We have been playing Mario + Rabbids Kingdom Battle for a couple of days and we are now allowed to show you some gameplay footage of the game. For once, we'll skip the beginning of the adventure (at least for now) and we'll directly show you bits of the second world. On the menu, some combat and the Midbosses of World 2 that gave us a hard time yesterday evening. We're considering livestreaming the game tonight or tomorrow depending on our schedule, we'll let you know. Update: 2 videos added.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (49 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (56 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (1 Hour ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)