 MB
Beta: Attract mode
> 3 Months 1280x720 35 MB
Beta: Attract mode
> 3 Months 1280x720 41 MB
MP Tutorial
> 3 Months 640x360 18 MB
MP Tutorial
> 3 Months 1280x720 54 MB
MP Tutorial
> 3 Months 1280x720 90 MB
Haggard
> 3 Months 640x360 29 MB
Haggard
> 3 Months 1280x720 102 MB
Haggard
> 3 Months 1280x720 112 MB
Frostbite presentation
> 3 Months 640x360 59 MB
Frostbite presentation
> 3 Months 640x360 46 MB
Frostbite presentation
> 3 Months 640x360 51 MB
Trailer
> 3 Months 640x360 21 MB
Trailer
> 3 Months 1280x720 65 MB
Trailer
> 3 Months 1280x720 83 MB
HD Trailer
> 3 Months 1280x720 110 MB
Teaser Talk
> 3 Months 1024x576 94 MB
Marketplace Teaser
> 3 Months 1280x720 88 MB
Marketplace Teaser
> 3 Months 640x360 43 MB
 
Gallery
Since Number of images
Conquest mode images
9 Weeks 4
First 10 Minutes images
> 3 Months 21
3 images
> 3 Months 3
11 images
> 3 Months 11
> 3 Months 11
3 images
> 3 Months 3
14 renders
> 3 Months 14
5 artworks
> 3 Months 5
8 images
> 3 Months 8
Images and renders
> 3 Months 31
Frostbite demo images
> 3 Months 8
5 images
> 3 Months 5
5 images of the trailer
> 3 Months 5
Images and artwork
> 3 Months 5
First screen
> 3 Months 1
 
News
Since
Conquest in BF: Bad Company
9 Weeks
The First 10 Minutes: Bad Company
> 3 Months
BFBC Launch trailer
> 3 Months
BDBC: Preston Videoblog
> 3 Months
BFBC: Snake?
> 3 Months
Interview with DICE
> 3 Months
BFBC: Characters dev diary
> 3 Months
BF:BC demo code giveway, it's here!
> 3 Months
BF:BC demo in advance for a few lucky ones
> 3 Months
BD Bad Company: Redford
> 3 Months
Battlefield BC: The beta is up
> 3 Months
Images and video of Battlefield BC
> 3 Months
Images of Battlefield: Bad Company
> 3 Months
Images of Battlefield: BC
> 3 Months
Renders of Bad Company
> 3 Months
BF: Bad Company artworks
> 3 Months
Battlefield BC: Haggard
> 3 Months
Battlefield Bad Company video
> 3 Months
Battlefield: Bad Company trailer
> 3 Months
Images of Bad Company
> 3 Months
Battlefield Bad Company images
> 3 Months
Frostbite in action
> 3 Months
5 Battlefield: Bad Company images
> 3 Months
Battlefield BC: The teaser is back already
> 3 Months
Teaser of Battlefield: Bad Company
> 3 Months
Images and Artwork of Battlefield Bad Company
> 3 Months
First screen of Battlefield: Bad Company
> 3 Months
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Author Message
sogge

Since 1101 Days

2007-06-20 10:54:16 New Battlefield: Bad Company screens

Looking really good! http://media.xbox360.ign.com/media/713/713943/imgs...

Sath

Missed the
hay
Sath - Missed the<br>hay
Since 993 Days

2007-06-20 11:37:00

I saw them in GameReactor I got like 2 days ago, man it looks amazing.

Some of them are new to me, but non the less, WOW!

---
[Mass Effect] - [Too Human] - [Assassin's Creed] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]

Bingham67

Since 744 Days

2007-06-20 15:11:52

Nice :)

Hands on at IGN also sounds awesome

http://xbox360.ign.com/articles/794/794427p1.html

mt_sabao

mt_sabao
Since 558 Days

2007-06-20 16:27:34

oh my! o.O

mt_sabao

mt_sabao
Since 558 Days

2007-06-20 16:33:44

i just hope they don't let multiplayer in second plane, and that it maintains the complexity and infinite level of fun as the other previous versions (Bf2, Bf2142). Will surely be looking forward to this single player, but i really look forward is to a good multiplayer experience on the xbox, because since i switched from the pc some months ago, nothing as really been as fullfiling as the multiplayer Battlefield (2, 2142) on the PC (and no, definitely not Halo 3 :/ ...)

Acert93

Mr. Bad Cop Since 1098 Days

2007-06-20 16:45:52

If you're a Battlefield fan, you may be wondering what the fuss is over a single player game. That isn't what the series has traditionally been about. DICE isn't looking to ignore the online game. Instead, it is expanding the game in an attempt to draw in new players that don't see a multiplayer focused game as worth picking up. We were assured that everything we saw for the single player game would exist in the 24 player online modes.
SOLD. 24 is not 64 (which tend to be too laggy imo), but with all their tech I can live with 24 if well designed. BFBC may be the best looking game I have seen yet, but also the most ambitious. They are right when they took a crack at GOW: They wanted to make a game that could not be done on the Xbox. If they can get the destruction down right, AND online... wow. The next year of FPS is crazy. Battlefield, Brother in Arms, Team Fortress, Call of Duty... some amazing efforts to progress the genre in various ways.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Acert93

Mr. Bad Cop Since 1098 Days

2007-06-20 17:00:37 In reply to mt_sabao (2007-06-20 16:33:44)

Posted by mt_sabao
i just hope they don't let multiplayer in second plane, and that it maintains the complexity and infinite level of fun as the other previous versions (Bf2, Bf2142). Will surely be looking forward to this single player, but i really look forward is to a good multiplayer experience on the xbox, because since i switched from the pc some months ago, nothing as really been as fullfiling as the multiplayer Battlefield (2, 2142) on the PC (and no, definitely not Halo 3 :/ ...)
Overlooking the KB/MS bit for a moment, they did say they were dropping the BF:MC "design" choices for BF Bad Company. GREAT decision IMO. Make it traditional BF. The problem is that it is now 2008, and I am guessing: Fall 2008.

That said the Xbox/PC are getting some good MP games outside of Halo 3, at the tip of my tongue are Quake Wars (BF like game from Splash Damage, makers of the first Enemy Territory), Team Fortress 2 by Valve, Call of Duty 4 by Ininity Ward, and Brother in Arms by GearBox. Those are going to be some good-to-killer MP games.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

Inflatable

Inflatable
Since 1764 Days

2007-06-20 18:03:44 In reply to Acert93 (2007-06-20 16:45:52)

Posted by Acert93
SOLD. 24 is not 64 (which tend to be too laggy imo), but with all their tech I can live with 24 if well designed.
64 players doesn't have to be laggy at all.. It works perfectly on the PC.. But it requires dedicated servers, and that's something XBL doesn't offer.. Maybe the PS3 version will..

---
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

deftangel

Hot stuff! deftangel - Hot stuff!
Since 995 Days

2007-06-20 18:22:10

Some of those screens were in the latest issue of Edge which also ran a feature on the game. Must say looks like it's coming along and it certainly piqued my interest in the game. A good read if you can get a copy.

Funny how EA have got a few interesting things going on yet attract a lot of stick (plenty justified I might add!). There's this, Boogie, Rock Band, Army of Two and a few others in the pipeline I'm sure.

Acert93

Mr. Bad Cop Since 1098 Days

2007-06-20 18:46:34 In reply to Inflatable (2007-06-20 18:03:44)

Posted by Inflatable
64 players doesn't have to be laggy at all.. It works perfectly on the PC.. But it requires dedicated servers, and that's something XBL doesn't offer.. Maybe the PS3 version will..
Dedicated servers alone aren't even sufficient as 64 player servers are in need of not only high system resources but also great up-/down- stream bandwidth as well as sufficient "access" via the backbone (e.g. a high speed connection in boonsville Montana isn't going to be nearly as good as one in Chicago, New York, Dallas, Atlanta, Seattle, or LA -- all major hubs where there is major convergence of carriers).

I have ran a number of BF, 42 and 2, servers and the resources necessary to get a smooth experience on all of their offerings... yeah, not pretty. Most *dedicated* BF servers in facillities that host 64 player games are laggy (be it insufficient outbound/inbound bandwidth, insufficient memory or proc cycles, etc). Having played for years and frequently a variety of clan TS channels I would say this is nearly universally the experience of everyone I have played with.

We tested quite a few server facilities (interestingly I used to work in the data center industry in the US) for our clan and the cost for getting a solid 64 player server in regards to system resources as well as server/datacenter connectivity was high due to the limited number of folks able to deliver such.

Of course you live in Europe so that may substantially different. But by tracing your IP/Network I can see that you would have a horrible time in my area of the East Coast getting access to a solid server, let alone a 64 player one (not just a horrible ping, but also very erratic packet loss).

I am *not* saying it is impossible. I have played on some nice 64 player LANs. I have also, on rare occassion, found servers that were geographically close and resource adequate and ran well.

But that would be the point: in the US (by far the biggest market for this) this scenario is rare. There are far more crappy 64 player servers out there than good ones. Dare I say most server admins tend to lean toward more people versus capping at the right level for a smooth experience (i.e. the server tanking as it becomes full).

On BFBC, I do wonder how they will be handling dynamic destruction online. If it is truly dynamic they will need to do the damage server side then send the clients the resultant data. Being dynamic if I shoot a wall with a rocket, and send that contact data to 64 clients, it will be different 64 times in terms of fracture points and such.

Anyway they do it they are talking about a significant increase in server processing as well as data tranmission--you have 24 players + all their weapons being fires + [now!] all the building "states and status" as well as the debris. I wouldn't be surprised if they were requiring ded servers. I definately don't see how the Xbox 360 is going to handle this game, with 24 players, on most US connections. While downstream bandwidth is growing, upstream data transmission is the pits in most areas. Most of us are on cable or DSL -- and in many cases most would struggle to serve 12 players of most online games -- so 24 with complex/dynamic environments is going to be interesting to see.

@ Deft: DICE was independant until EA threatened a hostile takeover. So is it fair to call them an EA product? :|

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

alimokrane

alimokrane
Since 1057 Days

2007-06-20 18:59:41

I hate to be a party pooper but like any EA game this would end up looking less impressive than those screens but EA is more than welcome to prove me wrongf. We will see but I aint getting excited yet. /crosses fingers!

---
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Cry On - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Naruto 360 - Mass Effect - Alan Wake - Too Human -Infinite Undiscovery

Acert93

Mr. Bad Cop Since 1098 Days

2007-06-20 19:19:23 In reply to alimokrane (2007-06-20 18:59:41)

Posted by alimokrane
I hate to be a party pooper but like any EA game this would end up looking less impressive than those screens but EA is more than welcome to prove me wrongf. We will see but I aint getting excited yet. /crosses fingers!
The game has already been seen running on the 360 in realtime and it looked that good. There is a vid running around, the cutscene, that is a direct feed from the 360.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1127 Days

2007-06-20 20:25:00

I'm not a big fan of the console BF games, but this is looking pretty good. BF2 would never work on consoles.. so they're doing something different. That's okay with me.

I'm waiting for BF3 though. Please DICE, pretty please? 2142 will make your triumphant return that much sweeter.

Oh.. and 24 players is good.. how come ET can't manage that on consoles.. the game is only 24 players on PC.

Phaethon360

Mr Pantsies Phaethon360 - Mr Pant<s>s</s>ies
Since 972 Days

2007-06-20 20:46:29

Do want!

---
[Halo 3] - [Mass Effect] - [GTA IV] - [Assassin's Creed]

mt_sabao

mt_sabao
Since 558 Days

2007-06-20 22:40:32 In reply to GriftGFX (2007-06-20 20:25:00)

Posted by GriftGFX
BF2 would never work on consoles.. so they're doing something different. That's okay with me.
Care to elaborate? Lack of the speed of the Kb/m? Can't see why. It would me much slower i guess, is that what you mean?

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1127 Days

2007-06-20 23:56:51 In reply to mt_sabao (2007-06-20 22:40:32)

Posted by mt_sabao
Care to elaborate? Lack of the speed of the Kb/m? Can't see why. It would me much slower i guess, is that what you mean?
It just has a pretty complex interface for an FPS game, which isn't that typical on consoles.. I guess they could streamline some things, but the game can be a handful (movement mostly) on the keyboard too. It'd be a different game already, so I think this approach makes the most sense. Just make a different game.

Quake Wars and Frontlines will probably be a bit more suited to console schemes since they were both being developed with that in mind from the beginning. After played ETQW I do think movement will be a bit clunkier on the pad.. but it'll probably work.

mt_sabao

mt_sabao
Since 558 Days

2007-06-21 09:35:32

let' see then, let's see.

anm8rjp

anm8rjp
Since 1824 Days

2007-12-19 05:02:01

Great looking tech video showcasing the destructible environments in Battlefield Bad Company.

More info revealed. Impressive looking tech demo. This one is at the forefront of my 2008 radar.

http://xbox360.ign.com/articles/842/842156p1.html

KORNdog

KORNdog
Since 531 Days

2007-12-19 05:45:40

visually its very nice, but from what i've seen of the gamplay it seems to play like modern combat...which isnt great, everything looked very "big" and clunky....its hard to explain. it lacks fluidity i guess, and i dont mean from a technical standpoint like framerate (although its not looking very slooth there either) it just looks cumbersome to me. i dunno, we'll see.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1127 Days

2007-12-19 05:58:52

Well, it is Modern Combat 2. It just has a campaign, some character, and destructible environments. Oh, and hype.

Milhouse

Since 531 Days

2007-12-19 10:20:29 In reply to GriftGFX (2007-12-19 05:58:52)

Posted by GriftGFX
Well, it is Modern Combat 2. It just has a campaign, some character, and destructible environments. Oh, and hype.
What hype are you talking about? Compared to CoD4 there is virtually no hype at all.
And BF MC has had a campaign. Just there were not as many cut scenes as in CoD4 or there were no pseudo squad doesn't mean there were no campaign at all.
One of the main features of the MC campaign was that you can play all your team-mates by transfering control from one character to another. So you have to make choices how to best utilize all you team-mates to complete the objectives.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1127 Days

2007-12-19 10:50:50 In reply to Milhouse (2007-12-19 10:20:29)

Posted by Milhouse
What hype are you talking about? Compared to CoD4 there is virtually no hype at all.
And BF MC has had a campaign. Just there were not as many cut scenes as in CoD4 or there were no pseudo squad doesn't mean there were no campaign at all.
One of the main features of the MC campaign was that you can play all your team-mates by transfering control from one character to another. So you have to make choices how to best utilize all you team-mates to complete the objectives.
There's plenty of relative hype, compared to the first installment in the series. And I think it's pretty obvious that the campaign here is more of a focal point than it was in the first Modern Combat.. they're dressing it up with loads of character and I would imagine a better story to back it up. It's all relative--compared to Halo 3--Call of Duty has virtually no hype at all. It doesn't mean that there's no hype.

What matters (to me) is that the class model closely resembles BFMC, and that it lacks the things that made BF2 a leap forward for the franchise. Bad Company should please fans of Modern Combat, or people looking for a simple approach to class based FPS on consoles.. but I'm waiting for DICE to reveal the goods on BF3 myself.

Inflatable

Inflatable
Since 1764 Days

2007-12-19 11:59:50 In reply to Acert93 (2007-06-20 18:46:34)

Posted by Acert93
Dedicated servers alone aren't even sufficient as 64 player servers are in need of not only high system resources but also great up-/down- stream bandwidth as well as sufficient "access" via the backbone (e.g. a high speed connection in boonsville Montana isn't going to be nearly as good as one in Chicago, New York, Dallas, Atlanta, Seattle, or LA -- all major hubs where there is major convergence of carriers).
Well, that's obvious isn't it.. But I can assure you that I can run a dedicated 64 player server at my home easily.. I have a 2nd PC (E6400, 2GB system) that can run it, and I have a FTH 24Mbit connection that has plenty bandwidth to even run multiple 64 player servers if I wanted to.. My ISP (like most Dutch ISP's) also has a direct connection to the AMS-IX (ping 1ms for me), which is the biggest internet-exchange in the world with the most direct peers to bassicly everywhere.. But offcourse you're not gonna play on a server that is to far away because of a higher ping, that's why you always try and find a fast local server.. I can bassicly play on any North-Western European server with pings under 20-30ms, which is obviously good enough to play virtually lagfree.. UK, Germany, France, Scandinavia, Benelux, you name it, plenty of good fast servers arround.. East coast USA gives me ping 80-100ms, but why would I want to play on far away US servers anyway?

So I don't know what hardware or connections the servers you ran were on, but 64 players lagfree shouldn't be a problem at all if you have the right resources, and all the players on it are not to far away.. For XBL that's where proper matchmaking should come in, searching the best local server possible..

---
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

Milhouse

Since 531 Days

2007-12-19 12:14:56 In reply to GriftGFX (2007-12-19 10:50:50)

Posted by GriftGFX
There's plenty of relative hype, compared to the first installment in the series.
Hype doestn't mean advertising or bringing some dev videos. You could pull a game through the whole media landscape, but if it gets overall bad ratings there is absolutly no hype. Hype means that a very high amount of people are convinced of product, even if they never used it. Because there is virtually no advertising of Bad Company nor are there any previews around i wouldn't talk about hype at all.
And I think it's pretty obvious that the campaign here is more of a focal point than it was in the first Modern Combat..
This is certainly the case. Bad Company will have a more deep/well shaped campaign. But that doesn't mean that Modern Combat had no campaign. Modern Combat didn't deliver such an intense campaign than CoD4, but it delivered a very very large campaign with lots of objectives (much larger than the campaign of CoD4).
they're dressing it up with loads of character and I would imagine a better story to back it up.
I don't know the storry of Bad Company, but from all the videos i think this is a very great and thought-provoking storry. You know, there are lots of private little war companies in iraq that are paid by the us government. Or lets say security companies to be political correct :D There are lots of reports where these private war companies killed civillians (either accidantly or deliberately), but are not called to account (because they officially don't belong the the us forces).
Those Bad Company videos reflects this issues on a very ironc way.
It's all relative--compared to Halo 3--Call of Duty has virtually no hype at all. It doesn't mean that there's no hype.
I don't agree. CoD4 was THE game on E3 2006, it was more hyped than HALO 3 or Killzone 2. HALO 3 may have a bigger advertising campaign, but i wouldn't say the hype is bigger than CoD4. Maybe a little more, but not really worth to mention.
What matters (to me) is that the class model closely resembles BFMC, and that it lacks the things that made BF2 a leap forward for the franchise. Bad Company should please fans of Modern Combat, or people looking for a simple approach to class based FPS on consoles.. but I'm waiting for DICE to reveal the goods on BF3 myself.
Well, wherefrom you know that the class model will be not improved compared to Modern Combat? Maybe it's like Modern Combat, maybe not. ETQW also comes to consoles and would be the first FPS of the NextGen consoles that provides the most complex class model (on consoles). So, it could be possible that the class model will be improved to be competive.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1127 Days

2007-12-19 15:55:58 In reply to Milhouse (2007-12-19 12:14:56)

Posted by Milhouse
Well, wherefrom you know that the class model will be not improved compared to Modern Combat? Maybe it's like Modern Combat, maybe not. ETQW also comes to consoles and would be the first FPS of the NextGen consoles that provides the most complex class model (on consoles). So, it could be possible that the class model will be improved to be competive.
From gameplay videos, that much as been pretty apparent.
Posted by Milhouse
I don't agree. CoD4 was THE game on E3 2006, it was more hyped than HALO 3 or Killzone 2. HALO 3 may have a bigger advertising campaign, but i wouldn't say the hype is bigger than CoD4. Maybe a little more, but not really worth to mention.
That's crazy talk, Halo 3 has the biggest hype machine ever.

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