reneyvane Il parait qu'il y à quelque chose d'énorme qui sort Jeudi prochain ? On ne nous dit pas tout ! LoL (il y a 5 Heures)
Driftwood @Luffy: content que ça te plaise aussi ! (il y a 6 Heures)
Kayjiro J’ai eu une mise à jour pour Nikoderiko aujourd’hui, cela à régler le problème de son ! (il y a 6 Heures)
Luffy Je découvre Nikoderiko grâce à GSY ! Et c’est vraiment top ! Merci pour la découverte Drift ! (il y a 8 Heures)
reneyvane @MorphBZH: Je comprends, vraiment merci. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
La Xbox360 ?? que nenni !! que .... bon d'accord j'ai craqué quoi !!!
Glop
Et ça déchirerait apparemment pas mal.
The draw distances are huge, but some of the maps are intentionally cloistered to push you into close combat for MP. Other maps have vast terrain that screams sniper headshot.
Textures in many maps, such as the canyon walls were damn near photo realistic. Serellan loaded up a map and I was shaking my head at the detail and etching on the weapon. Including the manufacturer stamp. He also pointed out that because I bitched about the 468, it is in the game.
Some maps I was shown later have some great environmental effects. Not just sun flares everyone else is doing. But rather attention to everything. Rain and wind were remarkable. Once again the sound guys outdid themselves as the character moved in and out of cover and the rain shifted tone, intensity, clarity, etc. It is exactly what you would expect to hear if you were in that same location. Kudos guys.
This was one of those really neat graphic effects that was going on while playing. The area would get darker as the sun went behind clouds. You could actually look up and see the clouds drifting across the sky. The shadows on the ground coincided with the position of the sun (although I still think there is a small issue on rockycove with the shadows - they should always be parallel to each other, never at a 45 degree angle ). Visibility also was affected by sun position - brighter in the sunny areas and darker in the shadows.
Personally the MP stuff was awesome- the balancing of the maps is such that no one person can truely dominate the area unless they use and integrate with their team mates- patience and agression where needed are rewarded- the new lighting as the previous posts have stated is awesome and from a gaming standpoint add more realistic factors to the battle.
Immersion is a combination of realism, sound, intensity, visual stimulation have all these and you have it as real as it gets- GR:AW has all that and more.
http://media.xbox360.ign.com/media/736/736206/vids...
Il est atteint d'une mutation irréversible, ça s'appelle décès