About the game
- Sniper Elite V2
- PC, X360, PS3
- Published by 505 Games
- Developed by Rebellion
- French release: Available
- US release: Available
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All comments
If this is a sniping game why is he two foot away from the enemy lol.
cos once you take your first shot, and it isnt masked by ambient sounds, the shit hits the fan and you have to take fools out the old fashioned way.
Either way, still really interested in this. I'm just concerned about the physics in the game. For me, shooting and combat games always come down to the physics (ragdolls, hit reactions, environmental reactions, ballistics modeling etc). I can deal with a game with crap graphics as long as they nail the physics, but from the gameplay, this game seems to be about 10 years behind in everything other than the ballistics modelling. I have a really hard time going back to static death animations after playing games with dynamic physics. Here's hoping I'm wrong...
Agreed, but you have to admit it is odd that six out of seven official screenshots have nothing to do with sniping, and everything to do with running and gunning (3 shots), or close quarters combat (3 shots).
Is this PC only?
If this is a sniping game why is he two foot away from the enemy lol.
http://www.rockpapershotgun.com/2012/03/23/hands-o... A good write-up on how the game plays and why you'll find yourself in sometimes very close quarters with opposition.
Agreed, but you have to admit it is odd that six out of seven official screenshots have nothing to do with sniping, and everything to do with running and gunning (3 shots), or close quarters combat (3 shots).
Either way, still really interested in this. I'm just concerned about the physics in the game. For me, shooting and combat games always come down to the physics (ragdolls, hit reactions, environmental reactions, ballistics modeling etc). I can deal with a game with crap graphics as long as they nail the physics, but from the gameplay, this game seems to be about 10 years behind in everything other than the ballistics modelling. I have a really hard time going back to static death animations after playing games with dynamic physics. Here's hoping I'm wrong...