About the game
- Naruto: Ultimate Ninja Storm
- PS3
- Published by Namco-Bandai
- French release: 4th quarter 2008
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Page 1 2 >>( those, that were already good and more complex that the Gamecube Titles ).
I just hope it's as fun, engaging and open, as it seems in footage.
( The technical poweress of Japanese Devs over the westerns when Cell-shading is the subject, really shows! )
The Lack of footage from an world hub RPG-Like Leaf village, to spend time between the missions, ... is kinda disturbing. Don't this title has it?
Best cell-shaded game so far. Damn does it look good and fluid.
If I have to be honest: >>in my opinion<< this beats every game out there graphic wise, since it looks SO well done. The explosions, animations, EVERYTHING looks straight from a class-a anime movie.
Anyways heres alot higher quality version: http://www.youtube.com/watch?v=Nlvr-X26KPc
Looks amazing, I still wish someone would make a proper Naruto RPG though.
is this just a beat'em up?
I strongly believe that Chopin dream had a better Cel-shaded graphic
In that regard, Eternal Sonata seems a Static Doll House Playground side to side with this title.
i think it is jus a beat'em up, if its like the 360 one, an rpg if this fightin then its an instant buy.
What's the point of looking almost like a real Naruto show, if they use the engine just for combat? Seems like a terrible diservice...
Also, if its just a beat'em up, then its foolish comparing the graphics to that of an rpg. Ofcourse its going to look nicer..theres much less in it.
it's not just about the quality ( Textures+amount of polygons ) of the Cell-shading... but the use of all the cool effects and making unbelivable animation to go with it.
In that regard, Eternal Sonata seems a Static Doll House Playground side to side with this title.
I have to admit I'd written this game off after the BS shots were exposed by the jaggy in-game one's.
However, I must say the animation looks really fluid and the character model's look really good. The cut-scenes for the special moves also look impressive. The size of the arena looks vast enough and the interaction, such as walking on the water is a nice touch.
Now to the negatives...
The graphics looks really good on the characters but the environments lack any real detail or life.
The button combination for the special moves looks like a rip off from the 360 version and hopefully you can actually counter them, otherwise the fighting isn;t going to be deep enough.
I'm also interested in the other aspects of the game bar the fighting. The adventure and platforming was a huge part of the 360 game, possibily the best part, and the way you could focus chakra to your feet and full off shadow clones was great. I just hope this game has that much depth otherwise it'll look like a poor version of the 360 game rather than have it's own identity.
is this just a beat'em up?
But battles aren't the only experiences you'll have with Ultimate Ninja Storm. The primary story mode will feature Konoha village as a primary hub and give players the ability to select missions ranging from battles to mini-games -- even boss fights will be accessible. We were impressed to learn from Matsuyama that the game will loosely follow the events of the first 135 episodes of the anime and touch upon key plot points contained within.
http://www.youtube.com/watch?v=bBY5IjRG884
the only trouble with these games is you spend more time watching it than actually playing it. Those in game "cut scenes" look impressive now... but after you've pulled off that move and had the scene repeated over a weeks worth of gameplay its going to start to grate.
Also, if its just a beat'em up, then its foolish comparing the graphics to that of an rpg. Ofcourse its going to look nicer..theres much less in it.
You've seen one stage. Also, this team created Naruto games prior to this so in all reality Ubisoft copied them with the button combinations.
Yes, I know this studio's done Naruto games before, I've played them and they were awful. Ubisoft's offering of Naruto pretty much showed them up and set a new standard for anime game's so this has alot to live upto.
That's most likley why this studio has gone out of it's way to make a Naruto game which is pretty much soley for the US audience. If Ubisoft hadn't released their game then chances are this studio would be making a Shippuuden game and we'd be importing that instead.
Chances are all the stage's will be the same. Like I said, the attention seems to have all gone into the character model's and animation.
Yes, I know this studio's done Naruto games before, I've played them and they were awful. Ubisoft's offering of Naruto pretty much showed them up and set a new standard for anime game's so this has alot to live upto.
That's most likley why this studio has gone out of it's way to make a Naruto game which is pretty much soley for the US audience. If Ubisoft hadn't released their game then chances are this studio would be making a Shippuuden game and we'd be importing that instead.
I just wnat to know if the new adventure part is more like that, or more like the ubisoft effort.
We will probably know with new footage...