Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Some of the lower tier pop songs feel like you're stepping on ants that come crawling across the floor. Rhythm barely factors into it.
There's one... mush!.... There, two more.... mush mush.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
And since you are a wii-type of guy i think you should keep an eye out for pop'n wii. Pop'n music is the freaking god of bemani games. The wii version looks a bit fishy though.
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
Yeah so, half steps in DDR. You know how when you play on the basic difficulty there's like at the maximum one step per distinguishable "main beat". If they're closer together it's a simultanious thing where you're meant to hit both at the same time, but always at a main beat.
When you bump it up to "difficult", half steps are introduced, which is basically where you touch a step moving from one step to another. From what I can tell it always seems like they want you to use the same leg for all three steps, so it's like main beat, backbeat, main beat, O o O.
It's hard to explain in text, but I'd love some pointers on how to do them. Do you sorta "brush" the middle one? Do you use both feet somehow? I just kinda freeze up when they come because I just have no clue.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
The short and cheap answer is bar rape, though i have a feeling that's not an option for you :)
Maybe you are still in the stage where you feel you need to step back to teh middle square all the time as well? It's hard to give any pointers when i don't know how you play. Also i'm no god at DDR...maybe a bit better than the average joe but i don't exactly AAA legend of max on the worst difficulty ^^
Take a bath!? Get a bike!
But yeah what you're saying makes complete sense as it's sort of something that has always come naturally to me in Beatmania, Ouendan, SC5, GH, Rock Band, Amplitude, et cetera et cetera.. In this game though like you say I spend a lot of time watching the arrows and syncing with the graphics on the screen. I'm not really sure why that is.
One answer could be that the songs in this are all shit in terms of giving you a proper sense of where steps will be placed, and another is that on lower difficulties in all rhythm games there are just too few "markers" of whatever kind to really become a clear pattern. The crux here though is that when I bump the difficulty up, it just floods the screen with arrows. :)
I'll have to keep practicing.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Yes, my experience with the European versions of the DDR games (or dancing stage) is that they are complete shite. Even the first euromix arcade game is totally unplayable because of crap steps and lack of sync.
In all honesty i started playing DDR with Step Mania on my school laptop, so i got the hang of nailing shitloads of dropping arrows before i even tried to do it with my feet.
Take a bath!? Get a bike!
But yeah, spreading the arrows some would help lots, because the way it is now it can be hard to even kinda make out what comes first in the heat of.. dancing.
On Beatmania you hold select and press some buttons if I recall right.. will see if I can work out how to do it here.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Has anyone tried DJ Max Technika? I haven't got past being a voyeur @ CTF.. there's just something about a new rhythm game that takes 6 tokens that scares me.
I don't want to pump $1.50 into a cabinet only to fail immediately. It looks soooooo freaking cool though.
Take a bath!? Get a bike!
Oh, and I don't want to derail this thread, but I just wanted to note that it's quite strange that people play Tekken 6 in the arcades with Dual Shocks. What the fuck is with that? (sorry)
Take a bath!? Get a bike!
But yea.. it didn't make sense to me either.
Years later on a school trip, me and my then-best-mate John (he's a she now and we don't keep in touch :O) wasted absolutely rediculous amounts of money on Time Crisis which we thought was the mutt's god damn nuts. Jurassic Park was another Unicron like gobbler of coins.
The frequency with which I fail at rhythm games starting out I don't see how anyone would want to *get better* one coin at a time. Then again, I paid a small obscenity for a beatmania controller when I thought they were going out of print. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Take a bath!? Get a bike!
It's just so much easier now to make out the patterns and kinda shifting your body accordingly instead of kinda standing straight up like a walking stick and just spazzing your legs to the sides.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
I've gone through most of the game on medium now and have yet to bump it up to hard or expert, so I've not fully experienced all of its potency, but what I can say is that the music is surprisingly and consistently good and while it may not attract youtube hogs that wanna brag about how fast they can hit buttons - simply because the player imput here is a lot more abstract than that - I reckon it turned out a nice game.
Characters and graphics in general all look like Guitar Hero 2 again though. Plastic dudes with ugly proportions and robotic movement leave much to be improved in upcoming iterations should this prove to be successful.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Rock Band on the PSP even has the "tracks" you select just like Amplitude, and there you do keep the vocals, drums, guitar, etc running. It's all a bit finicky and old feeling by now though.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Rock Band on the PSP even has the "tracks" you select just like Amplitude, and there you do keep the vocals, drums, guitar, etc running. It's all a bit finicky and old feeling by now though.
If you mess up on Guitar Hero it'll sound unique too. :P
But yeah, sure, the games have moved away from gamey, calculated button presses into allowing you to be more engaged by the music, and if that doesn't fit a fancy it's bound to.. not... fit... that fancy.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
If you mess up on Guitar Hero it'll sound unique too. :P
But yeah, sure, the games have moved away from gamey, calculated button presses into allowing you to be more engaged by the music, and if that doesn't fit a fancy it's bound to.. not... fit... that fancy.
guitar hero on the other hand is just playing along WITH the song, but not really having any effect on it. amp and freq on the other hand did that as well as let you make the song sound unique since you could, for instance start off with just bass and vocals if you so wished and built it up from there. starting garbage - cherry lips with just pure vocals then drums and adding the synth was a very fresh way to hear the song. more then can be said for guitar here which either sounds like the actual song (bar the god awfull cover bands) or just goes dead (when you screw up)
guitar hero games are just inherently limited since they only focus on one element of a song (guitar) and for that reason alone, amp and freq qill always be superiour games in my eyes.
But I do agree about later games being limited from a musical standpoint by concentrating on a single instrument. It's why I've always enjoyed Beatmania more simply thanks to its musical flexibility. I don't know that I'd necessarily say Amplitude and Frequency have an edge in being more dynamic though, I do think they essentially boil down to the same gameplay just without the transistions. The music contained in them however was of a greater variety, and the gameplay system was less reliant on a "real world model" for your role in the music. More abstract, as it were, the way I generally prefer games.
DJ Hero also has a broader gameplay system and you don't find yourself confined to altering a single element of the song, so it might be worth checking out if you fancy the type of music in it.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
I think i have stood in poo
Trailer detailing the multiplayer additions to DJ Hero 2. The first game was pretty weak in this regard so it's nice to see they're aggressive in pursuing a better experience for two people. Especially the DJ battle thing is welcome, as playing the same song sometimes takes away the notion that your screw ups/performance affects the outcome. Play with someone good enough and no matter what YOU do the song will sound perfect.
I really enjoyed DJ Hero a bunch, and just having another disc's worth of songs on it would've been well worth it. Hopefully the menu system is cleaned up some aswell.
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