Risen 2: Dark Waters is now available on PC, console owners being forced to wait a few more months, and we took a bit of our precious weekend time to capture a few gameplay videos for you guys. Once gain, Piranha Bytes' new game suffers from quite a few technical issues (pop-in mostly, but also framerate issues on my PC - i5 3.2 Ghz, RAM: 8 Go, Geforce GTX 570) but there is something definitely appealing in being a pirate. The videos were captured using Fraps at 60 fps thanks to Miguel's new comp (i7 5 Ghz, RAM 16 Go, two Geforce GTX 680) so big thanks to him. Update: Images added.
SFV should perform nicely. the beta's fan at a stable 60fps w/all max settings, ofc it's not as complex graphically as xcom2, but atleast i can play it properly. (20 minutes ago)
@Melmoth: Weird that they can mess up so much when they have already developed two games in UE3. Maybe 3.5 is wildly different but i doubt it. (26 minutes ago)
@Melmoth: I dunno man.. the competitive FPS heritage of today goes back to the 90s.. that's all I'm saying.. fighters too (28 minutes ago)
even the post-processing AA they use (FXAA) has a big performance hit, which it shouldn't (32 minutes ago)
something is very off with the performance, like how SSAO has a huge performance impact compared to other games. maybe their heavily modded UE3.5 that's the problem. (36 minutes ago)
mouse-edge-scrolling, while it stutters like hell when using WASD to pan the camera. atleast that should be fixable. (39 minutes ago)
@asdfg: i've put it away for now to see if they patch up things abit. i'm getting really jerky framerates even in 1080p. Some things are just bugs, like how the camera is much smoother when using.. (40 minutes ago)