The Sexy Brutale was announced back in August and after quite a few trailers lately, it will finally be available this week on PS4, Xbox One and PC. We've had time to complete the game last week, si check out our verdict inside. As usual, the full review is available on the French side. We remind you that we will quickly present the game tonight in a new livestream, which will give us the opportunity to explain its mechanics a bit more thoroughly.
The Sexy Brutale is quite an original title, mixing Cluedo and Groundhog Day in a different way than Shadow of Memories in its days. It clearly won't appeal to everyone, as it's a game based on exploration, observation and repetition somehow, but it's nice to see something different in the medium. Lafcadio Boone only has 12 hours to save the mansion's guests, but he can repeat those 12 hours as many times as necessary to achieve his goal. Saving a guest will allow him to unlock a new power, which will open up new possibilities to save others. Of course, having to start over every 12 hours means you'll only save people for a short time. Is it possible to save them all? Well that's part of the mystery. We've enjoyed our time with The Sexy Brutale, thought we thought it was maybe a bit too easy, hence short, to complete. Its atmosphere and setting are still worth your time provided you're not deterred by the concept itself. If you're into novels or movies, don't expect the ending to feel very original either, though it all fairness, the plot is still engaging enough and the characters pretty interesting.
On the plus side
+ The game world itself
+ The concept
+ The "puzzles"
+ The atmosphere
+ The soundtrack
+ Exploring the mansion
+ The characters
On the downside
- Could (should?) have been more difficult
- Not a game for everyone
- The ending is too reminiscent of a famous novel/movie
@MrWhite: yea, i think they did a really good job with that scene. At first i tried to remember the shots of her from the original to figure out if they re-used footage before the angles changed more. (1 Hour ago)
@Melmoth: Yeah, that's a good point. It's still noticeable, but it's literally so close that any kind of anomaly will be spotted and give that uncanny valley. The rendering though is flawless. (1 Hour ago)
as for Tarkin, i think they should have gone with the stand-in actor with some make-up/prosthetics. just looking at him in the making-of material he looks close enough. (1 Hour ago)
@MrWhite: she was kinda stiff/robotic in the original BR too. Like a doll, which they obviously aimed for, which helps sell the 2049 version. (1 Hour ago)
The other scenes that had all CG models of the actors and actress were so well done, I didn't realise it was entirely all rendered. Joi for example is almost completely CG overlaid with the actress. (1 Hour ago)