DeadCore
  • DeadCore

  • PC
  • Published by Bandai Namco Entertainment
  • Developed by 5 Bits Games
  • French release: Available
  • US release: Available
VIDEO | PC, PS4, Xbox One Monday, October 9, 2017 | 11:57 AM
Our PS4 videos of Deadcore

We had already captured PC videos of DeadCore a long time ago, the game is now available on console and we can show you two videos of the PS4 version.

VIDEO | PC Monday, October 27, 2014 | 11:57 PM
Our videos of DeadCore

DeadCore has been available for a few days on Steam, it's a fast platformer-FPS that will put your dexterity to the test. The goal is to climb a huge tower protected by various security mechanisms, in order to learn more about this mysterious world.

TRAILER | PC Friday, October 17, 2014 | 2:04 PM
DeadCore Launch trailer

The french developers of 5 Bits Games just sent us a 1080p and 60 fps version of the launch trailer of their game DeadCore, released today on Steam. Quite a nice artistic style, and the gameplay looks interesting too. We'll review it in the next few days.


What's up?
  • Melmoth
    Melmoth EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (3 Hours ago)
  • GriftGFX
    GriftGFX And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (3 Hours ago)
  • GriftGFX
    GriftGFX @Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (3 Hours ago)
  • Melmoth
    Melmoth @GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (6 Hours ago)
  • GriftGFX
    GriftGFX And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (6 Hours ago)
  • GriftGFX
    GriftGFX I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (6 Hours ago)
  • GriftGFX
    GriftGFX @MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (6 Hours ago)
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