It's been a pretty busy summer in terms of homemade videos. Of course, there was Gamescom in Cologne, which allowed us to bring back a lot of content, but we also covered almost every possible release in the past two months. Because the team is not getting any bigger, the French side got a bit more content than than the English side, but we sincerely hope you still appreciate the effort. More to come in the coming weeks, with the release of long awaited titles such as GTA V obviously, but also all the other games which will ship between now and the end of this year. Next gen is around the corner and we are rather excited to see what the new consoles have in store of us. However, the next months will also be fateful for us, as we still need to see if Microsoft and Sony will consider us worthy of a debug consoles as they did in the past. What's important now is that we are truly motivated to continue our work for as long as we can, and with all the projects we have in mind for the website, we can only hope we're given the opportunity to make them come true. Many thanks to all of you and special thanks to all the developers who have always shown us how supportive they are of our work. We wouldn't be here anymore if it weren't for all of you.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (49 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (56 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (1 Hour ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)