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- The Elder Scrolls V: Skyrim
- PC, X360, PS3
- Published by Bethesda Softworks
- Developed by Bethesda Game St...
- French release: Available
- US release: Available
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Page 1 2 >>They need to change things up a bit from their usual "bethesda template", maybe take some ideas from borderlands. A game that lets you constantly find better loot, even if it is randomly generated weapon. It's better then what skyrim had.
I also must have missed this amazing weapon one could craft, as 70 hours in and I still felt under powered. Maybe because I didn't play much of main quest?
Although, admittedly I always seem to manage playing these games wrong and the ratio of frustration to enjoyment isn't good.. This is one of the reason I have put off playing Dark Souls.
@KORNdog: I can't fathom how someone could criticize Skyrim for being "boring", I mean unless you're not at all interested in the medieval fantasy thing I am generally not into that myself, I found Skyrim tedious but not boring.
I also must have missed this amazing weapon one could craft, as 70 hours in and I still felt under powered. Maybe because I didn't play much of main quest?
Although, admittedly I always seem to manage playing these games wrong and the ratio of frustration to enjoyment isn't good.. This is one of the reason I have put off playing Dark Souls.
It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
Nice, I heard that the cake is a lie too.
Seems like they're turn Skyrim to some kind of Sims game now.
This however looks like well...a complete waste of money. Making your own house, sure thing but i'd rather not pay for that feature. Horse armor all over again :P
From a dragonslayer to a farmer, yes, retired so soon? lol
*Be a Jarl
*Sit on a throne
*Send adventurers on quests
*Sit on a throne some more
*Sign legislation
*Unique, never before seen gameplay - Sit on throne WHILE signing legislation
You can't miss it, level up your crafting, and make the weapon and armour yourself...in my case, dragon scale armour, deadric bow. Enchanted. Unbeatable. Made all caves/dungeons/ruins pointless.
It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
I guess I just love exploring tombs.
I guess from a solely hardcore game experience it might be considered boring, but with games like Skyrim, I find the atmosphere, art & architecture really make it fascinating to explore, even the rather remedial combat can feel great when presented as it can be in Skyrim.
I guess I just love exploring tombs.
I'm surprised anyone actually wants more of this game. It was so boring. And the loot/weapon system was just completely broken. No game should alow you to manufacture the best weapon in the entire game within the first few hours, it makes exploration redundant since you know you will never find anything better.
They need to change things up a bit from their usual "bethesda template", maybe take some ideas from borderlands. A game that lets you constantly find better loot, even if it is randomly generated weapon. It's better then what skyrim had.
those small things changed the game so much , I was able to make my own experience with them. Make the game you would like to play with mods.
btw there is a mod that lets you build you're own house and execution is implemented very well.
Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative (after 5 games it's about time they did), interesting and unique locations to explore and just up the loot like crazy. I mean i'd rather have a long, well told main quest than 5 bazillion little shit fetch-quests. That's not to say that there shouldn't be any side quests, they just need to balance that shit out and raise the quality of all of it. Basically i'd take half the content at double the quality ANY day.
You can't miss it, level up your crafting, and make the weapon and armour yourself...in my case, dragon scale armour, deadric bow. Enchanted. Unbeatable. Made all caves/dungeons/ruins pointless.
It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
In a broad sense i think a game like Dark Souls pulls off both the RPG character building, exploration and loot way better than Skyrim. The only thing Skyrim really has going for it imo is the huge size and the fact that it's so super approachable. That's kinda what i think makes it a bit dull, there's no sense of discovery. You never go "Ah, that's cool! I didn't know that!" at any point in the game, because everything is so cookie-cutter and over explained. Though i think that's a problem with many games today, it's played so safe that it becomes boring. I think that's why i'm starting to find competitive games more and more entertaining, because they have a changing meta game that let's you discover new strategies and solutions to problems and actually grow with the goddamn game. In skyrim you'll be just as stupid and bored by the end as you were when you started, whereas in a game like Demon's/Dark Souls i couldn't wait to rip through that fucker again with all the shit i learned on my first playthough.
Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative (after 5 games it's about time they did), interesting and unique locations to explore and just up the loot like crazy. I mean i'd rather have a long, well told main quest than 5 bazillion little shit fetch-quests. That's not to say that there shouldn't be any side quests, they just need to balance that shit out and raise the quality of all of it. Basically i'd take half the content at double the quality ANY day.
I just don't see what is so good about the content in Skyrim. At all. It's mediocre at best and terrible at worst.
And what do you mean by interesting content? Traipsing around the map collecting words? The random fetch-quests you pick up along the way? I think i played for about 100 something hours, i was doing shit left and right but after a while i just felt it was going nowhere. So i did the main quest. 3 hours later i was done. GG. A hundred hours is a long time though, but they weren't all that fun to be honest. After the novelty of it being a new game wore off all of the content, including systems and game mechanics are just so freakishly shallow that the game gets instantly boring. There's no depth to any of it, least of all the quests and narrative.
Like what? The main quest is a joke, the guilds ar elike 3 quests each and pretty much all the side quests i went on were fetch-quests. And as per usual TES standard the fabulous choice of environment are the usual contenders: Dank cave, Crypt, Ruin, Another Kind of Dank Cave and Dwemer Ruin. Combine that with the utter SHITE storytelling and...well, what's left?
I just don't see what is so good about the content in Skyrim. At all. It's mediocre at best and terrible at worst.
And what do you mean by interesting content? Traipsing around the map collecting words? The random fetch-quests you pick up along the way? I think i played for about 100 something hours, i was doing shit left and right but after a while i just felt it was going nowhere. So i did the main quest. 3 hours later i was done. GG. A hundred hours is a long time though, but they weren't all that fun to be honest. After the novelty of it being a new game wore off all of the content, including systems and game mechanics are just so freakishly shallow that the game gets instantly boring. There's no depth to any of it, least of all the quests and narrative.
Still got 100 hours of game out of it :) Hell, even Korn got 40 hours. That's still far longer than most games...
Still got 100 hours of game out of it :) Hell, even Korn got 40 hours. That's still far longer than most games...
I agree with megido, they could do with reducing the amount or arbitrary, menial tasks, as well as the size of the world and increase narrative and objective based gameplay. The amount of fetch quests in skyrim just made the game a chore. And the main story arch was crap, and poorly told.
I liken bethesda template style RPG's to R* open world template. They do the job, no doubt, but i've grown tired of just how similar those games within that template are. Skyrim was the last straw for me untill something drastic changes within the franchise. Similarly TLaD/BoGT and RDR where the last straw for the R* template open world game. Until i know big changes have taken place. I won't be buying anymore games from either.
40 hours certainly isnt a "short" amount of game-time. But compared to bethesdas other efforts, such as morrowind, oblivion, fallout and even obsidians new vegas, where i put in well over 100 hours a peice, it is kind of dissapointing. There was much more to do in the game when i shelved it, my issue is that there was no reason to do it.
I agree with megido, they could do with reducing the amount or arbitrary, menial tasks, as well as the size of the world and increase narrative and objective based gameplay. The amount of fetch quests in skyrim just made the game a chore. And the main story arch was crap, and poorly told.
I liken bethesda template style RPG's to R* open world template. They do the job, no doubt, but i've grown tired of just how similar those games within that template are. Skyrim was the last straw for me untill something drastic changes within the franchise. Similarly TLaD/BoGT and RDR where the last straw for the R* template open world game. Until i know big changes have taken place. I won't be buying anymore games from either.
Man all you stains showed up for the circlejerk, huh?
It is the game to come out in a long time, and i want more.
I liked exploring tombs/ruins and dungeons in oblivion and morrowind, liked exploring the wastes in fallout 3 and new vegas, but when there is nothing to be found in the dungeons of skyrim, why even bother?
Well I found the world in and of itself more than fascinating enough to explore without some stat reward at the end, that's why I bothered.
That's kinda what i think makes it a bit dull, there's no sense of discovery. You never go "Ah, that's cool! I didn't know that!" at any point in the game, because everything is so cookie-cutter and over explained. ...
Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative...
What I am saying is the game should be a massive treasure hunt. NPC interactive would be reduced to information rather than quests.