While Snoopers is on his way to Tokyo (bastard!), I'm the one who will have to try to have you guys entertained with the videos I filmed while I was at Bizarre Creations last Thursday. I'm definitively not as good as this guy with the editing so I hope it will be good enough. For this first video we'll take a look at the game's audio design with Bizarre's audio manager, the very enthusiastic Nick Wiswell.
The video is in standard resolution because even our excellent new cameras struggle with such bad light conditions. Also worth mentioning is that the build used during this demonstration wasn't as optimized as the others, and you may notice some slowdowns that definitively weren't there in the latest version we got to play.
Luring those dynamic hordes to ripper camps sounds fun because they worship them. They won't fight them they'll simply be eaten willingly. Lol (52 minutes ago)
I told you how it worked when game informer did their deep dive coverage. (55 minutes ago)
They've put in challenge hordes that are super tough to beat that are pre-determined in size and strength. You'd be stupid to fight those without a ton of resources. (56 minutes ago)
@droezelke: that's the challenge hordes. The end game ones. There is an overworked horde that moves and sleeps, and eats based on how you've affects the rest of the world. (57 minutes ago)
@GriftGFX: Bioshock 1 is an absolute classic. Bioshock 2 wasn't Ken Levine. Infinite was just good. (2 Hours ago)
@GriftGFX: Oh yeah, it definitely had something going on for it. The ending to me was just...ugh. The 1st managed to keep me attention throughout, I just wanted to be done with Infinite halfway. (4 Hours ago)
Amazing characters, and great dialog, but the plot has serious issues and I felt like the way it expanded the universe and connected to the other game was convoluted. (5 Hours ago)