Xbox 360 PS3

Dot50cal sent us this nice comparison video of both demos of Devil May Cry 4 on PS3 and 360. Very slight differences indeed, but they exist. The WMV version has been encoded in very high quality.

kenshin2418 - Junior Detective
kenshin2418
Commented on 2008-01-25 16:13:16 In reply to Jin187
Posted by Jin187
get over it cause no one cares!
really? Psh, could have fooled me since you somehow found the time to kindly gather up his posts, and then comment on them. That's not caring all right! I suck at Forza :(


As for the game, it plays and looks great(system doesn't matter). Can't wait to play the full retail game soon.


KENSHIN AWAY!
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2008-01-25 16:37:25
Kenshin...*high five*

*slap!* hehe.

For those that actually care about DMC4, Manager have created a Speedrun thread competition, check it out.

Its just for fun though, so don't expect prizes.

Well actually there is a prize...title of DMC4 demo champion on this site.
In reply to
OpiZA
OpiZA
Commented on 2008-01-25 17:11:07
Wowzers... you guys must check the misinformed fanboys over at n4g. I know we like 2 get into a tiff every now and then, and a few trolls lurk, but i'm eternally grateful that we still have gamersyde :D
In reply to
Drsw36
Drsw36
Commented on 2008-01-25 18:23:33 In reply to Getpwned
Posted by Getpwned
PS3rd just "GOTPWNED" LOL. Wow. Truly amazing. Seems PS3 has reached its limit.
I can't believe the ignorance of this guy.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2008-01-25 18:29:09 In reply to Drsw36
Posted by Drsw36
I can't believe the ignorance of this guy.
Not his first time, so don't bother ;)
In reply to
FlatuS
FlatuS
Commented on 2008-01-25 18:52:01
that's one kick ass demo !

ps3 or 360 ... this game rocks

enough oneliners here so...

I'll be back
In reply to
Jin187
Jin187
Commented on 2008-01-25 19:13:31 In reply to kenshin2418
Posted by kenshin2418
really? Psh, could have fooled me since you somehow found the time to kindly gather up his posts, and then comment on them. That's not caring all right
Wrong, I care about having to read though what would add up to pages of BS about how his 360 got RROD, His river slowly begins to wash away the entire thread.

My fault really, should have put him on my ignore list a long time ago.
In reply to
Feasible_weasel
Feasible_weasel
Commented on 2008-01-25 19:17:53
pretty much what i was expecting....
ps3 = 256mb ram main and then another 256mb graphics
xbox360 = 10mb edram(10x faster than normal ram) on the gpu, 512mb unified ram.
its all about the ram and how fast it can access the gpu
In reply to
Dot50Cal
Dot50Cal
Commented on 2008-01-25 19:18:04
360 cutscenes are locked to 30 FPS, while PS3 ones are anywhere from 30 to 60.

http://dot50cal.the-horror.com/gaf/dmc4/dmc4small....
*DONT HOTLINK THIS If you are going to post it somewhere else, REHOST IT
In reply to
Jigen
Jigen
Commented on 2008-01-25 21:06:57
Sounds like the people at Beyond3d agree with me on this one, PS3 version blends the current frame with the previous one, ugly effect, they say it displaces the frame to fake AA, but I think it makes it look worse than no AA ever could. (trust me though, Beyond3d isn't always right, it's just a forum)

The PS3 version's cutscenes drop lower than the 360 version though. Make a gif of that last cutscene where the camera quickly zooms out to show the destroyed town.

BTW, the differences in DMC4 are not due to RAM at all...
In reply to
BubTheZombie
BubTheZombie
Commented on 2008-01-26 01:06:51 In reply to Jigen
Posted by Jigen
Sounds like the people at Beyond3d agree with me on this one, PS3 version blends the current frame with the previous one, ugly effect, they say it displaces the frame to fake AA, but I think it makes it look worse than no AA ever could.

BTW, the differences in DMC4 are not due to RAM at all...
You're right. It's to do with lack of bandwidth. PS3 has a lot of trouble doing HDR & AA at the same time. Hence the fudge around of blending two frames together to remove jaggies at the cost of detail. It's darn close to going back to interlaced output (which developers on the PS2 used to refer to as "AA for free").

The fact that they use the same textures is a moot point if the detail is blurred out of them. Anyway, if I was a PS3 owner at this point I'd have to look on the bright side as it's definitely one of the better multi-format jobs. I'm quite looking forward to playing it as I've never played a DMC before and it will make a nice appetiser for the main course of NG2 which makes me drool.
In reply to
Eddy186
Eddy186
Commented on 2008-01-26 01:07:01
I got a good one, achievements. :P Then there's better online connectivity with the 360. :P
In reply to
jackdoe
jackdoe
Commented on 2008-01-26 03:38:19 In reply to BubTheZombie
Posted by BubTheZombie
You're right. It's to do with lack of bandwidth. PS3 has a lot of trouble doing HDR & AA at the same time. Hence the fudge around of blending two frames together to remove jaggies at the cost of detail. It's darn close to going back to interlaced output (which developers on the PS2 used to refer to as "AA for free").

The fact that they use the same textures is a moot point if the detail is blurred out of them. Anyway, if I was a PS3 owner at this point I'd have to look on the bright side as it's definitely one of the better multi-format jobs. I'm quite looking forward to playing it as I've never played a DMC before and it will make a nice appetiser for the main course of NG2 which makes me drool.
Most people won't even notice the blur while playing the game, so they don't need to look on the bright side. Only people that need to look at the bright side are people who pause the game to look at small little details to compare with the 360 version instead of enjoying the game that they bought. Anyway, I am getting the sinking feeling that the PC version will really be the best version of DMC4 to get. Just hook up a PS3 or 360 controller to your PC, hook up your PC to a HDTV, and you'd get a better experience then the 360 or PS3 versions (if you are only interested in graphics, which it appears most of the commenters on this thread are). Anyway, yeah, this game is probably going be an appetizer to NG2 and GoW III. Hopefully they incorporate a sprint feature into both of those games.
In reply to
BubTheZombie
BubTheZombie
Commented on 2008-01-26 04:58:10 In reply to jackdoe
Posted by jackdoe
Anyway, I am getting the sinking feeling that the PC version will really be the best version of DMC4 to get. Just hook up a PS3 or 360 controller to your PC, hook up your PC to a HDTV, and you'd get a better experience then the 360 or PS3 versions
Considering the difference in hardware between a gaming PC and a console, isn't that only fair? Why does this give you a sinking feeling?
In reply to
mustacio
mustacio
Commented on 2008-01-26 08:35:24 In reply to jmd749
Posted by jmd749
it's not necessary at times, but there are times when it can be very helpful, especially for those that own both the 360 and ps3.but they need to be fair as well, e.g ensuring settings like full RGB being enabled on the ps3 version so that the colours don't appear washed out and blurry.
agreed. these videos are helpful.
In reply to
Inflatable
Inflatable
Commented on 2008-01-26 14:52:26 In reply to Getpwned
Posted by Getpwned
PS3rd just "GOTPWNED" LOL. Wow. Truly amazing. Seems PS3 has reached its limit. Strange. Too bad Cell can't make-up for lacking ram and shader efficiency.


http://www.ps3forums.com/showpost.php?p=2417847&po...
Ok, I have to correct my previous statement I didn't see any difference.. These screenshots clearly show the Xbox 360 has slightly better texturequality and better shaders.. Again it looks like the less effective architecture for memory and GPU is holding the PS3 back compared to the Xbox 360..

It makes sense, because with games it's usually better to have good memory and a better GPU, much more so then a better CPU.. It's the same with PC's, for almost all games except for some RTS games it's always better to have a good ammount of memory and a faster GPU instead of a faster CPU.. Almost all games are GPU-limited..

But in the PS3's defence, it's still only a slight difference, something most if not all people probably won't notice when playing the game on either console..

And yes, offcourse the PC version with be the best with graphics (if you have the hardware), no news there.. The PC platform will always remain the king when it comes to pure power and best graphics.. Believing all the BS marketing from the consolemakers that they produce the world's best supercomputers is only for ignorant console fanboys..
In reply to
Jato
Jato
Commented on 2008-01-26 18:14:45 In reply to LEBATO
Posted by LEBATO
Hey Jato what the hell, where have you been?

Anyways, I agree with you. This game is incredibly inferior to something like NG :D
I never left, just didn't post all that much. ;)

But yeah, this game has nothing on NG, except graphics perhaps. One could argue both games focus on a different gameplay experience, but NG's combat is just as fast-paced, MUCH deeper and satisfying and has much more going for it in terms of looting/RPG-elements, puzzle-solving etc.

No contest whatsoever. That's why I can't see the fuss about this game. It's nothing special really.
In reply to
pistonbroke
pistonbroke
Commented on 2008-01-26 18:31:42
The PS3 version has full uncompressed 7.1 audio. The 360 version doesn't. Thats something you'll never see in these comparison vids. Also, all EA games for the PS3 are either uncompressed audio (if you have the audio streamed through HDMI to an amp capable of doing it. Or DTS, (superior to Dolby Digital which the 360 uses.)
In reply to
most_hated
most_hated
Commented on 2008-01-26 19:27:37
Yea but 7.1 audio is useless if you don't have a receiver that supports HDMI in/out and 7.1 audio. And they still cost a lot of $$$$ for a decent one.

7.1 is a waste of money if you ask me. I'll stick with 5.1 and optical sounds good enough for me.
In reply to
pistonbroke
pistonbroke
Commented on 2008-01-26 22:44:37
Well, I have the Onkyo 605 that supports it all, trust me, uncompressed 7.1 audio is considerably better.

Oh, and it was £350, so its not that expensive when you consider what it does.
In reply to
chillwillcw
chillwillcw
Commented on 2008-01-27 02:06:46
My Xbox 360 likes/dislikes
Likes Total memory is 522MB of RAM (10MB embedded for AA )
Likes Graphics Chip is superior to PS3 graphics chip period. (I'm a graphics whore)
Likes 3 3.2ghz processors not 1 like the PS3 (?)
Dislikes CHARGING FOR MULTIPLAYER
Dislikes Making silver members wait for Demos
Dislikes Microsoft Points

PS3 likes/dislikes
Likes Light controller(minus the trigger button finger slipping)
Likes Blu-Ray for movies(to slow for games, hence install for DMC4)
Likes FREE Multiplayer
Likes cash amounts on PSN (not points)
Dislikes Graphics Chip(weak)
Dislikes Slow Blu-Ray read speed(not good for games-loading)
Dislikes Cell(very overrated, how long will I have to wait for it to show me the potential)


I was leaning towards the PS3 version of Devil May Cry judging from this video. I will have to see the HD version. I also agree that there is nothing PS3 can do with games that 360 can not do period. The 360 is built for gaming and the PS3 is HD movies period.
In reply to
BubTheZombie
BubTheZombie
Commented on 2008-01-27 04:32:08 In reply to chillwillcw
Posted by chillwillcw
My Xbox 360 likes/dislikes
Likes Total memory is 522MB of RAM (10MB embedded for AA )
Likes Graphics Chip is superior to PS3 graphics chip period. (I'm a graphics whore)
Likes 3 3.2ghz processors not 1 like the PS3 (?)
Dislikes CHARGING FOR MULTIPLAYER
Dislikes Making silver members wait for Demos
Dislikes Microsoft Points

PS3 likes/dislikes
Likes Light controller(minus the trigger button finger slipping)
Likes Blu-Ray for movies(to slow for games, hence install for DMC4)
Likes FREE Multiplayer
Likes cash amounts on PSN (not points)
Dislikes Graphics Chip(weak)
Dislikes Slow Blu-Ray read speed(not good for games-loading)
Dislikes Cell(very overrated, how long will I have to wait for it to show me the potential)
I think you left out 7.1 uncompressed audio on the PS3, buddy. I gotta say after playing crysis on my PC with uncompressed audio via analog out that it rawks. The original xbox having DD 5.1 was a HUGE thing and it would have been nice for an upgrade to full bit rate 1508kb/s DTS this go round on the 360 if we were going to be limited by an spdif connection. I got a 360 and am content I made the right choice. People who waited a year for the ps3 (16 months in Europe) and are still waiting for games to make that large cost & decision worthwhile have missed out on the best this generation has yet had to offer. Who knows what will happen in the future? If the PS3 turns things around then I'll pick one up then when it's a couple of hundred pounds but only after having enjoyed the best the gaming has had to offer up until then on the 360. You know it makes sense.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2008-01-27 09:10:12
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
This is about DMC4 not about 360 vs PS3...stick to the topic chillwillcw.
Tellatus
Tellatus
Commented on 2008-01-27 09:56:38 In reply to BubTheZombie
Posted by me7
The huge difference is the OS. The X360 OS uses 32 MB of the 512 MB shared memory. It is known that the PS3 OS used 64 MB of RAM and 32 MB of Video RAM with it's initial firmware, so 96 MB of RAM were unavailable for the game. I don't know how it has changed with the updates though...
I see, that makes sense. Thanks.
Posted by BubTheZombie
You're right. It's to do with lack of bandwidth. PS3 has a lot of trouble doing HDR & AA at the same time. Hence the fudge around of blending two frames together to remove jaggies at the cost of detail. It's darn close to going back to interlaced output (which developers on the PS2 used to refer to as "AA for free").
You do have a point, low bandwidth does have its performance hit
when rendering at high resolution, especially with both AA and HDR.

However I don't see how that should affect texture quality, as from what I understand the textures themselves doesn't require that high bandwidth to store. Or is it so that they require high bandwidth to be rendered just like AA and HDR?
I do believe in what me7 wrote though, amount of avaliable memory should have a larger impact on texture quality than avaliable bandwidth as the textures has to be stored somewhere.

Not that such slight graphics differences bothers me, to me they're pretty much impossible to see if I don't pause the video. In the end performance and
which controller I prefer for this game would be the deciding factor.
In reply to
user09
user09
Commented on 2008-01-27 16:17:01
Download the .wmv file and you'll likely appreciate that the 360 version looks better, no doubt about it.

Check out the parts of the vid where the dividing line b/w the 360 and ps3 version cuts Nero's face right down the middle...at either 01:38 or at 00:34

Notice the tips of Nero's hair...much cleaner and less jaggy on the 360, also hasn't got the cheap blur effects evident on the ps3 version. Same applies for his eyes and clothes...

Also check out 01:39....the wall textures are actually much crisper on the 360 version, seems like that blu-ray space doesn't count for much, huh?

Now i know that the differences are minor and most probably will never be noticed during gameplay...but hey, if they're there, then why try and gloss over it.
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