andrewsqual
andrewsqual
Inscrit depuis 6160 Jours
Also for anyone who hasn't seen it, here is the AWESOME "Gravity Cat" Trailer for the game https://www.youtube.com/watch?v=0lQMXyNUmDs

If Sony puts this up on one their assets sites I would love Gamersyde to get it up here too :)
En réponse à
Moonwalker
Moonwalker
Inscrit depuis 6769 Jours
Native 4k or the checkerboard technique?
En réponse à
KORNdog
KORNdog
Inscrit depuis 6213 Jours
Posté par Moonwalker
Native 4k or the checkerboard technique?
Native
En réponse à
catfish
Inscrit depuis 6622 Jours
Looks awesome!!! Thanks for this.
En réponse à
andrewsqual
andrewsqual
Inscrit depuis 6160 Jours
Apparently it looks like the main geometry of the game world runs at full native 4K but shaders and effects run at something lower than this.

Digital Foundry did a great performance analysis on the standard and PS4 Pro that shows the game hardly dipping in performance even during some of the most epic boss fights and physics been thrown at the engine. Apparently the demo from only a month ago ran with a lot more FPS problems https://www.youtube.com/watch?v=174aNCB5XiA
En réponse à
Moonwalker
Moonwalker
Inscrit depuis 6769 Jours
That's quite nice then, especially with the reports at first that Pro would not do native 4K. It might not do that for every game but for a game like this that's quite nice. I don't have a 4K TV yet but my plan is to get a 4K OLED late this year. Probably gonna be lovely to see all those 4K games on it.
En réponse à
andrewsqual
andrewsqual
Inscrit depuis 6160 Jours
Well support for PS4 Pro can only get better from here. When Gravity Rush 2 started development, PS4 Pro wasn't part of any decisions with the game engine. The fact that a game like this, later into its development, takes any kind of advantage of the console is a bonus. :)
En réponse à
nostradamus
nostradamus
Inscrit depuis 5441 Jours
the loss of 3D storyboard panels from GR->GRR/GR2 is bullshit. who cares about pshita gyroscopes, iut was cool for the visual layer interaction, not for the input control scheme. it feels dumbed down now going trough these for early vita players.
En réponse à
andrewsqual
andrewsqual
Inscrit depuis 6160 Jours
What difference does it make. like you ever played the Vita version regardless. In fact, why do you bother commenting ever? Would you honestly have been picking up Gravity Rush 2 had the first one have been a stunning looking exclusive PS3 game 5 years ago?
No, no you wouldn't have. Just disappear for another 3 years would you please?
En réponse à
Driftwood - Dictateur en chef
Driftwood
Inscrit depuis 7472 Jours
Posté par nostradamus
the loss of 3D storyboard panels from GR->GRR/GR2 is bullshit. who cares about pshita gyroscopes, iut was cool for the visual layer interaction, not for the input control scheme. it feels dumbed down now going trough these for early vita players.
The storyboards are still 3D in that you can still move the DualShock to move them silly. Maybe next time, when you talk about something, you actually know what you're talking about.
En réponse à

PC videos : i7 6700K @ 4.5 GHz, 16 Go RAM (DDR4), Windows 10, Nvidia GTX 1080 Founder's Edition MSI

AndreasZ94
Inscrit depuis 3897 Jours
Gravity rush 2 and even the remaster has 3d storyboards and the gyroscope is actually very useful. For example there is a ground pound move that you have to hold down the circle button so the only way you can aim is using the gyroscope and also works very well for fast camera movements
En réponse à
KORNdog
KORNdog
Inscrit depuis 6213 Jours
It still has them you bell end! Not that they're as vital to the game as you're making them out to be anyway.
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