Now that E3 is over, we can resume the coverage of the latest releases, with MotoGP 17, which came out yesterday on Playstation 4, Xbox One and PC. This year, Milestone managed to increase the game's framerate so it eaches 60 frames per second, which we should be able to show very soon. For now, we have some 4K PC footage to share with you, with most classes shown in the following extracts. If you are into MotoGP, you should know that more than 70 legendary riders (from 4 Stroke, 2 Stroke 500cc, 2 Stroke 250cc, 2 Stroke 125cc classes) are included.
Luring those dynamic hordes to ripper camps sounds fun because they worship them. They won't fight them they'll simply be eaten willingly. Lol (2 Hours ago)
I told you how it worked when game informer did their deep dive coverage. (2 Hours ago)
They've put in challenge hordes that are super tough to beat that are pre-determined in size and strength. You'd be stupid to fight those without a ton of resources. (2 Hours ago)
@droezelke: that's the challenge hordes. The end game ones. There is an overworked horde that moves and sleeps, and eats based on how you've affects the rest of the world. (2 Hours ago)
@GriftGFX: Bioshock 1 is an absolute classic. Bioshock 2 wasn't Ken Levine. Infinite was just good. (4 Hours ago)
@GriftGFX: Oh yeah, it definitely had something going on for it. The ending to me was just...ugh. The 1st managed to keep me attention throughout, I just wanted to be done with Infinite halfway. (6 Hours ago)
Amazing characters, and great dialog, but the plot has serious issues and I felt like the way it expanded the universe and connected to the other game was convoluted. (7 Hours ago)