Now that E3 is over, we can resume the coverage of the latest releases, with MotoGP 17, which came out yesterday on Playstation 4, Xbox One and PC. This year, Milestone managed to increase the game's framerate so it eaches 60 frames per second, which we should be able to show very soon. For now, we have some 4K PC footage to share with you, with most classes shown in the following extracts. If you are into MotoGP, you should know that more than 70 legendary riders (from 4 Stroke, 2 Stroke 500cc, 2 Stroke 250cc, 2 Stroke 125cc classes) are included.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (7 Hours ago)
*about game engine graphics pipelines (7 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (7 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (7 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (7 Hours ago)