While Snoopers is on his way to Tokyo (bastard!), I'm the one who will have to try to have you guys entertained with the videos I filmed while I was at Bizarre Creations last Thursday. I'm definitively not as good as this guy with the editing so I hope it will be good enough. For this first video we'll take a look at the game's audio design with Bizarre's audio manager, the very enthusiastic Nick Wiswell.
The video is in standard resolution because even our excellent new cameras struggle with such bad light conditions. Also worth mentioning is that the build used during this demonstration wasn't as optimized as the others, and you may notice some slowdowns that definitively weren't there in the latest version we got to play.
@GriftGFX: The PC community is much more critical. They don't invest in expensive hardware to buy games on a platform that doesn't work for their hardware (6 Hours ago)
@GriftGFX: I don't believe at all that Windows Store in it's current state can be a succes. (6 Hours ago)
but they're not going to back away from it. That's why the subtle acceptance of UWP is a very real problem. It's mostly the consumer's dumb fault I guess. (7 Hours ago)
Why? He keeps saying they're addressing consumer complaints while avoiding the real issues with the sandbox. Fixing v-sync isn't going to cut it. The whole agenda is fundamentally flawed (7 Hours ago)
Spencer should be honest about that by saying it will improve soon. That would be good PR. If Remedy says that they can't optimise for UWP, that should be his concern. (7 Hours ago)
I saw those comments live and I think they're just talk. Talk is cheap. (7 Hours ago)