PS3 Wednesday, July 11, 2007 | 11:47 PM

E3: Lair images

E3: Lair images

Lair will be released in a few weeks now and just couldn't miss E3, and while waiting for a video (be patient...), here are 9 1080p images.
Update: Added the trailer.


E3: Trailer

All comments

Commented on 2007-07-11 22:39:31
looking really good. loved the first picture
Commented on 2007-07-11 22:40:30
Looking good. But I would really like a demo to see how it plays.
Commented on 2007-07-11 22:41:34
how do i get the pictures big to start off with??? im logged in but they start off small and i have to click on them
Commented on 2007-07-11 22:47:55
Looks great, demo soon please!.
Commented on 2007-07-11 22:53:50
hd screens look great..
Commented on 2007-07-11 23:01:02
to me the detail is incredible considering the scale...check the tower in the screen with the huge flying beast
Commented on 2007-07-11 23:09:00
Looking much better.
Commented on 2007-07-11 23:11:47
At last!!!Big images!They're more than OK....
Commented on 2007-07-11 23:33:15
Doesn't look like the video i've seen. Will wait for more gameplay HD vids
Commented on 2007-07-11 23:40:38
Looks great. Alot of detail in those shots.
Commented on 2007-07-12 02:22:30
Kinda makes me wish I had a PS3 to ttry this out on. The environments look to be pretty epic.
Commented on 2007-07-12 11:12:20
I want to have a dragon!!!!!!!
Commented on 2007-07-13 15:26:26
holy cow!? what happened with LAIR? did they change all textures or what? never seen so detailed textures in LAIR before!? GREAT!!!
Commented on 2007-07-17 02:52:59
nice snow level. Game is shaping up real nicely

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (7 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (7 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (7 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (7 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (7 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (7 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (7 Hours ago)
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    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
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    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
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    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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