VIDEO | PC, PS4, Xbox One Saturday, November 21, 2015 | 11:15 AM

Wreckfest gets a new update

Wreckfest gets a new update

It's been more than a year since we last showed you Wreckfest (aka Next Car Game by the developers of the Flatout series) so since the game just got a new big update, we thought you'd be interested to see how far they have come. The game now runs perfectly well on our setup, even when fully maxed out, which wasn't the case a few months ago. There is still work to be done obviously, to finish the newly added tracks (Sandpit #1 and Tarmac #2 have placeholders as you'll see), to add animations to the pilot and to make menu navigation more practical with a gamepad, but they're definitely going in the right direction. On top of that, Bugbear announced the upcoming addition of real tracks to complete the current list of available locations.



PATCH NOTES


General:

• Physics improvements, more realistic geometry dynamics.
•Implemented joint-based steering rack implementation.
• Improved visual damage accuracy and realism, cars now deform more like they're made of sheet metal instead of paper or plastic.
• Implemented ambient occlusion maps for vehicles.
• Resurrected ambient shadow for vehicles, now affected by visual damage.
• Resurrected low frequency ambient occlusion for scenes.
• Running Steam client is no longer needed for dedicated servers.
• Again reduced dedicated server CPU load on empty servers.
• Improved tire adhesion audio, now reacts to different tyre conditions.
• Implemented basic anti-hacking measures: The game now detects in case there are modified or additional files in sensitive data folders, excluding art. In case modded content is is detected leaderboards are disabled. Multiplayer requires that the server and clients have the same modified files.

IMPORTANT NOTE: If you're persistently receiving an error message about data mismatch and can't pinpoint the culprit, please delete the whole 'data' folder and verify data integrity via Steam.

Gameplay:

• Added a new game mode: Sprint Cup, consisting of 3 heats of 2 lap races.
• Added basic part durability mechanic: parts now wear with use, lowering performance.
• AI opponents are now picked based on player's car class.
• Added a set of new AI opponents with different cars.
• Enabled ABS & TCS helpers in multiplayer.
• Fixed team race lap position points awarding.
• Improve lost tire and damage tracking in replay.
• Improved gamepad controls.

Upgrading:

• Implemented a new (placeholder) upgrading menu.
• Added a whole host of new vehicle parts.
• Implemented a placeholder marketplace.

User Interface:

• Improved chat functionality.
• Added an alert when a multiplayer event is about to start.
• Implemented more accurate option sliders when using a controller.

Tracks:

• Added a new race track: Mixed 1.
• Added a new race track: Tarmac 2.
• Added a new derby track: Lawn Mower Derby.
• Improved replay cameras on all tracks.
• Improved AI behaviour on all tracks.
• Added sunset weather.

Vehicles:

• Added a new vehicle: Lawn Mower with rag doll driver.
• Updated tyre model.
• Improved vehicle setups.



HOTFIX

General:

• Game should no longer crash while chatting in spectate mode.
• Reduced and unified vehicle part wear rates across the board.
• European 1 is now less prone to rolling over.
• Added proper material to Mixed 1 arm-cos.
• Fixed various graphical glitches on Tarmac 2.
• Resurrected backfire effect (American 2 pending).

IMPORTANT NOTE: To prevent glitches and ensure full compatibility all user save data and settings was reset. For compensation everyone now gets 5000 credits when starting the career.

Sandpit #1 - Gameplay
Sandpit #1 - Replay
Sandpit #2
Gravel #1
Tarmac #1
Tarmac #2 - Gameplay
Tarmac #2 - Replay
Destruction Derby - Replay

All comments

Commented on 2015-11-21 12:51:23
I´m really surprised by the graphics. Amazing!
Commented on 2015-11-21 13:38:05
I think that could be a great old school game!! ...btw I would like to see some improvements in smoke rendering as its a major part of the destruction proces (better distance, generate shadows, etc.)
Commented on 2015-11-21 14:13:42
Gotta love a derby
Commented on 2015-11-21 14:59:49
This looks amazing but I dread to think how poor it's going to run on my PS4.
Commented on 2015-11-21 15:47:33
Damn that looks good! So jealous of pc owners right now! Had huge amounts of fun with DD back in the day..
Commented on 2015-11-21 15:50:32
Would love if they have optimized the game more, was a slideshow for me last time i tried it.
Commented on 2015-11-21 16:52:50
wow those graphics look amazing.
i think the dust and smoke is needed to be a little better but wow.
wasnt sure if i was watching game or tv at times.
Commented on 2015-11-22 01:23:38
Looks nice. I hope they intend to put in the mini-games from flatout. They were the only good thing about the old games.
Commented on 2015-11-22 21:57:25
destruction derby ! *flashback*
Commented on 2015-11-23 10:21:27
I have this game more then a year aswell, bought into the early-access thing.. Destruction derby is bassicly all I do in this game with some friends just for a laugh.. It's a fun game, but I really wish Bugbear was working on it a bit more (I guess they still miss the resources), especially with more content in cars and tracks etc..
Commented on 2015-11-23 21:44:12
Best game evah

About the game


What's up?
  • GriftGFX
    GriftGFX I don't know why Cliffy left when LawBreakers looks like exactly the kind of game that he would have made at Epic :D (5 minutes ago)
  • GriftGFX
    GriftGFX I think Paragon is their biggest in house project so it's been moving a bit quicker than everything else. (13 minutes ago)
  • KORNdog
    KORNdog fortnite was announced what? 6 years ago? it was supposed to be one of the very first "next gen" games...granted they never specified which gen. lol (14 minutes ago)
  • GriftGFX
    GriftGFX I think the constant development of Unreal Engine counts as being productive too. Heck it's the same with Valve. They are making games. Just not the games people who are complaining want to play. (14 minutes ago)
  • GriftGFX
    GriftGFX @KORNdog: Paragon was released as an alpha.. it's already come a long way. They are a bit slow though. I mean.. lord know what the deal w/ Fortnite is. UT is more of a passion project though. (15 minutes ago)
  • KORNdog
    KORNdog but i guess they make an engine that's used pretty much everywhere. so they don't need to be that productive. kinda like valve having steam. . (16 minutes ago)
  • KORNdog
    KORNdog tbh epic have slowed to a crawl since they stopped with gears. they seem to be taking forever with everything. even paragon seem to be in perpetual beta mode. (17 minutes ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories