Rise and shine, here are the ten first minutes of HL2 Xbox ! The long awaited port finally came in place before the 360's release, but even after a year or more, it still smell like a rush.
As you'll see in the video, the game looks fine, even if the textures have suffered a lot. There's also a bit of aliasing, but it's only cosmetic, small glitches. Because the real pain of Half-Life 2 Xbox, not mentioning the game itself, concerns its whole steamy engine, hardly giving a framerate that throw-out its lungs permanently. Well, maybe not "permanently", but long enough to be worried. It's really strange, because there's also a lot of HDR in the game, and I wonder why Vavle would put such an effect in the game without securing a good framerate. I mean, that's retarded. Anyway, if the slowings don't kill you enthusiasm, be sure the loadings will. I have cut them from the video, but you must know that there are FOUR loadings during the 10 first minutes of the game. This is... impressive.
Now, I'm done with the bad points, let's be sweet on Half-Life 2. So, except what I mentioned earlier, the game is just identical to its original version. The physics are exactly the same, and so are the maps. Finally, my point is: if you can pass these technological problems, you'll enjoy this game. You sure will. But, you must know that you will suffer. Your eyes will suffer. And so will your nerves. Ready to rumble ?
ps: following some requests, I forgot to tell you that the game supports 16/9.
I won't call you crazy.. I haven't played either. (16 minutes ago)
People are gonna call me crazy, but I got far more enjoyment out of Watch Dogs 2's shooting mechanics than Ghost Recon: Wildlands'. Need to test other weapons, but only unlocked 2 of them. (2 Hours ago)
I'm going to play it in about an hour after I finish up a few more rounds of Rainbow Six. It's a Tom Clancy night I guess. (2 Hours ago)
That's weird.. aphex said the gun mechanics were pretty good. (2 Hours ago)
Feels so much similar to Watch Dogs 2's mechanics, minus the best parts. (3 Hours ago)
I understand what the developers are trying to achieve, but the execution leaves much to be desired. And make no mistake, this is a collect-a-ton open world first and foremost than a TPS game. (3 Hours ago)
are too predictable. Didn't have any challenge to it. But it's not all bad, the chatter between the team members is really nice and the customization is great. Graphics are very good, minus pop-ins. (3 Hours ago)