Trailer PC PS4 Xbox One

Capcom has unveiled a new trailer of Resident Evil 7 and also announced "Midnight", the final update for the game's demo available now for PS4, PS4 Pro and PSVR. The demo will also hit Xbox One on December 9 and PC on December 19.

Screenshots (Midnight update demo)

  • PSX: Resident Evil 7 trailer, demo update - Screenshots (Midnight update demo)
  • PSX: Resident Evil 7 trailer, demo update - Screenshots (Midnight update demo)
  • PSX: Resident Evil 7 trailer, demo update - Screenshots (Midnight update demo)

15 screenshots

  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
  • PSX: Resident Evil 7 trailer, demo update - 15 screenshots
Jabosha
Jabosha
Commented on 2016-12-04 06:23:40
Demo looks awesome on PSVR and 4Pro. It's exactly what I'd want from full AAA games.
In reply to
AndreasZ94
AndreasZ94
Commented on 2016-12-04 07:03:19 In reply to Jabosha
If you ve played it, did it make you sick? A lot of people were complaining about that a few months ago
In reply to
Cryptkeeper
Cryptkeeper
Commented on 2016-12-04 12:53:04
I played it in VR yesterday. From the beginning it is set that you turn in 30° increments. I changed it to smooth turning (like a normal FPS) and it didn't make me sick at all! Was quite suprised
In reply to
Jabosha
Jabosha
Commented on 2016-12-04 18:06:19 In reply to AndreasZ94
I also changed it to smooth like an fps and didn't get sick. I really think a small majority don't get sick with Vr games. It's just the large minority get sick and that needs to be factored in when making Vr games. In the demo, there are many comfort options which is a plus. What I don't like is forced masks while turning like Eagle Flight. I saw the Star Wars Vr mission and for a while, there was a black circle around the peripheral vision of the cockpit. I hope you can turn that stuff off. Anyway, if anyone has psvr, try RE7 Beginning Hour Demo update out in Vr.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2016-12-05 01:15:17
I really hate some of the music in Capcom, Konami and Kojima games but I am glad this game has taken a new direction with gameplay and mechanics. I haven't really seen a Resident Evil game for many years.
In reply to
MrWhite
MrWhite
Commented on 2016-12-05 01:19:01
So, what are the differences between the standard PS4 version of this demo and the Pro? Are there discernible enough differences in IQ for PSVR? If it irons out jaggies and improves overall res from the standard Kitchen demo?
In reply to
KORNdog
KORNdog
Commented on 2016-12-05 01:26:54 In reply to MrWhite
Posted by MrWhite
So, what are the differences between the standard PS4 version of this demo and the Pro? Are there discernible enough differences in IQ for PSVR? If it irons out jaggies and improves overall res from the standard Kitchen demo?
I expect supersampling, which honestly in most cases for VR games is more than enough without having to buy a new headset with a better screen.
In reply to
crookedmind
crookedmind
Commented on 2016-12-05 05:52:34
No PC demo?
In reply to
Sdarts
Sdarts
Commented on 2016-12-05 16:26:43 In reply to crookedmind
Posted by crookedmind
No PC demo?
There will be a PC demo released in 2 weeks, on December 19th. It will also have many important Graphics options like: 144Hz, G-Sync, FoV, Uncapped Frame Rate, Resolution Scaling, AA, Montion Blur Toggle, DoF, AO, Lens Flare Toggle, Chromatic Aberration Toggle, and many, many more.

Capcom has obviously put a lot of care into the PC version. Hopefully, the game will be great s well. And also support Oculus Rift and Vive.

Resident Evil 7 PC Demo out on Dec. 19th, 2016:
http://steamcommunity.com/games/418370/announcemen...
In reply to
MrWhite
MrWhite
Commented on 2016-12-05 21:08:07 In reply to KORNdog
Posted by KORNdog
I expect supersampling, which honestly in most cases for VR games is more than enough without having to buy a new headset with a better screen.
Hopefully. I don't really mind a lower res image in the headset. It's the jaggies that are most noticeable, and the shimmering they cause. For something like RE, which mostly takes place in claustrophobic environments, draw distance and low res objects in the distance won't be a problem.
In reply to
About the game
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