CraCra Pas de souci, moi 1h apres mon réveil je peux manger tout ce qui me passe sous la main. Comme debout à 4h45 ..... Je prends mon sel ^^ (il y a 3 Heures)
Driftwood @CraCra: je te prépare ça pour le petit déj de demain ! (il y a 4 Heures)
CraCra @Driftwood: Sauce lapin avec des frites ok (il y a 4 Heures)
Driftwood Demain matin, notre couverture de Saros. J'espère que vous avez faim de boulettes. :) (il y a 6 Heures)
CraCra @Elidjah: Mais tu fais comme tu veux, libre à toi de juste garder de quoi jouer live voir même plus si pas besoin voir en passant sur PC. Pourquoi tj un drama (je parle pas de toi en particulier) (il y a 6 Heures)
Elidjah @Flash_Runner: De plus, je ne demande rien et on me dis qu'on a faillit me couper 2 jambes mais que finalement une seule suffira. Et je dois dire merci ? (il y a 19 Heures)
Elidjah @Flash_Runner: De mon coté, je ne suis pas fan de payer encore plus cher qu'il y a un an et avec du moins qu'avant (Call Of Duty). (il y a 19 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 8230 JoursLa Xbox360 ?? que nenni !! que .... bon d'accord j'ai craqué quoi !!!
Inscrit depuis 8266 JoursGlop
Inscrit depuis 8255 JoursEt ça déchirerait apparemment pas mal.
The draw distances are huge, but some of the maps are intentionally cloistered to push you into close combat for MP. Other maps have vast terrain that screams sniper headshot.
Textures in many maps, such as the canyon walls were damn near photo realistic. Serellan loaded up a map and I was shaking my head at the detail and etching on the weapon. Including the manufacturer stamp. He also pointed out that because I bitched about the 468, it is in the game.
Some maps I was shown later have some great environmental effects. Not just sun flares everyone else is doing. But rather attention to everything. Rain and wind were remarkable. Once again the sound guys outdid themselves as the character moved in and out of cover and the rain shifted tone, intensity, clarity, etc. It is exactly what you would expect to hear if you were in that same location. Kudos guys.
This was one of those really neat graphic effects that was going on while playing. The area would get darker as the sun went behind clouds. You could actually look up and see the clouds drifting across the sky. The shadows on the ground coincided with the position of the sun (although I still think there is a small issue on rockycove with the shadows - they should always be parallel to each other, never at a 45 degree angle ). Visibility also was affected by sun position - brighter in the sunny areas and darker in the shadows.
Personally the MP stuff was awesome- the balancing of the maps is such that no one person can truely dominate the area unless they use and integrate with their team mates- patience and agression where needed are rewarded- the new lighting as the previous posts have stated is awesome and from a gaming standpoint add more realistic factors to the battle.
Immersion is a combination of realism, sound, intensity, visual stimulation have all these and you have it as real as it gets- GR:AW has all that and more.
Inscrit depuis 8249 Jourshttp://media.xbox360.ign.com/media/736/736206/vids...
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Inscrit depuis 7813 JoursIl est atteint d'une mutation irréversible, ça s'appelle décès