The last highlight of Sony's conference was the announcement of Twisted Metal. The franchise is back thanks to David Jaffe and his studio Eat Sleep Play. The game will feature online modes up to 16 players but also 4 players split-screen. Screens inside. Update: A gameplay video added.
Twisted Metal®, the longest running franchise in PlayStation® history and the multi-million selling series is now back, exclusively on the PS3TM system. David Jaffe and Scott Campbell, co-founders of Eat Sleep Play and the original creative team behind Twisted Metal, bring back the dark humor, fast-action gameplay and a world of cars, guns and destruction.
With four factions battling for control, players step into the combat boots of a twisted disciple in a high octane, highly destructible world. Players fight for the prize of one wish fulfilled by the stylishly evil Calypso, the mastermind behind the Twisted Metal tournament. Disciples strategically dismantle opponents in vehicles loaded with weapons of Twisted destruction.
With a robust online system, players unleash destruction with up to 16 players through PlayStation®Network (“PSN”) and battle through a variety of favorite and new game modes.
Twisted Metal carved out its own unique gaming genre. No other title has Twisted Metal’s perfect mix of dark humor and personality along with massive destruction in a distinctive atmosphere and vehicles and weapons that act as extensions of each character.
High atop his penthouse office, a mysterious ringleader named Calypso lords over the contest of vehicle combat known as Twisted Metal. He returns again to host the ultimate contest of skill and destruction. Contestants have been chosen to compete and, should they emerge victorious, win whatever prize their heart desires.
GO ONLINE AS A DISCIPLE
* Fight online as a disciple of one of four factions, each based on a classic Twisted Metal character.
* Supports up to 16 players online through PSN.
* Play with friends in 2- 4 player split-screen and online as well.
* Featuring a variety of gameplay types including series’ favorite and new, unique game modes.
* With the power of PS3 system, unleash massive amounts of destruction in brand new, never before seen Twisted levels.
* Deliver destruction to strategically change the face of the level, or just cause incredible chaos.
NEW VEHICLES, NEW WEAPONS, NEW ENVIRONMENTS
* Featuring a complete arsenal of weapons that make for more creative kills, from missiles and miniguns to giant magnets and flying mascots; players always have a way to take someone out.
* Choose from over a dozen Twisted vehicles, each outfitted with special weapons to strategically dismantle opponents.
* Flight is a first for the franchise. One of the new vehicles in Twisted Metal to take full advantage of flight is the Talon, a helicopter armed to the teeth with a minigun turret.
* Disciples team their rides up in various modes to wreak havoc on the enemy such as using the Talon as a magnet to pick up teammates and rain double the destruction down below.
UNIQUE SINGLE-PLAYER CAMPAIGN
* Fight for the prize of one wish fulfilled by Calypso, the Twisted Metal mastermind.
* Twisted Metal will feature full PSN Trophy support, making players’ accomplishments that much more satisfying.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (2 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (3 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (4 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (4 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (4 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (4 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (4 Hours ago)