IMAGES | X360, PS3, PC Friday, April 27, 2012 | 4:17 PM

Hitman Absolution: Barbecue Season

Hitman Absolution: Barbecue Season

Hope News Time issue two is out and features the Barbecue Season. But the two new screenshots of Hitman: Absolution give us another perspective for that story.

All comments

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Commented on 2012-04-27 16:37:35
Fuck, release the game already!! Been too long since a hitman game was released. No more screens or vids!! I AM READY
Commented on 2012-04-27 17:13:47
you better be able to off that guy at the barby and take his clothes. the video from a while back made it seem like disguises where some sort of limited use ability that you can only use on certain character types. if that's the case then...well...lol
Commented on 2012-04-27 17:20:35 In reply to KORNdog
Posted by KORNdog
you better be able to off that guy at the barby and take his clothes. the video from a while back made it seem like disguises where some sort of limited use ability that you can only use on certain character types. if that's the case then...well...lol
That's a weird assumption you made there...lol
Commented on 2012-04-27 17:23:23 In reply to digi_matrix
Posted by digi_matrix
That's a weird assumption you made there...lol
that's what it looked like. calling it like i see it.
Commented on 2012-04-27 18:26:43
I am pretty sure you can take anyone's clothes just as before. It would be kind of silly if it was restricted and linear.
Commented on 2012-04-27 20:15:57
mmm.. that nice floating barbecue sauce bottle is sticking out like a sore eye.
Commented on 2012-04-27 20:48:45 In reply to KORNdog
Posted by KORNdog
you better be able to off that guy at the barby and take his clothes. the video from a while back made it seem like disguises where some sort of limited use ability that you can only use on certain character types. if that's the case then...well...lol
Agreed, I fear they may have changed too much for the sake of change.
Commented on 2012-04-27 20:53:15 In reply to KORNdog
Posted by KORNdog
that's what it looked like. calling it like i see it.
Should've gone to Specsavers.
Commented on 2012-04-27 22:09:25 In reply to KORNdog
I believe there is roughly one outfit change per level. The game will point you to the specific character vai blips on the mini map (all relevant locations will be detailed). Once you find him, there will be a special button prompt for you to allow you knock him out and change into his clothes. Each level/outfit will also have "safe zones" where you are undetectable by enemies, such as a cop near a box of donuts. The outfits will be context sensitive just like the kills. If you are in the right position, following the button prompt will allow you to watch a cutscene of Agent 47 offing the bad guys in very cinematic ways.

There will also be one "special weapon" (non-firearm) per level that you can use to kill bad guys in one certain location only, such as power cables, syringes, etc. This will be done through the use of QTE's. Also, Agent 47 has super powers now, and can see enemy silhouettes through walls.

Of course, I am just basing all this off the fact that the devs stated that Splinter Cell Conviction was a major inspiration for this game. None of that wack stuff is actually true.......
Commented on 2012-04-28 00:15:37
Total random area for a game, love it!
Commented on 2012-04-28 04:37:11
Hitman meets Instagram.
Commented on 2012-04-28 05:17:11 In reply to KORNdog
Posted by KORNdog
you better be able to off that guy at the barby and take his clothes. the video from a while back made it seem like disguises where some sort of limited use ability that you can only use on certain character types. if that's the case then...well...lol
There you go again
Commented on 2012-04-28 09:10:10
This game has potential to be sleeper hit
Commented on 2012-04-28 10:47:51 In reply to norbert
Posted by norbert
This game has potential to be sleeper hit
http://i874.photobucket.com/albums/ab310/arrancar47/ISeeWhatYouDidThere.gif
Commented on 2012-04-28 17:23:42 In reply to norbert
Posted by norbert
This game has potential to be sleeper hit
Hitman games sold very well last gen, this isn't a sleeper series
Commented on 2012-04-28 18:45:50 In reply to vansant
Posted by vansant
There you go again
I see the negatives in games that look shit. What can i say.
Commented on 2012-04-28 22:40:27 In reply to Doom_Bringer
Posted by Doom_Bringer
No more screens or vids!! I AM READY
they're not lol :O
Commented on 2012-04-29 02:44:53 In reply to KORNdog
Posted by KORNdog
I see the negatives in games that look shit. What can i say.
I can see why some might be worried from the videos and such. But I've read and heard alot of what the devs say about the game & I really can't imagine this being the "conviction" of the Hitman franchise.

It should be a nice healthy evolution of the series.
Commented on 2012-04-30 10:20:12
I just dont want this to be "dumbed-down" for little kids to be able find the objective. I hate all those path-finding, enemies showing shits. I want minimal hud and enhanced work with knife. :-)
Commented on 2012-04-30 10:41:18
Hope they are not pc screenshots.

Sick and tired of games having higher quality shadows, lighting, textures.

But still having awful geometry, corner cutting.

Look at the wheels and characters arm in that screenshot,lol.
Commented on 2012-04-30 10:44:38
goddam good xshots.
Commented on 2012-04-30 14:41:47 In reply to Zat
Posted by Zat
I just dont want this to be "dumbed-down" for little kids to be able find the objective. I hate all those path-finding, enemies showing shits. I want minimal hud and enhanced work with knife. :-)
I can't stand the way people think accessibility is about "being dumbed down for kids". It's not. It's about being more entertaining to a bigger audience. They've already confirmed that the harder difficulties will remove all the hud and all the accessibility features.

I also like how much people complain about the "instinct mode" that reveals enemies paths.... I mean did you not play the previous hitman games, because they had this thing called a map which showed the real time movements of everyone.
Commented on 2012-04-30 16:12:59 In reply to b0vril
Posted by b0vril
I can't stand the way people think accessibility is about "being dumbed down for kids". It's not. It's about being more entertaining to a bigger audience. They've already confirmed that the harder difficulties will remove all the hud and all the accessibility features.

I also like how much people complain about the "instinct mode" that reveals enemies paths.... I mean did you not play the previous hitman games, because they had this thing called a map which showed the real time movements of everyone.
Well...if they said there will be no such things on harder difficulty, then its ok. What else to say. It looks like You took it too personally. Relax. :-)
Commented on 2012-04-30 18:10:59 In reply to b0vril
Posted by b0vril
I also like how much people complain about the "instinct mode" that reveals enemies paths.... I mean did you not play the previous hitman games, because they had this thing called a map which showed the real time movements of everyone.
not the same at all, one lets you SEE THROUGH WALLS, real time, and act in real time to avoid threats (dumbed down for kids as you said). the fact you had to open your map, observe movements and then act blind afterwards make them totally different things. 47 shouldnt have xray vision, dude aint superman. but then again, this clearly isnt 47, it's jason bourne, just like fisher became jason bourne in SC:conviction. utter wank.
Commented on 2012-04-30 22:44:26 In reply to KORNdog
Posted by Zat
Well...if they said there will be no such things on harder difficulty, then its ok. What else to say. It looks like You took it too personally. Relax. :-)
I am not taking it personally, I am just saying is all...
Posted by KORNdog
not the same at all, one lets you SEE THROUGH WALLS, real time, and act in real time to avoid threats (dumbed down for kids as you said). the fact you had to open your map, observe movements and then act blind afterwards make them totally different things.
How does that make them totally different? Their function is almost exactly same. The extra advantage of the instinct mode is muted limiting usage according to the meter.

47 shouldnt have xray vision, dude aint superman. but then again, this clearly isnt 47, it's jason bourne, just like fisher became jason bourne in SC:conviction. utter wank.
So it's ok to have a map that monitors the movement of all NPC's in real time, but a limited ability to see enemies paths through walls makes it a big dumb kids game? Visually it looks a bit goofy though. but whatever I don't see anything wrong with it.

I can see your point about 47 seemingly being more like Jason Bourne or "batman" with guns in some of the trailers, but I am still confident the end result here will be a solid Hitman game, but we'll see.
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