• Sacred Fire

  • PC
  • Published by Poetic Studio
  • Developed by Poetic Studio
  • French release: 2nd quarter 2018
  • US release: 2nd quarter 2018
TRAILER | PC, PS4, Xbox One Thursday, March 16, 2017 | 7:49 PM
Psychological RPG Sacred Fire Kickstarted

Indie developer Poetic Studio has launched a Kickstarter campaign for Sacred Fire, a turn-based psychological RPG for PC, PS4 and Xbox One (crowdfunding page only mentions PC though) with a Spring 2018 release date. It features unique visuals, cinematic turn-based combat and story progression based on politics among other things. Players led a band in Caledonia against the invading Roman Empire. Learn more at the Kickstarter page, inside with the press release plus a 10 minute-long commented gameplay video.


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  • KORNdog
    KORNdog Luring those dynamic hordes to ripper camps sounds fun because they worship them. They won't fight them they'll simply be eaten willingly. Lol (8 Hours ago)
  • KORNdog
    KORNdog I told you how it worked when game informer did their deep dive coverage. (8 Hours ago)
  • KORNdog
    KORNdog They've put in challenge hordes that are super tough to beat that are pre-determined in size and strength. You'd be stupid to fight those without a ton of resources. (8 Hours ago)
  • KORNdog
    KORNdog @droezelke: that's the challenge hordes. The end game ones. There is an overworked horde that moves and sleeps, and eats based on how you've affects the rest of the world. (8 Hours ago)
  • droezelke
    droezelke @GriftGFX: Bioshock 1 is an absolute classic. Bioshock 2 wasn't Ken Levine. Infinite was just good. (9 Hours ago)
  • MikeManiac61
    MikeManiac61 @GriftGFX: Oh yeah, it definitely had something going on for it. The ending to me was just...ugh. The 1st managed to keep me attention throughout, I just wanted to be done with Infinite halfway. (11 Hours ago)
  • GriftGFX
    GriftGFX Amazing characters, and great dialog, but the plot has serious issues and I felt like the way it expanded the universe and connected to the other game was convoluted. (12 Hours ago)
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