The partnership between Focus Home Interactive and Deck13 continues with the development The Surge 2. The action-RPG is expected to release in 2019 and will feature a bigger and more open environment thanks to the dev's improved game engine. More details inside with the press release.
Focus Home Interactive and Deck13 are happy to announce the renewal of their partnership with the development of The Surge 2
After the success of The Surge, the hardcore Action RPG released in May 2017 on PlayStation 4, Xbox One and PC, Focus Home Interactive and Deck 13 are happy to announce the renewal of their partnership and the development of The Surge 2, with a release date planned for 2019 on consoles and PC.
The Surge 2 keeps what fans and critics loved about the original – hardcore combat utilizing a unique, dynamic limb targeting system and deep character progression – while also expanding greatly upon the formula. The Surge 2 takes place in a brand new environment: a sprawling, devastated citywith larger and more ambitious level design, made possible by Deck13’s upgraded and improved engine. Combat is more brutal and tactical than ever, with even more options thanks to an expanded limb targeting system. In addition, more abilities, weapons, implants, and drones give players a vast arsenal to build their character with, in their fight against the array of diverse new enemies and bosses.
More information about The Surge 2 will be unveiled at Le What’s Next de Focus – February 7-8, the yearly press event organized by the French publisher in Paris. Deck13 will talk more about their new title to the international press, so stay tuned.
@MrWhite: yea, i think they did a really good job with that scene. At first i tried to remember the shots of her from the original to figure out if they re-used footage before the angles changed more. (2 Hours ago)
@Melmoth: Yeah, that's a good point. It's still noticeable, but it's literally so close that any kind of anomaly will be spotted and give that uncanny valley. The rendering though is flawless. (2 Hours ago)
as for Tarkin, i think they should have gone with the stand-in actor with some make-up/prosthetics. just looking at him in the making-of material he looks close enough. (2 Hours ago)
@MrWhite: she was kinda stiff/robotic in the original BR too. Like a doll, which they obviously aimed for, which helps sell the 2049 version. (2 Hours ago)
The other scenes that had all CG models of the actors and actress were so well done, I didn't realise it was entirely all rendered. Joi for example is almost completely CG overlaid with the actress. (2 Hours ago)