Rise and shine, here are the ten first minutes of HL2 Xbox ! The long awaited port finally came in place before the 360's release, but even after a year or more, it still smell like a rush.
As you'll see in the video, the game looks fine, even if the textures have suffered a lot. There's also a bit of aliasing, but it's only cosmetic, small glitches. Because the real pain of Half-Life 2 Xbox, not mentioning the game itself, concerns its whole steamy engine, hardly giving a framerate that throw-out its lungs permanently. Well, maybe not "permanently", but long enough to be worried. It's really strange, because there's also a lot of HDR in the game, and I wonder why Vavle would put such an effect in the game without securing a good framerate. I mean, that's retarded. Anyway, if the slowings don't kill you enthusiasm, be sure the loadings will. I have cut them from the video, but you must know that there are FOUR loadings during the 10 first minutes of the game. This is... impressive.
Now, I'm done with the bad points, let's be sweet on Half-Life 2. So, except what I mentioned earlier, the game is just identical to its original version. The physics are exactly the same, and so are the maps. Finally, my point is: if you can pass these technological problems, you'll enjoy this game. You sure will. But, you must know that you will suffer. Your eyes will suffer. And so will your nerves. Ready to rumble ?
ps: following some requests, I forgot to tell you that the game supports 16/9.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (4 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (4 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (5 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (5 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (5 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (6 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (6 Hours ago)