We can finally share the trailer of Capcom's first next-gen game. Deep Down (working title) is using the new Panta Rhei engine and looks like Dragon's Dogma meets Dark Souls. It is announced for Playstation 4 for the time being.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (51)
Its pre-rendered right? or is it in-game? lol, i am bad at these.
I also read that this is suppose to be Dragon's Dogma 2? If so, i hope they fix the many flaws of the first one since well, it had quite few bad ones.
Its pre-rendered right? or is it in-game? lol, i am bad at these.
I also read that this is suppose to be Dragon's Dogma 2? If so, i hope they fix the many flaws of the first one since well, it had quite few bad ones.
Anyway, yeah it looks really nice. Especially the lighting. The fact that it's crapcom making it though...not a good thing. They are gonna sell you the game then start nickle-and-diming you straight out the gate. But at least it's not RE7 or some shit, which is nice. Still kinda wish that it'd have some Sub Surface Scattering going on, would make the fire scene look so much cooler :P
Gonna be interesting come E3 to see what these games actually look like during gameplay. The only thing we've seen actually running so far is the new Killzone, right?
Like the fact that games will finally start to get some nice particle-effects and even better physics. Bring on next-gen!
if it is real, it has very awesome dynamic fire effects and very nice lighting, but it doesnt seem as unblievable as when it was first shown.
... then comes the fire effects.
Then it does look very extra nice since it being real time. I can just imagine those big scale world vistas in fantasy worlds, so good.
We'll see
And setting up lighting is also pretty universal. Yes, the way it happens is different (some times, UE4 is a sort of half step, for example, essentially using extremely low fidelity ray tracing for light bouncing/emissive materials). Even things like the particle effects we've seen are closer to pre-rendered techniques than the techniques used last generation. For example, the fire effects in Star Wars 1313 were created using techniques ILM uses in it's work, adapted to work in real-time.
This generation has changed a lot of things. We're getting closer to having real-time CG with shaders and materials and lighting and simulation that was previously only seen in ray-traced rendered content.
As for this being real time, it likely is. It's not a complex scene, and as a result they are able to cram a lot of detail and pretties in there. This stuff isn't so far beyond the other stuff we saw in terms of the number of polygons and quality of lighting and all that. As a PC gamer, this looks really damn good, but it also looks well within reach of a powerful, modern system.
One thing i know for sure is that making shaders for real time use is a lot harder and requires a lot more optimizing and shortcuts to achieve results than it'd be to use the more standard renderers (i guess renderman excluded, that thing seems to be a real piece of work). But yes, obviously the gap is closing, anything else would be weird :)
If you were to have shown god of war ascension before the release of the ps3, you would probably have gotten the same kind of reaction that you are getting from this trailer.