It's been more than a year since we last showed you Wreckfest (aka Next Car Game by the developers of the Flatout series) so since the game just got a new big update, we thought you'd be interested to see how far they have come. The game now runs perfectly well on our setup, even when fully maxed out, which wasn't the case a few months ago. There is still work to be done obviously, to finish the newly added tracks (Sandpit #1 and Tarmac #2 have placeholders as you'll see), to add animations to the pilot and to make menu navigation more practical with a gamepad, but they're definitely going in the right direction. On top of that, Bugbear announced the upcoming addition of real tracks to complete the current list of available locations.
• Physics improvements, more realistic geometry dynamics.
•Implemented joint-based steering rack implementation.
• Improved visual damage accuracy and realism, cars now deform more like they're made of sheet metal instead of paper or plastic.
• Implemented ambient occlusion maps for vehicles.
• Resurrected ambient shadow for vehicles, now affected by visual damage.
• Resurrected low frequency ambient occlusion for scenes.
• Running Steam client is no longer needed for dedicated servers.
• Again reduced dedicated server CPU load on empty servers.
• Improved tire adhesion audio, now reacts to different tyre conditions.
• Implemented basic anti-hacking measures: The game now detects in case there are modified or additional files in sensitive data folders, excluding art. In case modded content is is detected leaderboards are disabled. Multiplayer requires that the server and clients have the same modified files.
IMPORTANT NOTE: If you're persistently receiving an error message about data mismatch and can't pinpoint the culprit, please delete the whole 'data' folder and verify data integrity via Steam.
• Added a new game mode: Sprint Cup, consisting of 3 heats of 2 lap races.
• Added basic part durability mechanic: parts now wear with use, lowering performance.
• AI opponents are now picked based on player's car class.
• Added a set of new AI opponents with different cars.
• Enabled ABS & TCS helpers in multiplayer.
• Fixed team race lap position points awarding.
• Improve lost tire and damage tracking in replay.
• Improved gamepad controls.
• Implemented a new (placeholder) upgrading menu.
• Added a whole host of new vehicle parts.
• Implemented a placeholder marketplace.
• Improved chat functionality.
• Added an alert when a multiplayer event is about to start.
• Implemented more accurate option sliders when using a controller.
• Added a new race track: Mixed 1.
• Added a new race track: Tarmac 2.
• Added a new derby track: Lawn Mower Derby.
• Improved replay cameras on all tracks.
• Improved AI behaviour on all tracks.
• Added sunset weather.
• Added a new vehicle: Lawn Mower with rag doll driver.
• Updated tyre model.
• Improved vehicle setups.
• Game should no longer crash while chatting in spectate mode.
• Reduced and unified vehicle part wear rates across the board.
• European 1 is now less prone to rolling over.
• Added proper material to Mixed 1 arm-cos.
• Fixed various graphical glitches on Tarmac 2.
• Resurrected backfire effect (American 2 pending).
IMPORTANT NOTE: To prevent glitches and ensure full compatibility all user save data and settings was reset. For compensation everyone now gets 5000 credits when starting the career.
I don't know why Cliffy left when LawBreakers looks like exactly the kind of game that he would have made at Epic :D (5 minutes ago)
I think Paragon is their biggest in house project so it's been moving a bit quicker than everything else. (13 minutes ago)
fortnite was announced what? 6 years ago? it was supposed to be one of the very first "next gen" games...granted they never specified which gen. lol (14 minutes ago)
I think the constant development of Unreal Engine counts as being productive too. Heck it's the same with Valve. They are making games. Just not the games people who are complaining want to play. (14 minutes ago)
@KORNdog: Paragon was released as an alpha.. it's already come a long way. They are a bit slow though. I mean.. lord know what the deal w/ Fortnite is. UT is more of a passion project though. (15 minutes ago)
but i guess they make an engine that's used pretty much everywhere. so they don't need to be that productive. kinda like valve having steam. . (16 minutes ago)
tbh epic have slowed to a crawl since they stopped with gears. they seem to be taking forever with everything. even paragon seem to be in perpetual beta mode. (17 minutes ago)