The FlaOut series is back with FlatOut 4: Total Insanity. Available today on Xbox One and PS4, this new episode is quite a departure from the origins of the franchise, with an even more arcadey feel that is a bit reminiscent of the racing games of the 90s. It's not a bad game, but we can't say we are very excited by what it has to offer. The content is still quite rich, with races, pit fights and a multitude of mini-games. Let us now you an overview of what this fourth installment has in store for you.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (2 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (2 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (7 Hours ago)