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The fact that during the game's review event to which many of the important press sites were invited to and will most likely base most or all of their reviews on, the credits needed to unlock certain characters were 6 times lower and therefore faster - 10.000 at most, while in the final game these same characters were bumped to 60.000, requirring roughly around 40 hours to unlock just a single character in te final game.
Perhaps the developers analysed the review event and thought that press reviewers were unlocking characters too fast during the event... that's a really fucking big "perhaps", but if one is to be optimistic about it, there's that.
On the more cynic/pessimistic - and I would even say realistic - side, the developers or the executives at EA knew exactly what they were doing: they intentionally gave reviewers a version that they knew was much more easy and fast to unlock important content than the final game would actually have.
This is hardly the first, second, or third case in which reviewers receive review game codes with certain "advantages" or "benefits" to encourage a more positive review with a higher score that are different than the actual final version of the same game, admitedly this mostly happens with small to mid size companies whose game's success or failure is the difference between a company being able to continue existing or shutting down. It's not justifiable - it never is, but it's understandanble to a certain degree why they choose to do it.
But EA isn't just a small to mid size level company, it's one of the biggest companies in the games industry with thousands of employees, this type of "bait-and-switch" tactic is never acceptable, but when it's done by a company of the size and influence as EA, it's truly troubling.
I really hope it was just an overbalancing mistake, because while EA may not be a good company when it comes to respecting customers' rights, this would be a new low for them - assuming they never did this before - and they would start deserving the title: "Worst Company in America" that they won so many times before.
For those interested, Star Wars: Battlefront 2's Iden Versio, interpreted by actress Janina Gavankar, herself said that the only metrics big companies like EA look and take into consideration are those from sales. This was during one of the Kinda Funny Games Daily podcast a little over a week ago, in which she was a co-host with Greg Miller (link below).
Star Wars' Janina Gavankar Hosts - Kinda Funny Games Daily 11.03.17
https://www.youtube.com/watch?v=W9hicICOZ0c
In the same podcast she reveals that she has talked with a lot of industry people and reaffirms many times, the only metrics big companies like EA truly listen to is sales, not the internet or how vocal people are. So listen to someone that actually is in the industry and know what she's talking about - and like she herself said in the podcast:
"Vote with your wallet, that's the only way consumers can shape the way the games industry is going forward."
btw buying disc from re-sellers, best thing in this situation
Also I think only the SP credits have been lowered because they only wanted one character to be unlockable via SP. I'm ok with that as well since I'll be playing more MP over the life of the game Maybe I don't know the whole story.
As a Battlefield players, I've seen EA make many changes to the franchise based on player response.
Still won't buy Battlefront 2. The game is 1) fundamentally flawed and 2) not very good.