Trailer PC Xbox 360 PS3

To celebrate next week’s release, CI Games, has released the official launch trailer of Sniper: Ghost Warrior 2. The new trailer gives a closer look at what to expect from the game including some of the various mission types and real world locations, and the numerous ways players will be able to take down enemy targets using tactical sniper mechanics.

HR2
HR2
Commented on 2013-03-08 11:45:50
games that do not show much before they're launched tend to fail to attract enough interest and eventually flop !
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Zat
Zat
Commented on 2013-03-08 13:18:08
If the sniping is good, I dont care about the rest. Graphics is nice, not the best ok, but nice. One thing.....when he is setting up his position in the trailer, he makes the biggest mistake for sniper ever.........sticking his barrel out of the window. :-D
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SplitTongue
SplitTongue
Commented on 2013-03-08 13:32:24
This rule may be approriate in movies but i wouldn't be so sure if this applies in RL too, the muzzle flash of a rifle would light up a room and it's window opening very visibly for a split second, not to mention the insane bang inside. But when you're out for one shot only, this may still be the smartest thing to do.
In reply to
krisq
krisq
Commented on 2013-03-08 15:32:42 In reply to HR2
Posted by HR2
games that do not show much before they're launched tend to fail to attract enough interest and eventually flop !
First one sold almost 4 million copies.
In reply to
HR2
HR2
Commented on 2013-03-08 16:36:18 In reply to krisq
Posted by krisq
First one sold almost 4 million copies.
and did you ask them if they were pleased with the SMOOTH INNOVATIVE gameplay ?

now it becomes just a little bit harder for those guys to trust the second one
I'm interested though..to some extent !
In reply to
Zat
Zat
Commented on 2013-03-08 19:16:25 In reply to SplitTongue
It applies for real life too. Sometimes sniper shoots even through small opening in the wall and muzzle flashes are no longer big issues with modern rifles with suppressors of such effects. On longer distances and in urban scenario, You dont have a chance of finding out the sniper position.
In reply to
pythxvii
pythxvii
Commented on 2013-03-14 10:34:43 In reply to SplitTongue
Posted by SplitTongue
This rule may be approriate in movies but i wouldn't be so sure if this applies in RL too, the muzzle flash of a rifle would light up a room and it's window opening very visibly for a split second, not to mention the insane bang inside. But when you're out for one shot only, this may still be the smartest thing to do.
It's a much bigger thing now, as a lot of sniper teams set up in an urban location. If someone on the street sees any part of your rifle, that can bring a lot of unwanted attention on your location.
That being said, it's far from rule number one. Rule number one for a hide is contrasting with the interior of the hide. If firing through a windows, you might use a dark mesh to make the room look dark from a distance, while allowing you to see and fire out of the window. This alleviates issues with shadows causing contrast.
Snipers are trained to look for things like exposed parts of rifles when counter sniping, so anything being exposed is a problem. A good sniper will be able to spot that kind of stuff if they sweep over the area.
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City Interactive
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