Throughout the first year after the release of For Honor, Ubisoft will release various contents for the game and Season Pass owners will get early access to some of it. The first season will see the release of 6 new heroes and 6 new elite outfits plus a War Pack available day one. Details inside.
Features Six All-New Heroes with Seven-Day Early Access for Season Pass Owners
SAN FRANCISCO — February 2, 2017 — Today, Ubisoft® announced that the For HonorTM Season Pass will include six all-new Heroes available seven days before they are released to all players plus additional in-game gear and 30-day Champion Status, which will give players more experience points and loot. Additional post-launch content, including new maps, modes and gear, will be available for free to all players.
The For Honor Season Pass can be purchased alongside the full game or through the Gold Edition. The contents of the For Honor Season Pass include:
• Six all-new Heroes available seven days before released to all players
• Six elite outfits to customize the new Heroes
• Day One War Pack
o One exclusive sunbeam effect on emotes for all Heroes
o Three exclusive emblem outlines
o Three scavenger crates to unlock additional gear
o 30-day Champion Status that gives XP boosts to friends, more XP from crafting and additional end-match loot
All Season Pass content, except the six post-launch Heroes and their elite outfits, will be available at launch on February 14, 2017. The new Heroes will be progressively released by batches of two at the beginning of a new Season of the Faction War – the persistent cross-platform metagame that will evolve the war across the world of For Honor. After this early-access period, these Heroes can be unlocked via Steel, the For Honor in-game currency given for completing matches and in-game challenges.
Additional free content will also be released across three Seasons following launch. This post-launch content, including new maps, modes and gear, will be available for free to all players. Season Pass holders will receive early access to some elements of this post-launch content.
Players looking to hone their skills before launch can join the For Honor Open Beta from February 9 to February 12, 2017. This beta will include the new Elimination mode, a best of five rounds four-versus-four match with no respawns. Elimination joins three additional modes playable in the open beta including Dominion, Brawl and Duel, and nine playable Heroes. At launch, For Honor will feature twelve playable Heroes and five different multiplayer modes.
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios*, For Honor offers an engaging campaign and thrilling multiplayer. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the enigmatic Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each Hero to vanquish all enemies who stand in their way. For Honor will be available on February 14, 2017.
For more information about For Honor, please follow us on Facebook at facebook.com/ForHonorGame and on Twitter at twitter.com/ForHonorGame. For the latest on all of Ubisoft’s games, please visit ubiblog.com.
*Associate studios are Ubisoft Quebec, Ubisoft Toronto and Blue Byte, a Ubisoft studio.
All comments (31)
Wonder how much steel will cost the new heroes. If they go by R6 measures, they wont be hard to get with out buying the season pass.
Wonder how much steel will cost the new heroes. If they go by R6 measures, they wont be hard to get with out buying the season pass.
People will pay for cosmetics too. That's good.
Looking forward to try the Ninja.
If I'm not mistaken, by the previews, they made it sound like even Call of Duty and Battlefiend games had more effort, care and budget put into their single-player campaigns than For Honor, and those are for the most part bad or boring.
And that's why there's no extra story mission in the Season Pass, because it's almost entirely a PvP game. So if this one is worse than those, no need to buy the game or the Season Pass just or mostly for it.
People will pay for cosmetics too. That's good.
again I like this kind of support like siege, but asking 40$ for this is not fair at all.
"This is a campaign that feels like an afterthought, an effort to justify the game's AAA price tag. The story is entirely inconsequential - one mission has you slaying fellow Vikings to reclaim four barrels of potatoes, for example - and after 30 minutes playtime, I'm not convinced there's much more to these characters outside of their passion for fighting and stabbing folk. I've already had my fill."
EuroGamer - For Honor feels bold, even if its single-player doesn't:
http://www.eurogamer.net/articles/2016-12-14-for-h...
Sounds very exciting, doesn't it?! lol
and about that campaign, maybe the gameplay is not what we want to see, not much variation, but I think the story would be good enough to make you play it, and I read about previews, there were positive reviews about single player too, I think Rock-Paper-Shotgun wrote something about it, and you can find other websites too!
"This is a campaign that feels like an afterthought, an effort to justify the game's AAA price tag. The story is entirely inconsequential - one mission has you slaying fellow Vikings to reclaim four barrels of potatoes, for example - and after 30 minutes playtime, I'm not convinced there's much more to these characters outside of their passion for fighting and stabbing folk. I've already had my fill."
EuroGamer - For Honor feels bold, even if its single-player doesn't:
http://www.eurogamer.net/articles/2016-12-14-for-h...
Sounds very exciting, doesn't it?! lol
I don't think that's fair at all. I value games for their production values, sure, but more for what I get out of them.
We will only know for sure when the game comes out, but For Honor is first and foremost a PvP game. So that's why Ubisoft isn't adding new Story missions. Maybe they could add a Story mode similar to Call of Duty's Zombies mode that would allow you to play co-op in a team of 2-4, but that's highly unlikely since there's already a team mode in PvP.
"This is a campaign that feels like an afterthought, an effort to justify the game's AAA price tag. The story is entirely inconsequential - one mission has you slaying fellow Vikings to reclaim four barrels of potatoes, for example - and after 30 minutes playtime, I'm not convinced there's much more to these characters outside of their passion for fighting and stabbing folk. I've already had my fill."
EuroGamer - For Honor feels bold, even if its single-player doesn't:
http://www.eurogamer.net/articles/2016-12-14-for-h...
Sounds very exciting, doesn't it?! lol
I doubt it will provide meaningful context anyway. The game doesn't actually make sense :D
A lot of them just have content for their shoehorned multiplayer modes. That's worse.
Complaining about the value because it's PVP-first is weirdly biased against multiplayer games.
If I'm not mistaken, killing another Viking countryman/woman outside of a dispute for power was a very serious crime punishable by death. So killing many Vikings because of only barrels of potatoes, even if they were stolen from you, would still not merit death.
Still, I get it that For Honor is not trying to be "realistic" in the portrayal of Vikings, Samurais and Knights. And that the Story is quite silly. But even the fact that hundreds of writers, artists, designers and programmers worked for many hours just to put a ridiculous quest like that into the game does raise a few eyebrows, to be honest.
As a fan of Vikings as a people, I would much rather prefer that they took a more realistic route, but that's just me. And as always, I hope for the best, but prepare for the worst. Maybe the Story mode gets much more serious down the line and we end up seeing all three factions uniting to fight their true enemies, which is what I believe it will happen.
Oh, and I wasn't complaining about PvP only games not being as valued as much as PvP games with also single player campaigns. I don't believe that. But unfortunately, that's how most people value them.
Though it should be noted that it seems there were 3 different preview demos of the single-player campaign, because they mention certain missions that other previews don't mention, so I'm thinking that's what happened.
I'm still looking forward to For Honor, want to see how the combat feels. And there's a level up and a gear upgrade systems, so it might be fun if they put some crazy weapons into the mix.