| Forums-> Main forum-> DVD9 limits PGR4 (HUGE DISAPPOINTMENT): 1 2 ... 5 6 >> |
| Author | Message |
| LEBATO IS WRONG Since 1658 Days |
2007-07-28 06:40:33 DVD9 limits PGR4 (HUGE DISAPPOINTMENT) (I Believe this warrants its own thread as people will discuss more than just PGR4) Posted by Ben You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy. :D Ben That sucks really bad. EDIT: Anyways, here's a nice video which seems to be gameplay. http://gametrailers.com/player/22649.html Kind of helps after bad news. |
| Eddy186 Since 1482 Days |
2007-07-28 07:02:23 I really dont care much about racing games but this is bad news. Not as bad as the headline makes it sound. |
| GriftGFX He can also ban your ass! Since 1536 Days |
2007-07-28 07:03:51 Whaaat? So there won't be night/day settings for the same cities, AS IN PGR3? That's fucking horrible :( |
| LEBATO IS WRONG Since 1658 Days |
2007-07-28 07:09:57 In reply to Eddy186 (2007-07-28 07:02:23) Posted by Eddy186 I really dont care much about racing games but this is bad news. Not as bad as the headline makes it sound. |
| Eddy186 Since 1482 Days |
2007-07-28 07:11:17 In reply to GriftGFX (2007-07-28 07:03:51) Posted by GriftGFX Whaaat? So there won't be night/day settings for the same cities, AS IN PGR3? That's fucking horrible :( I'm sure the game will be terrific, but that's pretty disappointing. So, do they mean there will be different daytimes for a city? Posted by LEBATO Hey dude, it's called advertising! Although to me it really is a huge disappointment.....and to Grift too and all of us who do care! |
| GriftGFX He can also ban your ass! Since 1536 Days |
2007-07-28 07:12:46 Yeah I think that qualifies as being a pretty big deal. On one hand, it will be great to have a greatly increased number of environments.. but on the other, I loved being able to hop into an event in NYC or Vegas for a night race. I sort of hope NYC and Vegas take place at night, but I doubt they both do :/ So, do they mean there will be different daytimes for a city? |
| GrimThorne Since 1408 Days |
2007-07-28 07:17:42 In reply to LEBATO (2007-07-28 06:40:33) Posted by LEBATO (I Believe this warrants its own thread as people will discuss more than just PGR4) Well, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you. While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :( After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way. Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember. http://www.bizarrecreations.com/forum/viewtopic.ph... That sucks really bad. EDIT: Anyways, here's a nice video which seems to be gameplay. http://gametrailers.com/player/22649.html Kind of helps after bad news. Read this- http://www.bit-tech.net/gaming/2006/11/09/Procedur... The tools ALREADY EXIST. Bizarre could be doing this RIGHT NOW if they wanted. They could replace up to 480MBs of textures with just 3MBs of procedural data. Not to mention that the data on the disc would acess even faster with so little data to read. The 360's Xenos API supports this 100%. And ProFX is not even the only tool set provider doing procedural textures. There are several companies creating tool sets now. This article was written back in November, the tools are even better now. And anyone thinking that procedural textures will produce downgraded graphics, think again- http://www.bit-tech.net/content_images/2006/11/Pro... Give developers time to catch up with the 360's API. We haven't seen what the console is capable of yet. Developers are still using conventional means, that will change in the future. |
| LEBATO IS WRONG Since 1658 Days |
2007-07-28 08:15:35 Yeah, I've heard of it. Actually, I played that FPS in the KB range with pretty damn good graphics. But really, that doesn't change the fact about PGR4 and well......who knows when developers will really start to use that technology, I wouldn't know. One thing though, I highly doubt it's just as easy "wanting" to do it. Bizarre is not doing it for a good reason, not simply because they don't want to. |
| krash101 Since 1264 Days |
2007-07-28 08:34:49 Time to incorperate the tessellation unit. |
| GrimThorne Since 1408 Days |
2007-07-28 08:57:05 In reply to LEBATO (2007-07-28 08:15:35) Posted by LEBATO Bizarre is not doing it for a good reason, not simply because they don't want to. And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either. |
| Eddy186 Since 1482 Days |
2007-07-28 09:04:47 In reply to GrimThorne (2007-07-28 08:57:05) Posted by GrimThorne True, they most definitely have their own reasons. But what's going to be the alternative for gaming, to continue mega-texturing? Large scale texturing isn't a solution for the future either because resolution rates are always rising. And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either. There has to be problems with it as Lebato suggested. |
| GrimThorne Since 1408 Days |
2007-07-28 09:35:22 In reply to Eddy186 (2007-07-28 09:04:47) Posted by Eddy186 Im sure publishers would'nt want Procedural texturing for the whole game. Maybe a chunk of a game as you mentioned would be ok but no way for the whole game. There has to be problems with it as Lebato suggested. The only problems there would be is with the graphics pipeline and we know the 360's Xenos has 48 shader pipelines and CPU vector units that were designed specifically to run applications that can exploit data parallelism. The 360 was designed with prodedural rendering and texturing in mind. That's the entire basis for it's unified memory and architecture. So, what could possibly be the problem? This right up the 360's alley. |
| joe_h Since 1168 Days |
2007-07-28 10:10:24 Actually, this is not bad news for the 360. It's only bad news for Bizarre because it shows they have no clue what they're doing. Maybe they should consult Bioware. Mass Effect will absolutely obliterate PGR4 in terms of scale and size, has enormous amounts of dialogue and music, and it fits on one DVD. So will GTA4. So will Halo 3. So did Oblivion. What do all these games have in common? They dwarf PGR4 in terms of scale, size, dialogue, score, etc. So did Forza 2. No racing game has any business whatsoever having these kinds of limitations. |
| INDIGO Since 2238 Days |
2007-07-28 10:49:24 Procedural textures can't really be used when you are recreating an actual place to such a degree of accuracy in which you need to use specific textures to recreate a particular building, over and over on down the block. |
| newbielives Since 1475 Days |
2007-07-28 11:11:00 In reply to Eddy186 (2007-07-28 07:02:23) It doesn't matter if you care about racing or PGR4, its the fact DVD9 is already limiting game content from Developers. This is a bad sign for all gamers including PS3 owners because unless the game is exclusive, game developers won't be offensive to MS and give 360 owners a inferior version meaning everyone will be stuck with a game that is limited by DVD9. Posted by Eddy186 I really dont care much about racing games but this is bad news. Not as bad as the headline makes it sound. |
| newbielives Since 1475 Days |
2007-07-28 11:26:39 In reply to joe_h (2007-07-28 10:10:24) Lol look at the reuse of textures in Oblivion, the graphics can't even compare with PGR3 on a photo realistic scale where every wall is different, every building is different. Posted by joe_h Actually, this is not bad news for the 360. It's only bad news for Bizarre because it shows they have no clue what they're doing. Maybe they should consult Bioware. Mass Effect will absolutely obliterate PGR4 in terms of scale and size, has enormous amounts of dialogue and music, and it fits on one DVD. So will GTA4. So will Halo 3. So did Oblivion. What do all these games have in common? They dwarf PGR4 in terms of scale, size, dialogue, score, etc. So did Forza 2. No racing game has any business whatsoever having these kinds of limitations. Ever heard of XNA or Procedural Texturing Bizzare? Good grief. |
| GriftGFX He can also ban your ass! Since 1536 Days |
2007-07-28 13:18:12 In reply to GrimThorne (2007-07-28 07:17:42) Posted by GrimThorne Hey Lebato.............ever hear about Procedural Textures? Developers will begin to catch on eventually but it's still early in the new generation. Procedural textures can't really be used when you are recreating an actual place to such a degree of accuracy in which you need to use specific textures to recreate a particular building, over and over on down the block. |
| alimokrane Since 1466 Days |
2007-07-28 13:21:42 I am not much of a racer fan but I can see this as being a huge disappointment for the fans. Ouch. I hope they can find a way to work around it cauz this really sucks. --- |
| Jin187 Since 1280 Days |
2007-07-28 14:49:19 Well if it saves me £130 on a 360/HDDVD drive, then so be it. I'm just glad FM3 will never be affected by the DVD9. |
| Anthony86 Since 851 Days |
2007-07-28 15:41:10 Well let's be hounest, the the smaller capacity of current DVD disc's(even dual-layerd) had to become a serious limitation one day. That was already predicted even before the console was actually launched. The thing is, the 360 simply launched at a time when the next gen format drives where to expensive to integrate and the production of them was still way from perfect. But offcourse Microsoft also made the ''brilliant'' choice of not making a the inclusion of a hard drive standard for all the 360 consoles, witch as a result means that developers can't really use the hard drive for running games. |
| Jollipop Since 1419 Days |
2007-07-28 15:58:33 It was bound to happen at some point, i don't consider night and day to be such a big deal to be honest, but thats just me. --- |
| SimonM7 Since 1559 Days |
2007-07-28 15:59:20 There aren't enough O's and U's in the world for the ouch I'd like to type. This is seriously depressing. :( |
| RAZurrection Since 1409 Days |
2007-07-28 16:16:04 No big deal, they could have phased out the PGR3 cities, but i'd rather have them TBH, this game is huge as it is. |
| Inflatable Since 2174 Days |
2007-07-28 16:29:20 What I wonder is how are they gonna solve this problem with the next-gen of consoles? Will the next Xbox have a HD-DVD or Blu-ray drive, or will they go the PC way of having a big harddrive and installing games on that? Personally I would like the PC option because it gets rid of the loadingtime problems aswell, optical drives are just to slow.. --- |
| n3ro Since 1232 Days |
2007-07-28 16:55:49 This is Microsofts fault. WHYYYY DON'T THEY CHANGE TO HDDVD IN THE 360 ?!?!??!??!!?!? --- |
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