While Snoopers is on his way to Tokyo (bastard!), I'm the one who will have to try to have you guys entertained with the videos I filmed while I was at Bizarre Creations last Thursday. I'm definitively not as good as this guy with the editing so I hope it will be good enough. For this first video we'll take a look at the game's audio design with Bizarre's audio manager, the very enthusiastic Nick Wiswell.
The video is in standard resolution because even our excellent new cameras struggle with such bad light conditions. Also worth mentioning is that the build used during this demonstration wasn't as optimized as the others, and you may notice some slowdowns that definitively weren't there in the latest version we got to play.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (10 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (10 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (10 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (11 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (17 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (17 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (17 Hours ago)