X360

Dead Rising Dead Rising

Capcom / Capcom

Type: Survival Horror

Release date: Available

 
Latest news
E3: Dead Rising Wii

E3: Dead Rising Wii

More details...

No comment yet

2008-07-18 12:57:03 by BlimBlim

Capcom has opened the official Wii version of Dead Rising site, and I've of course ripped all the screenshots from the flash file.

 
Vidéos
Since Format Size
The first 10 minutes : Dead Rising part 3
> 3 Months 1280x720 356 MB
The first 10 minutes : Dead Rising part 3
> 3 Months 640x360 98 MB
The first 10 minutes : Dead Rising part 2
> 3 Months 1280x720 299 MB
The first 10 minutes : Dead Rising part 2
> 3 Months 640x360 79 MB
The first 10 minutes : Dead Rising part 1
> 3 Months 1280x720 312 MB
The first 10 minutes : Dead Rising part 1
> 3 Months 640x360 86 MB
Webisode 6
> 3 Months 640x360 8 MB
Webisode 5
> 3 Months 1280x720 18 MB
Webisode 5
> 3 Months 640x360 6 MB
Demo: Cutscenes, gameplay
> 3 Months 1280x720 302 MB
Demo: Cutscenes, gameplay
> 3 Months 640x360 86 MB
Demo
> 3 Months 1280x720 296 MB
Demo
> 3 Months 640x360 91 MB
Webisode 4
> 3 Months 640x480 9 MB
Extended ad
> 3 Months 1280x720 62 MB
Extended ad
> 3 Months 640x360 21 MB
Webisode 3
> 3 Months 1280x720 16 MB
Webisode 3
> 3 Months 640x360 5 MB
Webisode #2
> 3 Months 640x360 5 MB
Intro movie
> 3 Months 500x280 15 MB
Webisode 1
> 3 Months 640x360 17 MB
Japan Expo Gameplay (no sound)
> 3 Months 960x540 300 MB
Japan Expo Gameplay 2 (no sound)
> 3 Months 960x540 101 MB
Japan Expo 10 first minutes (no sound)
> 3 Months 960x540 209 MB
E3: Cutscenes
> 3 Months 960x540 224 MB
E3: Gameplay
> 3 Months 960x540 158 MB
E3: Escort Tutorial
> 3 Months 960x540 49 MB
E3: Photo Tutorial
> 3 Months 960x540 45 MB
E3: Beginning of the presentation
> 3 Months 960x540 127 MB
E3: XBLM trailer
> 3 Months 640x360 14 MB
E3: XBLM trailer
> 3 Months 1280x720 39 MB
Dead Rising: 720p Trailer
> 3 Months 1280x720 93 MB
Las Vegas trailer (Better quality)
> 3 Months 640x360 60 MB
TGS05: TGS Gameplay (shaky cam) (LQ)
> 3 Months 480x270 23 MB
TGS05: TGS Gameplay (shaky cam)
> 3 Months 960x540 76 MB
Xbox Summit Video Xbox Next
> 3 Months 320x240 6 MB
E3: 720p Dead Rising trailer
> 3 Months 1280x720 100 MB
E3: 720p The Darkness trailer
> 3 Months 1280x720 95 MB
 
Gallery
Since Number of images
E3: Wii images
> 3 Months 15
19 images
> 3 Months 19
16 images
> 3 Months 16
Famitsu scans
> 3 Months 2
27 images
> 3 Months 27
25 images
> 3 Months 25
ITmedia images
> 3 Months 26
Famitsu #912 Scans
> 3 Months 2
E3: 24 images
> 3 Months 24
E3: 5 images
> 3 Months 5
13 images
> 3 Months 13
25 720p images
> 3 Months 25
2 artworks
> 3 Months 2
Famitsu Weekly #902 scans
> 3 Months 1
720p images
> 3 Months 23
Character concept art
> 3 Months 2
Flash site images
> 3 Months 14
Famitsu Weekly scans
> 3 Months 2
6 screens
> 3 Months 6
5 images 720p
> 3 Months 5
720p images
> 3 Months 6
E3: 5 images
> 3 Months 5
 
News
Since
E3: Dead Rising Wii
> 3 Months
The first 10 minutes: Dead Rising part 3
> 3 Months
The first 10 minutes: Dead Rising part 2
> 3 Months
The first 10 minutes: Dead Rising
> 3 Months
Dead Rising Webisode 5
> 3 Months
Dead Rising demo: Second video
> 3 Months
Dead Rising: Video of the demo
> 3 Months
Dead Rising: More images
> 3 Months
Dead Rising Webisode #4
> 3 Months
2 Dead Rising videos
> 3 Months
Dead Rising Webisode #2
> 3 Months
Images of Dead Rising
> 3 Months
Dead Rising intro video
> 3 Months
Dead Rising scans
> 3 Months
Dead Rising Webisode 1
> 3 Months
Japan Expo: Gameplay of Dead Rising
> 3 Months
Japan Expo: 7 First minutes of Dead Rising
> 3 Months
Images of Dead Rising
> 3 Months
Images of Dead Rising
> 3 Months
Famitsu Scans
> 3 Months
E3: 7 minutes of Dead Rising custscenes
> 3 Months
E3: Dead Rising again
> 3 Months
E3: A slice of Dead Rising
> 3 Months
E3: Dead Rising images
> 3 Months
E3: Xbox 360 games montage
> 3 Months
E3: Dead Rising trailer
> 3 Months
Dead Rising images
> 3 Months
Press Briefing: Video game mix
> 3 Months
25 new Dead Rising images
> 3 Months
Famitsu Weekly scans
> 3 Months
2 720p trailer made in Capcom
> 3 Months
Images and Trailer of Dead Rising
> 3 Months
Dead Rising scans
> 3 Months
TGS05: Dead Rising: 6 images
> 3 Months
TGS05: Dead Rising video
> 3 Months
TGS05: 360 Games Trailer
> 3 Months
TGS05: Dead Rising: 5 images (720p)
> 3 Months
Dead Rising video
> 3 Months
Xbox 360 japanese games announced
> 3 Months
E3: 720p trailers
> 3 Months
Xbox 360 games montage
> 3 Months
Author Message
hasanahmad

hasanahmad
Since 1183 Days

2006-04-10 10:14:35 Dead Rising Hands on Interview

The developers from Capcom should follow a cure in a psychotherapist. I say it to you me, this passion for the zombies and others bêbêtes with long teeth, it is unhealthy! Finally good, one would not complain any if their passion always gave place to masterpieces such Resident Evil 4. The least which one can say, it is that their last project dates some on Xbox 360 is not announced under best the auspices... The kind as bourrin as scatterbrain, as repetitive as tedious, as ridiculous as laughable...

The expression which is appropriate in this hour is as follows: "Yes but not". Dead Rising forms part of these plays which gain with being explored in-depth, as I will show it to you in the lines which follow...

Here, the héro, it is Franck West, the terror of all those which have secrecies to hide, paparazzi without scruples, ready with very to take down the scoop century. And this scoop, here that it is presented at him in the form of a rumour according to which the alley of Willamette, a great shopping centre, would be infested with zombies. Neither nor two, armed with sound only camera, Franck throws like one (stunned) héro in the mouth of the wolf. Once on the spot, force is to note that the rumour said true. Thousands of zombies infest the places. Prisoner on the spot, Franck will have to survive during three days before the arrival of the helps (Fortunately that the firemen are faster, by on our premises...).

Here is for the starting point... You will be able easily to notice that one does not make in the originality, but it is not the concern here. All that one will be able to note of the scenario, it is that it is favourable with a gargantuesque massacre of zombies, and after all, one does not ask any him more.

Thus the play starts... Surrounded of hundreds of zombies, it you will be supposed to make your small catch of way. The great originality which lies in the software, compared to other Beat' EM all of the market, is the possibility of considering the adventure in several ways different.

First of all, you can play it to you Rambo and to make sausage of zombies to all goes. With this intention, it is not an arsenal but a true arms manufacture which is proposed to you. It should be known that the play-ground will be strewn with approximately 250 items usable. These items has the characteristic to be dégradables, i.e. a repeated use will be able to deteriorate them, even to destroy them. Among those, the majority will consist of an accumulation of various and varied objects of which the common goal will be the butchery in due form of zombies. In this category, one will find for example: Beat baseball, Pelle, Sécateur, Uzi, Shotgun, Télévision, Cactus, skateboard, Cash register, Pot of painting, Ballon, Pancarte, Pot of flowers, gas Bonbonne, Parasol, Seau, Tête of Lego, Banc, M4, Hache, Couteau, Fusil sniper, Hockey stick, Epée, Club of golf, Balai, Haltère, Katana, Baril of gasoline, Casserole, Chaise, Barre iron, Sabre laser, Assiette, Peluche, Aliments of the store, blower, Tondeuse, reaper... OUF! Attention however, the inventory will make it possible to carry only 6 at the same time items... Between the laser sabre and the parasol, my heart balances. All these toys will however not be your only weapons against the démoniaques armies which will be drawn up in front of you, Franck having indeed the possibility of fighting with naked hands. This technique will be governed according to a system of evolution being connected so that one can find in RPG. Here, the gained points of prestige throughout play will allow you upgrader your techniques of combat. Of paparazzi with Bruce Lee, there is only one step... a step which one can cross only while gaining of the points of prestige.

But how to gain points of prestige? You will say to me. It is very simple, by achieving specific actions in connection with the four possibilities of gameplay offered by the play. We already spoke about the possibility of lending itself to the massacre zombies, direct us maintaining towards the second.

In addition to the fact of gaining points of prestige by dézombifiant the zone, it is also possible for you to gain some by exerting your talents of paparazzi. Indeed, profession obliges, Jack West has a camera. Well far from the simple gadget, this one will enable you to exert your talents of photographer by taking the most spectacular possible stereotypes... Those being rewarded by more or less for points for prestige. Like spectacular stereotypes, one could for example imagine a superb explosion, or even civil being made devour by tens of zombies... Because yes, the shopping centre in which you will evolve/move also has its batch of civil innocent. Or all at least not yet zombifiés human beings. Here are which brings us towards the third possibility of gameplay.

The paparazzi is not famous for its states of heart, only account the perfect stereotype. However, it is offered to you to change this established fact by carrying out your quota of heroic rescues. The play will count a hundred civil with which it will be possible for you to interact. From, free with you choosing your way there... Will you feel the heart of a hero while coming to assistance with these individuals, or will throw them you in grazing grounds with the zombies in order to be able to draw some from percussion photographs? To also note that all the civil ones will not be the poor wounded birds awaiting your assistance, some will be révèleront at the very least aggressive towards you like this merchant grassouillet armed with his Shotgun, others by-against you will come to assistance, combatant the hordes of zombies with see sides... But in the last analysis, that they are frightened, aggressive or friendly, your treatment with respect to them will depend on your goodwill. Treason, mutual aid or confrontation, the choice belong to you!

Lastly, fourth alternative, it will be also possible for you to carry out a survey deepened into the mystery surrounding the zombies, and mainly their origin. Of paparazzi with Bruce Lee while passing through international reporter and Thérèsa mother, here are what proposes Dead Rising! The gameplay thus appears relatively varied, and is allowed in more of us offering a total choice in our advance. To finish the play, it will be by no means essential to carry out all the intended aims, one will be able for example to be found in front of the screen of end without having one second paid attention to the mystery surrounding the origin of the zombies. The completely acknowledged goal is here to take the largest possible foot by approaching the play according to the angle which you will consider jouissif.

If one must survive three days (not of real time here, but the system remains rather vague, the developers not having still announced anything on this subject) in this shopping centre, that implies obviously three nights. This detail has its importance bus here, the management of the day and the night further goes than a simple graphic detail, the behavior of deaths alive will be modified according to the hour of the day. If the day they will be révèleront rather amorphous, simple cattle waiting to be distinct into two, it is vis-a-vis with a true fatal army until one will have to rub of night. As much to say that in these cases, the use of very many the items placed at our disposal will be révèlera more than essential. Among those, I already made mention of those being used for the attack, but it will also be necessary to maintain its character in form. With this intention, various food making it possible to reassemble the bar of life will be disseminated a little everywhere on the chart. Attention however, well far from the usual cases of care in this kind of play, it is here with your talents of Master cock that the play will appeal. Indeed, the ground will be strewn with food in various states of conservation. If a frozen pizza pie appears mangeable rather little, it will be necessary for you to find a furnace in order to make it cook. Attention also at the expiry dates, the ingurgitation of out-of-date food will give crowned evils of belly to your character, which will prevent it from fighting with best its form.

To note before coming from there to the conclusion what will probably constitute one of the largest defects of the play... Its absence of multi-players modes! Franck West is alone with being able to conclude his mission, and it will remain it! A at the very least regrettable absence, especially in this kind of play... But let us not close however our door to him, there remains still several months of development, and our friends from Capcom could still surprise us!

Then, did I make a success of my mission of interesting you a little bit more in this play? If such is not the case, a small precision before leaving you: if the play graphically seems relatively correct, the power of the console will be particularly used to manage all the characters with the screen. It is indeed not less than one thousand of zombies which could be posted simultaneously, and this without the least deceleration, here which promises anthological confrontations, which announce jouissifs at the very least.

http://babelfish.altavista.com/babelfish/trurl_pag...

Slabs

Slabs
Since 1198 Days

2006-04-10 11:21:48

aaaaaaaaaaaaaagh babelfish

PlumbDrumb

Still drinking PlumbDrumb - Still drinking
Since 1162 Days

2006-04-10 15:29:57

lol.
Sure does make for some funny phrases though :D

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