Focus Home Interactive has revealed its partnership with Asobo Studio for an upcoming action adventure game titled The Plague. More informations and screens should be available in February after the game's first showcase to the press. Full press release and an artwork inside.
Focus Home Interactive announces its collaboration with Asobo Studio for The Plague
Paris-based video game publisher Focus Home Interactive is pleased to announce its collaboration with French studio Asobo for the development of action-adventure game The Plague.
Planned for PC and consoles, The Plague will be unveiled at the beginning of February to international video game press at What's Next de Focus, the Paris event showcasing games currently in production at Focus.
"Collaborating with Focus Home Interactive on a new, original creation of our team is a major step in the development of our studio," says Sebastian Wloch, CEO of Asobo. For this ambitious project, we needed the full support of a strong and growing publisher. The Focus team, through their professionalism, enthusiasm and openness, have naturally established themselves as the ideal partners to bring the experience we wish to offer to players. "
"It is a great pride for Focus to accompany Asobo on an original creation of the studio," says Cdric Lagarrigue, president of Focus Home Interactive. This new signature confirms our results and know-how on the support of talented independent studios such as Dontnod, Deck13, Giants Software, Cyanide, New World Interactive and Larian on increasingly ambitious projects worldwide. There is a real upscaling of our catalog and The Plague will undoubtedly be one of the highlights of the next years of Focus.
The Plague is currently finishing pre-production, and will be presented through a first version of the game at What's Next de Focus on February 1st and 2nd in Paris.
More info and visuals are planned in February. In the meantime, discover the first piece of concept art from pre-production of The Plague.
Luring those dynamic hordes to ripper camps sounds fun because they worship them. They won't fight them they'll simply be eaten willingly. Lol (2 Hours ago)
I told you how it worked when game informer did their deep dive coverage. (2 Hours ago)
They've put in challenge hordes that are super tough to beat that are pre-determined in size and strength. You'd be stupid to fight those without a ton of resources. (2 Hours ago)
@droezelke: that's the challenge hordes. The end game ones. There is an overworked horde that moves and sleeps, and eats based on how you've affects the rest of the world. (2 Hours ago)
@GriftGFX: Bioshock 1 is an absolute classic. Bioshock 2 wasn't Ken Levine. Infinite was just good. (4 Hours ago)
@GriftGFX: Oh yeah, it definitely had something going on for it. The ending to me was just...ugh. The 1st managed to keep me attention throughout, I just wanted to be done with Infinite halfway. (6 Hours ago)
Amazing characters, and great dialog, but the plot has serious issues and I felt like the way it expanded the universe and connected to the other game was convoluted. (7 Hours ago)