UBISOFT® ANNOUNCES TOM CLANCY’S
GHOST RECON® WILDLANDS; LEGENDARY MILITARY SHOOTER FRANCHISE GOES OPEN WORLD
The Ghosts Infiltrate Ubisoft’s New Massive, Gritty and
Responsive Playground Inspired by South America
LOS ANGELES — June 15, 2015 — Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Tom Clancy’s Ghost Recon® Wildlands, a new entry in the acclaimed Ghost Recon series and the franchise’s first open world title. Ghost Recon Wildlands is scheduled to be released on Xbox One, PlayStation®4 computer entertainment system and Windows PC.
Development on Tom Clancy’s Ghost Recon Wildlands is being led by Ubisoft Paris in collaboration with five other Ubisoft studios*.
Set a few years from now, Ghost Recon Wildlands lets players lead a team of Ghosts, a four-player U.S. Elite Special Operations unit, on a covert mission to eliminate the Santa Blanca drug cartel, an underworld power and growing global threat within Ubisoft’s imagining of an incredibly beautiful, yet dangerous Bolivia. Ghost Recon Wildlands takes place in the largest and most diverse action-adventure open world Ubisoft has created to date. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore. The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones, will help them take down their almighty enemy.
“With Tom Clancy’s Ghost Recon Wildlands, we’re moving the Ghost Recon franchise in a new direction, with a massive, beautiful and living open world that reacts to players’ choices,” said Nouredine Abboud, Senior Producer, Ubisoft. “Whether going it alone or teaming up with friends in co-op, players in Ghost Recon Wildlands will never encounter the same situation twice, providing amazing possibilities and creative freedom to cultivate very personal stories and experiences with the game.”
Tom Clancy’s Ghost Recon Wildlands gives players unprecedented freedom. Players can engage in the entire game solo or team up with up to three friends in co-op to roam freely in this gigantic playground. Players will have complete flexibility in how they tackle the game’s story, missions and objectives, as well as their approach, whether it’s stealth, distraction, tactical or frontal assault, or a combination of styles. As a member of the Ghosts, players face countless difficult decisions, and those choices have tangible - and often unexpected - consequences for enemies and allies alike creating dynamic and emergent gameplay throughout.
For more information about Tom Clancy’s Ghost Recon Wildlands, please visit ghostrecon.com.
*Associate studios are Ubisoft Annecy, Bucharest, Montpellier, Milan and Reflections studios.
@SplitTongue: that sounds funny though, but alas people would get their panties in a twist over it. (34 minutes ago)
Not long ago, I've seen a funny fake movie poster of Martin Luther King being played by a white actor "for the sake of diversity". Can you imagine the backlash this would be getting? (48 minutes ago)
Personally I would've reserved the "V" to BF V(ietnam) (57 minutes ago)
Tbh I think the backlash is deserved. Fans asked for a ww2 setting, not an alternative past ww2 setting. If they wanted their designers to get creative they should've sticked to 2143 maybe ? (59 minutes ago)
@GriftGFX: No, that is my whole point. If they put women and minorities in there, and that becomes a controversy (Remember Sarkeesian), than I will care. No reverse sexism and racism bs. All equal. (1 Hour ago)
Watched the Frags video again which shows it in slow motion and it does look nuts but kinda intrigues me tbh. (1 Hour ago)
I bet a lot of BF fans are creaming over the fortifications as if it's a new feature when in fact it was in BF:PR nearly 13 years ago lol! (1 Hour ago)