Snoopers finally managed to upload the first gameplay video (thanks for the horrible connection, E3 people) of Killzone 2 from the E3 Showfloor. Another will follow a bit later, and longer and very high quality videos will be encoded in the next few days.
Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)


All comments (104)
Commented on 2008-07-18 10:00:02a good example here in the game S.T.A.L.K.E.R of a single dynamic light source
http://www.youtube.com/watch?v=1dGdGxiUMws&feature...
Commented on 2008-07-18 10:14:49
Commented on 2008-07-18 10:22:28
Commented on 2008-07-18 10:28:24 In reply to Milhouse
Commented on 2008-07-18 10:34:40 In reply to Milhouseanother example from an old build to reinforce my point
http://i15.tinypic.com/4tr24j6.gif
Commented on 2008-07-18 10:36:13 In reply to dfuse
Commented on 2008-07-18 10:42:54unlike STALKER killzone has hundreds of light this is good example
http://www.gamersyde.com/pop_image.html?G=9001&N=1...
compare how the lights from the two helghast helmets light a different part of their uniform, on the foreground helghast his left shoulder is not illuminated, dont forget how many helghast there are on screen at one time. These lights are also on the tanks, APCs' and even on the interior of apcs.
here is a direct capture of gears 1 as opposed to a blurry pic above
http://www.gamersyde.com/pop_image.html?G=4225&N=2
note the aliasing
Commented on 2008-07-18 11:05:36http://i8.tinypic.com/62i6a93.gif
not just muzzle flash eh?
speaking of muzzle flash
http://i9.tinypic.com/664vgcp.gif
Commented on 2008-07-18 13:40:32 In reply to bugmenot
Commented on 2008-07-18 14:13:49 In reply to BlimBlim
Commented on 2008-07-18 14:16:44
Commented on 2008-07-18 14:17:14i'd be careful before calling bullshot Killzone 2 has very good AA, i've yet to see major aliasing in a killzone screenshot, that may spell bullshots, but i have to say theres very little aliasing apparent in the videos also. i wasn't drawing attention to the graphics but the mutilple light sources so my citation remains valid.
Commented on 2008-07-18 14:24:35 In reply to bugmenothttp://i8.tinypic.com/62i6a93.gif
Commented on 2008-07-18 14:46:11 In reply to Milhouseyou also made an assertion Killzone had no destructible environments well whats going on in here
http://i30.tinypic.com/25a5h5w.gif
you should check you're facts before you comment on games you dont like
Commented on 2008-07-18 14:54:47Objects in the world are lit using similar techniques, with their diffuse and specular lighting environments being created on the fly from their surroundings. This anchors the objects in the world and ensures that their lighting is always an accurate match for the local environment.
The resulting HDR image is then tone-mapped for display using one of several tone-mapping algorithms in real-time.
http://secondintention.com/portfolio/worldlight/
You can find GG under "clients".
Commented on 2008-07-18 15:02:03 In reply to bugmenotAnyway, i am not saying that the game looks bad. It's just not the best lighting that some fanbots want us to believe.
Commented on 2008-07-18 15:12:11 In reply to MilhouseAnyway, i am not saying that the game looks bad. It's just not the best lighting that some fanbots want us to believe.
Commented on 2008-07-18 16:49:16
Commented on 2008-07-18 17:11:36I saw the 8 minute video and it comes in front of the crosshair and you could barely see anything or the enemy you are shooting at.
Commented on 2008-07-18 18:01:13 In reply to MilhouseAnyway, i am not saying that the game looks bad. It's just not the best lighting that some fanbots want us to believe.
Also, you're the one who doesn't seem to know what you're talking about. Gears looked incredible but was very aliased. From what i've seen in videos of this game, it seems to have a high dose of antialiasing (ok, lets not forget that this video here is filmed from a TV, which makes it look much smoother...)
Commented on 2008-07-18 18:58:15
Commented on 2008-07-18 22:42:17
Commented on 2008-07-19 12:29:33
Commented on 2008-07-19 16:10:13 In reply to Milhouseand so does MGS4.
http://kotaku.com/gaming/konami/metal-gear-solid-4...
Commented on 2008-07-20 18:34:28