• Ghostbusters: Sanctum of Slime

  • PC, Xbox 360, Playstation 3
  • Published by Atari
  • Developed by Wanako Games
  • French release: Available
  • US release: Available
TRAILER | X360, PS3, PC Wednesday, March 9, 2011 | 2:31 PM
Ghostbusters SoS : Multiplayer Trailer

Two weeks before the release of Ghostbusters: Sanctum of Slime on download platforms, Atari publishes a multiplayer trailer of it. Unfortunately it's a low resolution video.


IMAGES | X360, PS3, PC Wednesday, January 12, 2011 | 4:55 PM
Ghostbusters Sanctum of Slime images

Atari reveals a new batch of images of Ghostbusters: Sanctum of Slime, a downloadable game that will be available this year for PS3, Xbox 360 and PC. With a four player mode online and offline, let's hope the game will not disappoint the fans.


TRAILER | X360, PS3, PC Wednesday, December 8, 2010 | 1:00 PM
Ghostbusters: SoS announced

After the warm welcome of Lara and the Guardian of Light, it is hard not to see a resemblance with Atari's new Ghostbusters: Sanctum of Slime. Planned for release next Spring on Xbox Live Arcade, Playstation Network and PC, this new title uses the same kind of camera angle, and also features up to four players co-op (online and offline). A few more months to wait before you can finally not cross the streams with your friends.


What's up?
  • MrWhite
    MrWhite Not sure if they've improved much these days. (38 minutes ago)
  • MrWhite
    MrWhite A lot of Japanese made games were guilty of that whenever voice acting become possible. I mean, aye, it was always cheese, but you tolerated it more back then (39 minutes ago)
  • GriftGFX
    GriftGFX The voice acting was always regarded as pure cheese. (40 minutes ago)
  • MrWhite
    MrWhite Yeah, and the voice acting, something which back then, was great. Today it's just pure cheese. Sound design is often neglected to be mentioned over visuals when talking about progress in games. (41 minutes ago)
  • GriftGFX
    GriftGFX This is what Shenmue combat looks like. It's not heavily based on QTE despite the game making QTE a buzzword: [url] (42 minutes ago)
  • MrWhite
    MrWhite Yeah a lot of it was very clunky. It did often boil down to QTE's to resolve "disputes" and chases, if I recall correctly. Mad how a lot of games to this day still do that. (42 minutes ago)
  • GriftGFX
    GriftGFX Still one of the better parts of the game. And it's not a bad game, but it's definitely a "good for its time" game.. which means.. maybe not actually good :D (43 minutes ago)
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