All Gamersyde visitors are more than likely aware that E3 starts in a week, and as usual it’s the great Miguel who will do his best to get as us much direct feed (up to 4k60) and off-screen videos of the best upcoming games. It’s also a good time for us to remind you guys that an extra download server is available for our patrons at $25 or more, and that it will be more than likely very useful at peak times next week. And speaking of our Patreon, you’ll find in the body of this news article the details of the site’s finances, and how the Patreon has allowed us to survive ever since we launched it.
RSI (French social security)
Tshirts / Hats
Blackmagic Video Assist
Magewell 4k hdmi
Switching to 4K forced us to do some very important investments on Driftwood’s capture monster PC, and we also just received yesterday a new standalone capture system that will allow Miguel to capture the Microsoft and Sony conference in high quality 4K60 (as long as he’s allowed to have access to the direct feeds of course), and also to capture very high quality direct-feed videos of the games themselves (confirmed for a selection of Microsoft and Sony titles at the least). It’s called the Shogun Inferno, and the price is steep to say the least, around 2,000 euros with the accessories and SSDs. I (Blimblim) paid it with my own money, but hopefully I’ll be able to be reimbursed by the end of the year. If not, well I’ll survive.
As for the site revenues, currently ads get us around 200 dollars a month, and the Patreon around 400 euros. We are well aware that we did not keep all the promises listed on our Patreon page, most noticeably the monthly Podcasts. The time we put on the site itself and the live streams forced us to leave this format behind, but it doesn’t mean it won’t come back sooner than later. More importantly, we were unable to make the site evolve, which really makes us sad. After integrating 4K to our stream, we quickly realized that the generosity of our patrons would not be enough to finance the much awaited 3rd version of the site. None of us are good enough with modern responsive design to be able to do it internally, so we are in a dead end and really frustrated we can’t do anything about it for the time being. We would love to give you guys a more functional and readable design, but right now we simply can’t.
The money we’ve gotten from our beloved patrons for a year now has allowed us to keep going despite the huge loss of ad revenue, while not downgrading the quality of our video content in any way. The efforts from Driftwood and Davton, along with guts_o, Miguel and CpRBe, and of course the valiant day to day work of the amazing Game2k for the news, are the proof that we did everything we could to deserve your trust and support. Once again, we can’t say it enough, we are incredibly grateful of your fidelity, be it by keeping the site’s community alive in the forum, or by being a more silent regular like Miguel. Of course we have a very special thought for those of you who contributed to the Patron. Without you guys, we wouldn’t be here anymore, at least in this form! We would love to be able to do more, but we all have jobs and lives out of the site who bring us back to the truth of what Gamersyde is: a small team of passionate people trying to fight against the pixelated windmill of the Youtube giant.
As far as expenses go, most of them are there to stay. We will soon stop using JWPlayer once and for all and move to the excellent and free Videojs. The stream ad revenues simply does not justify the $100 a month the old player costs us.
We currently have a commercial project in the works, and if it actually goes live we should have a new source of monthly revenues. This is a project that’s completely parallel to Gamersyde, and will have zero consequences on the site itself besides a new and welcome financial stability.
To conclude, this first assessment after almost a year of Patreon is a lot more positive than we could have ever dreamed of when we launched it. The drop of ad revenues is a reality that we can’t really escape, but your implication in making sure the site would be able to survive exceeded all of our expectations. If the project we mentioned above delivers and your generosity doesn’t drop too much in the upcoming year, we might finally be able to deliver a site that smells a bit of fresh paint. I’m sure many are thinking that it’s a lot of ifs, but we can assure you that today’s hopes are much higher than what they were a year ago. And for this, thank you!
The best conquest modes are assault/double assault. They need to bring them back... but not for Bad Company. (1 Hour ago)
But they're also introducing new field upgrades too which just seem to further break predictable encounters. Lots of give and take. (1 Hour ago)
@MikeManiac61: Battlefield 1 conquest sucks. They've improved it (or are?) by introducing a neutral bleed state (tied flags = no ticket gain). That's a partial fix. (1 Hour ago)
@MikeManiac61: Nah conquest is okay in Bad Company 2. I just don't like the movement, combat, or vehicle handling. It's all piss poor compared to BF3/4. (1 Hour ago)
Unlike in past BF games if were down by that many, by some miracle we could eventually make a comeback. (2 Hours ago)
@GriftGFX: After playing BF1 for awhile i feel the same. Still not use to the ticket bleed in this game. If you're down by 300 tickets in BF1, you've already lost. (2 Hours ago)
@GriftGFX: PC wise i can understand BC2 wasn't popular there. Controls, especially on a mouse felt super sluggish and CQ was too small with massive chokepoints. I'd prob place BC1 ahead of BC2. (2 Hours ago)