VIDEO | PC, PS4, Xbox One Monday, April 24, 2017 | 9:00 PM

Our PC videos of Outlast 2

Our PC videos of Outlast 2

This week will be horrific or won't be, with the release of Little Nightmares in a few days, and of course the arrival of Outlast 2, that we can show you tonight, a few hours before it becomes available to all. As you'll see, the atmosphere is pretty different this time, but the feeling of being a prey has never been stronger, with enemies who will leave you no time to catch your breath.


Impressions


After only 2 hours and 30 minutes, we have had a terrorizing time playing Outlast 2, a game that takes its time to set its spooky atmosphere during the first hour, and then never gives you time to catch your breath. The first impression is that of a slower pace, where the underlying threat seems less predominant than in the beginning of the first game. It doesn't last long though, and as soon as you reach the corn field, tension rises up, putting you in constant danger. In other games of the genre, you usually get a bit of time to catch your breath after a particularly nerve-racking sequence, but in Outlast 2, chase sequences only seem to end for a few seconds before someone else catches up with you to try to gut you. This actually breaks the usual pace of survival horror games, forcing you to be on your toes all the time, even when everything seems to calm down. We don't know yet if the rest of the game will maintain such pressure, but from what we have seen, there is little doubt that this sequel is going to give you hell.


On the plus side


+ Improved graphics
+ Very nice lighting effects
+ Sound design and voice acting are great
+ Gut-wrenching atmosphere and art style
+ The fear of being a prey
+ Sudden and unexpected changes of pace
+ Taking a bit of fresh air in the most terrorizing of all places
+ No safe hidding places


On the downside


- The trial and error aspect of some sequences
- Not a game for the sensitive ones
- A trying game if you're brave enough to play alone

Gameplay #1 (PC)
Gameplay #2 (PC)
Gameplay #3 (PC)
Gameplay #4 (PC)
Gameplay #5 (PC)
Gameplay #6 (PC)
Gameplay #7 (PC)
Gameplay #8 (PC)
Gameplay #9 (PC)
Gameplay #10 (PC)
Gameplay #11 (PC)
Gameplay #12 (PC)
Gameplay #13 (PC)
Gameplay #14 (PC)

All comments

Commented on 2017-04-24 21:44:29
Oh boy, imagine playing it with a VR headset xD
Commented on 2017-04-24 22:01:26
Reviews are all over the place but the main complain seems to be the trial and error which happens mostly because its not clear what u have to do. That was kind of an issue with the first game but it seems to be worse in this game
Commented on 2017-04-24 22:06:07
I can handle psychological horror but im getting very easily scared with loud jumpscares. I finished the first outlast and the dlc but it seriously pissed me off at times. Is this one filled with jumpscares as well? According to reviewers it sounds way more intense than the first game
Commented on 2017-04-24 22:20:30
is a dick too much R rated, fam? le'me cut it off with an axe.
Commented on 2017-04-24 22:22:41 In reply to Yarost
Posted by Yarost
Oh boy, imagine playing it with a VR headset xD
No thanks!
Commented on 2017-04-24 23:44:58 In reply to AndreasZ94
Posted by AndreasZ94
Is this one filled with jumpscares as well?
I wouldn't say it's filled with them. So far, only one made me jump, and it was tonight after almost 3 to 4 hours of gameplay. Now maybe some people will be more sensitive than me.

There is a trial and error aspect but I haven't found it really bothersome personally. Maybe that's because I've never had to try more than 3 times and those sequences are usually quite short (so starting over isn't that bad).

About the game


What's up?
  • Melmoth
    Melmoth EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (1 Hour ago)
  • GriftGFX
    GriftGFX And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (1 Hour ago)
  • GriftGFX
    GriftGFX @Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (1 Hour ago)
  • Melmoth
    Melmoth @GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (4 Hours ago)
  • GriftGFX
    GriftGFX And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (4 Hours ago)
  • GriftGFX
    GriftGFX I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (4 Hours ago)
  • GriftGFX
    GriftGFX @MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (4 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories