reneyvane Ghost of tsushima ps5 passe en 2.019 afin que les joueurs consoles et pc puissent jouer ensemble au mode Legends. (il y a 7 Heures)
Soda @Driftwood: J'ai vu sur Twitter, une raquette, un polo Lacoste, et j'en passe... (il y a 19 Heures)
Driftwood @GTB: c'est tout aussi gênant que l'histoire du généreux press kit envoyé à certains. Je ne suis hélas pas surpris, les jeux de sport semblent taillés pour cela aujourd'hui on dirait... (il y a 1 Jour)
face2papalocust @GTB: A vomir. (il y a 1 Jour)
GTB Pour info, toutes les features online de TopSpin'25 ne seront assuré que jusqu'à fin 2026. (il y a 1 Jour)
comette La série et bonne rien à dire (il y a 1 Jour)
Soda Déjà 65 millions de téléspectateurs pour la série Fallout ! Je recommande ;) (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
While there are a lot of games that have an increase in frame rate even without any patch, it's probably due to those games' engines performance being more tied to the GPU than the CPU. Like The Witcher 3, which relies far more on the GPU than on the CPU and it's why the original unpatched version was able to hit 60fps on Xbox One X, because the GPU was far more powerful than the one in the regular XB1.
Another example is Project Cars 2, while I don't know much about its engine, Digital Foundry's tests show its physics systems struggle with the somewhat limited hardware power of the regular PS4 and XB1, with the PS4 Pro version being the best at launch - before XB1X's release. The higher CPU clock is most likely the biggest factor responsible for the better frame rate. Even unpatched you saw that PC2 got a very good frame rate which stayed much more close to the 60fps target, while patched it's almost perfect.
Of course, with great optimization these games shouldn't be having problems even on the base hardware, let alone the PS4 Pro and even less the XB1X, but most developers today are far less worried about if their games are having rock-solid frame rates or not. At least not enough to put in the effort required to optimixe and fix these problems. Same story with PC games, Switch games, etc.
I don't believe that this "culture" will change, so these issues will still remain even with a console as powerful as the XB1X for many games, whether they're patched or not. Still, better to have a game with a slight better frame rate and much better image quality than not. Whether that's worth $200-250 more, depends on the person.
I'm sure you know all of this already, I just mentioned it because others might not know. I also understand that from a journalist's perspective, you have a duty and responsibility to report whether certain issues on the base hardware still happen on the enhanced hardware. Hence why you always mention it when it's better or the same.
Still, every time I see that in the description of a game on XB1X, I immediately remember how underpowered these consoles' CPUs are, they were low-tier CPUs for laptops even back in 2013. In 2017 - almost 2018 - they're almost completely obsolete.
I felt disappointed by the XB1X's CPU ever since Microsoft revealed the official specs and when I saw that it would still use AMD's Jaguar CPU. That's without a doubt the worst part of XB1X. I get how expensive the console would be if they used a new CPU architecture, so it was done to keep prices down and they did enhance the CPU in a few ways - probably as much as they could without raising the price.
No matter how much you overclock or change a low-tier piece of technology, it will never be the same as a new piece of hardware, which of course Microsoft's hardware engineers knew, but couldn't do much about it. I kinda feel for them, they made this truly amazing kit of hardware with so much passion and effort, but still had to put a very bad piece of hardware in it.
PS. I know you will scold me for this, since you've already said you lost your disc, but I would still love to know how much of an improvement Assassin's Creed: Unity would get on XB1X. All those thousands of NPCs, the image quality, how much it pushed PS4 and XB1 to their limits back then, it's the perfect game for it imho. Like the biggest proof of concept of what the XB1X can do that the regular XB1 couldn't.
P.s. looks beautiful on the one X