X360

Dead Rising Dead Rising

Capcom / Capcom

Type: Survival Horror

Release date: Available

 
Latest news
E3: Dead Rising Wii

E3: Dead Rising Wii

More details...

No comment yet

2008-07-18 12:57:03 by BlimBlim

Capcom has opened the official Wii version of Dead Rising site, and I've of course ripped all the screenshots from the flash file.

 
Vidéos
Since Format Size
The first 10 minutes : Dead Rising part 3
> 3 Months 1280x720 356 MB
The first 10 minutes : Dead Rising part 3
> 3 Months 640x360 98 MB
The first 10 minutes : Dead Rising part 2
> 3 Months 1280x720 299 MB
The first 10 minutes : Dead Rising part 2
> 3 Months 640x360 79 MB
The first 10 minutes : Dead Rising part 1
> 3 Months 1280x720 312 MB
The first 10 minutes : Dead Rising part 1
> 3 Months 640x360 86 MB
Webisode 6
> 3 Months 640x360 8 MB
Webisode 5
> 3 Months 1280x720 18 MB
Webisode 5
> 3 Months 640x360 6 MB
Demo: Cutscenes, gameplay
> 3 Months 1280x720 302 MB
Demo: Cutscenes, gameplay
> 3 Months 640x360 86 MB
Demo
> 3 Months 1280x720 296 MB
Demo
> 3 Months 640x360 91 MB
Webisode 4
> 3 Months 640x480 9 MB
Extended ad
> 3 Months 1280x720 62 MB
Extended ad
> 3 Months 640x360 21 MB
Webisode 3
> 3 Months 1280x720 16 MB
Webisode 3
> 3 Months 640x360 5 MB
Webisode #2
> 3 Months 640x360 5 MB
Intro movie
> 3 Months 500x280 15 MB
Webisode 1
> 3 Months 640x360 17 MB
Japan Expo Gameplay (no sound)
> 3 Months 960x540 300 MB
Japan Expo Gameplay 2 (no sound)
> 3 Months 960x540 101 MB
Japan Expo 10 first minutes (no sound)
> 3 Months 960x540 209 MB
E3: Cutscenes
> 3 Months 960x540 224 MB
E3: Gameplay
> 3 Months 960x540 158 MB
E3: Escort Tutorial
> 3 Months 960x540 49 MB
E3: Photo Tutorial
> 3 Months 960x540 45 MB
E3: Beginning of the presentation
> 3 Months 960x540 127 MB
E3: XBLM trailer
> 3 Months 640x360 14 MB
E3: XBLM trailer
> 3 Months 1280x720 39 MB
Dead Rising: 720p Trailer
> 3 Months 1280x720 93 MB
Las Vegas trailer (Better quality)
> 3 Months 640x360 60 MB
TGS05: TGS Gameplay (shaky cam) (LQ)
> 3 Months 480x270 23 MB
TGS05: TGS Gameplay (shaky cam)
> 3 Months 960x540 76 MB
Xbox Summit Video Xbox Next
> 3 Months 320x240 6 MB
E3: 720p Dead Rising trailer
> 3 Months 1280x720 100 MB
E3: 720p The Darkness trailer
> 3 Months 1280x720 95 MB
 
Gallery
Since Number of images
E3: Wii images
> 3 Months 15
19 images
> 3 Months 19
16 images
> 3 Months 16
Famitsu scans
> 3 Months 2
27 images
> 3 Months 27
25 images
> 3 Months 25
ITmedia images
> 3 Months 26
Famitsu #912 Scans
> 3 Months 2
E3: 24 images
> 3 Months 24
E3: 5 images
> 3 Months 5
13 images
> 3 Months 13
25 720p images
> 3 Months 25
2 artworks
> 3 Months 2
Famitsu Weekly #902 scans
> 3 Months 1
720p images
> 3 Months 23
Character concept art
> 3 Months 2
Flash site images
> 3 Months 14
Famitsu Weekly scans
> 3 Months 2
6 screens
> 3 Months 6
5 images 720p
> 3 Months 5
720p images
> 3 Months 6
E3: 5 images
> 3 Months 5
 
News
Since
E3: Dead Rising Wii
> 3 Months
The first 10 minutes: Dead Rising part 3
> 3 Months
The first 10 minutes: Dead Rising part 2
> 3 Months
The first 10 minutes: Dead Rising
> 3 Months
Dead Rising Webisode 5
> 3 Months
Dead Rising demo: Second video
> 3 Months
Dead Rising: Video of the demo
> 3 Months
Dead Rising: More images
> 3 Months
Dead Rising Webisode #4
> 3 Months
2 Dead Rising videos
> 3 Months
Dead Rising Webisode #2
> 3 Months
Images of Dead Rising
> 3 Months
Dead Rising intro video
> 3 Months
Dead Rising scans
> 3 Months
Dead Rising Webisode 1
> 3 Months
Japan Expo: Gameplay of Dead Rising
> 3 Months
Japan Expo: 7 First minutes of Dead Rising
> 3 Months
Images of Dead Rising
> 3 Months
Images of Dead Rising
> 3 Months
Famitsu Scans
> 3 Months
E3: 7 minutes of Dead Rising custscenes
> 3 Months
E3: Dead Rising again
> 3 Months
E3: A slice of Dead Rising
> 3 Months
E3: Dead Rising images
> 3 Months
E3: Xbox 360 games montage
> 3 Months
E3: Dead Rising trailer
> 3 Months
Dead Rising images
> 3 Months
Press Briefing: Video game mix
> 3 Months
25 new Dead Rising images
> 3 Months
Famitsu Weekly scans
> 3 Months
2 720p trailer made in Capcom
> 3 Months
Images and Trailer of Dead Rising
> 3 Months
Dead Rising scans
> 3 Months
TGS05: Dead Rising: 6 images
> 3 Months
TGS05: Dead Rising video
> 3 Months
TGS05: 360 Games Trailer
> 3 Months
TGS05: Dead Rising: 5 images (720p)
> 3 Months
Dead Rising video
> 3 Months
Xbox 360 japanese games announced
> 3 Months
E3: 720p trailers
> 3 Months
Xbox 360 games montage
> 3 Months
Author Message
NeoNemesis

NeoNemesis
Since 880 Days

2006-07-06 05:33:10 New Dead Rising Preview

http://www.gameinformer.com/News/Story/200607/N06.0705.1621.40218.htm

Capcom just sent out the E3 build of Dead Rising for us to enjoy in the comfort of our own office. Though the demo is timed to restart after 50 minutes, we were able to go through it a few times, discover more about the flow of the game, and capture tons of video. It turns out there’s actually a lot more to this Xbox 360 gore-fest than smashing as many zombies as you can in the face.

In previous coverage of Dead Rising, we talked about the overall gameplay structure and story elements (February, April). With this latest build we can now speak to the progression system, alternate unlockable game modes, the first boss fight, and how far the game is coming as a whole.

As you work your way through the game, you can earn prestige points by escorting survivors to safety, killing zombies, completing cases, and taking pictures. Every time you level up, photojournalist Frank West will gain either an attribute upgrade or one of approximately 45 different skill maneuvers (including a jump kick, shoulder climb, and various other wrestling style moves). Different attributes include attack power, speed, maximum health, item capacity, and throw distance.

The main story moves along by completing cases. In the past, Capcom has maintained that these were a completely optional part of the game. But now they have decided to require the player to complete case files in order to progress past predetermined points. “You cannot, as previously stated, sit in a closet for the whole 72 hours,” Capcom said in a statement.

But as soon as you’re off trying to complete a case file, Frank will receive radio requests to save various people trapped inside the mall (approximately 78 throughout the entire game). It seems as though players will always be forced to choose from several different objectives at once. Thankfully, objectives are listed next to a color coded time bar that shows how long it is before they expire. You can then select one of the objectives, and a guide arrow will point you in the right direction. Since it’s so easy to get lost in a real mall, this is a huge help.

But saving people and completing case files isn’t all that’s out there. We ran into a fellow photographer who gave us some picture taking tips and offered some photo challenges. He is the first to explain the five different photo scoring categories: brutality, drama, outtake, horror, and erotica. After you take a shot, your camera will highlight various elements of your picture with color coded circles and calculate a total prestige point score. Shots that don’t satisfy at least one category will be deemed “generic” and only result in a handful of points. But if you can take shots at just the right moment or catch a prescripted photo op moment, then you’ll be in the money.

We also discovered that books and magazines in the game serve a lot more useful purpose than merely something to chuck at zombies. If you keep reading material in your inventory, you’ll experience temporary bonuses like stronger items, the ability to ride a skateboard, or increased points per photo. It may be tough to justify taking up an entire inventory slot in the beginning, but after you gain extra space later in the game, players will probably be collecting a mini library.

Aside from the zombies, Capcom has pledged that there will be no more supernatural creatures in the game, so all of the bosses are expected to be psychopathic humans. The first boss we encountered runs along some rafters shooting off a machine gun and tossing grenades at you. Frank will have to take a few shots here and there while running between cover. Fortunately, this battle takes place in the food court so you’re always one burrito away from full health. The traditional run and gun action of this fight feels very familiar to a standard third person shooter, except you can’t move while aiming. This can feel clunky at times, but perhaps Capcom is purposely discouraging too much gunplay in favor of gory bashing.

We also received some new information about Dead Rising’s unlockables and Live features. After completing certain requirements, players can unlock two new game modes. Overtime mode allows you to import your character into the fourth day of the game (this is apparently after the 72 hour chopper pickup). And Infinity mode lets you go nuts in the mall with your saved character without any time limits. Xbox Live achievements haven’t been announced yet, but we did learn that Dead Rising will feature online leaderboards. Who knows how gamers will be ranked? Will it be based on number of zombies killed? Most survivors rescued? Hopefully we’ll know more about this and any other online features very soon.

In past builds of Dead Rising there have been some major issues with slowdown and loading. I can at least say that one of these problems seems to be fixed. No matter how many characters were onscreen at one time, the framerate remained constant and true. However, loading screens were annoyingly frequent and lengthy. Obviously, things haven’t been completely optimized yet, but if Capcom can’t severely reduce these load times it could be a serious problem for many impatient gamers.

But if you can look past that pesky flaw, Dead Rising is looking great. A wide open mall filled with a staggering amount of potential weapons, the constant juggling of intriguing tasks, and the endless search for that perfect photo looks to be a whole lot of fun. But one thing has me a little suspicious. The latest screenshots showing an elderly cult leader, along with the presence of morally ambiguous Latino character in the demo, reminds me a little too much of Capcom’s “other” horror title, Resident Evil 4. But maybe once it gets closer to Dead Rising’s August release date, these similarities will be a little more cleared up.

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Wii60!

deftangel

Hot stuff! deftangel - Hot stuff!
Since 1036 Days

2006-07-06 14:02:09

Sums it up nicely that preview, the loading times are one of the last things to be optimised once they're more or less code complete.

On the preview build I saw I didn't think it was that bad anyway :-)

Slabs

Slabs
Since 1198 Days

2006-07-06 15:06:26

ADDITIONAL FOURTH DAY MODE?
INFINITE TIME LIMIT MODE?
ALL WITH YOUR SAVED CHARACTER?

Holy shit!

HOVA

HOVA
Since 877 Days

2006-07-06 15:29:11

Yeah it's a nice preview.. and riding a skateboard that will be kool..

Maybe, Capcom may bring it out a Co-Op for XBL.. that would be nice

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1290 Days

2006-07-06 20:21:16

It's looking nice, I'm interested in this game.

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