The first weeks of 2018 have been pretty quiet on Gamersyde but we're back to business now. After davton's coverage of the excellent Dragon Ball FighterZ, we're welcoming a new quality guest with the long awaited remake of Shadow of the Colossus. Inside, you'll find 2 videos recorded in resolution mode and one in the 60 fps mode. We'll add a few more in the days to come but because we only received our copy a few hours ago, we haven't had time to do more. We'll also be live playing the game tomorrow evening at 9:15 p.m CET if you're interested. Note: All the footage we have captured was recorded on PS4 Pro. Update : 2 videos added.
The 2 graphics modes
• The Cinematic mode prioritizes image quality to push the game's resolution up to 4K (resolution remains dynamic though). Those who do not own a 4K TV will also benefit from it as the game will be downscaled from 1440p to 1080p.
• The Performance mode offers a smooth experience at 60 fps. It's too early to tell you if it remains steady but you'll see in the video that the added smoothness is really nice in this mode.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (46 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (53 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (1 Hour ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)