RUINER will be available sometime today, but we have a few videos to offer you right now. We thought we would be able to tell you a bit more about the game, but Davton couldn't make himself available to review it and I had to step in, even though I am clearly not as used to the genre as he is. As a result, all I can say is that the visuals are pretty good and that even the normal mode is challenging enough for players like me. Note that the developers told us the game was designed with hard mode in mind.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (2 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (2 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (7 Hours ago)