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The Last Remnant The Last Remnant

Square-Enix / Square-Enix

Type: Action-RPG

Release date: 2009

 
Latest news
The first 10 minutes: The Last Remnant

The first 10 minutes: The Last Remnant

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2008-11-21 08:45:45 by BlimBlim

The Last Remnant has been released today in all countries, a first for a Square-Enix RPG. Like many others I didn't expect much from this game, so it's a surprise for me to have enjoyed the first hour so much. And even technically, especially for a UE3 game from a Japanese developer, the game isn't too bad with so far a quite good framerate during the exploration parts. It sure slows down during fights, but since it's not realtime it's not such an issue. More videos tonight and tomorrow!
Update 3: Part 4 in now available. I'm done for the moment, but maybe some more videos showing more of the game will follow over the week-end.

 
Vidéos
Since Format Size
The first 10 minutes: Part 4
20 Hours 1280x720 236 MB
The First 10 minutes: Part 3
1 Day 640x360 63 MB
The First 10 minutes: Part 3
1 Day 1280x720 173 MB
The First 10 minutes: Part 3
1 Day 1280x720 190 MB
The first 10 minutes: Part 2
1 Day 640x360 68 MB
The first 10 minutes: Part 2
1 Day 1280x720 191 MB
The first 10 minutes: Part 1
1 Day 640x360 103 MB
The first 10 minutes: Part 1
1 Day 1280x720 286 MB
The first 10 minutes: Part 2
1 Day 1280x720 210 MB
The first 10 minutes: Part 1
1 Day 1280x720 300 MB
MGS08: Gameplay #1 (no sound)
3 Weeks 640x360 84 MB
MGS08: Gameplay #1 (no sound)
3 Weeks 960x540 211 MB
MGS08: Gameplay #1 (no sound)
3 Weeks 960x540 221 MB
TGS08: Tutorial trailer
5 Weeks 640x360 101 MB
TGS08: Tutorial trailer
5 Weeks 640x360 99 MB
TGS08: Tutorial trailer
5 Weeks 640x360 94 MB
TGS08 trailer
6 Weeks 640x360 63 MB
TGS08 trailer
6 Weeks 1280x720 180 MB
TGS08 trailer
6 Weeks 1280x720 177 MB
E3: Trailer
> 3 Months 640x360 12 MB
E3: Trailer
> 3 Months 960x540 19 MB
E3: Trailer
> 3 Months 960x540 17 MB
Japanese trailer
> 3 Months 640x360 52 MB
Japanese trailer
> 3 Months 1280x720 140 MB
Japanese trailer
> 3 Months 1280x720 149 MB
June trailer
> 3 Months 640x360 48 MB
June trailer
> 3 Months 640x360 46 MB
TGS07: Trailer
> 3 Months 640x360 33 MB
TGS07: Trailer
> 3 Months 1280x720 94 MB
TGS07: Trailer
> 3 Months 1280x720 112 MB
E3: Trailer
> 3 Months 1280x720 56 MB
E3: Trailer
> 3 Months 1280x720 51 MB
E3: Trailer
> 3 Months 1280x720 51 MB
 
Gallery
Since Number of images
18 images
4 Weeks 18
21 images
5 Weeks 21
6 images
7 Weeks 6
Characters
8 Weeks 8
41 images
8 Weeks 41
Images and artworks
8 Weeks 7
29 images
8 Weeks 29
Official site images
> 3 Months 16
E3: Images
> 3 Months 8
Images and artworks
> 3 Months 11
12 images
> 3 Months 12
Trailer captures
> 3 Months 37
TGS07 image
> 3 Months 1
TGS07: Images
> 3 Months 2
18 images
> 3 Months 18
The Last Remnant's art and screens
> 3 Months 4
 
News
Since
The first 10 minutes: The Last Remnant
21 Hours
MGS08: The Last Remnant gameplay
3 Weeks
Images of The Last Remnant
4 Weeks
Images of The Last Remnant
5 Weeks
TGS08: The Last Remnant video
5 Weeks
TGS08: The Last Remnant trailer
6 Weeks
Images of The Last Remnant
7 Weeks
Images and artworks of The Last Remnant
8 Weeks
The Last Remnant images
> 3 Months
E3: The Last Remnant images
> 3 Months
E308: The Last Remnant trailer
> 3 Months
12 The Last Remnant images
> 3 Months
The Last Remnant trailer
> 3 Months
TGS07: The Last Remnant trailer
> 3 Months
TGS07: The Last Remnant images
> 3 Months
E3: The Last Remnant trailer
> 3 Months
Screens of The Last Remnant
> 3 Months
The Last Remnant gets officially announced
> 3 Months
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Author Message
kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1143 Days

2007-05-19 01:06:05 In reply to Jollipop (2007-05-19 01:01:18)

Posted by Jollipop
QTE is like Shenmue or TRL, KH2 was press a button to watch a sequence of long animations which you had no control over.
not really, they're all the same(concept wise). Shenmue just happend to go a bit more in depth.

Anyway, you know it's going to be more like KH2 QTE..given this is SE and all :P

---
ready for Bear season?

Jollipop

Jollipop
Since 1051 Days

2007-05-19 01:09:32

Yea probably, but FF10 had a good QTE thing where you had to press buttons in sequence to get the full limit attack.

If it's something like that i can live with it, because that requires you to have more skill in timing buttons presses.

---
Marumaro for the WIN !!

SimonM7

SimonM7
Since 1191 Days

2007-05-19 01:10:23 In reply to Jollipop (2007-05-19 01:09:32)

Did limit breaks work sort of like mist/quickenings in FF12?

---
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

Jollipop

Jollipop
Since 1051 Days

2007-05-19 01:44:34

Sort of, depends which character's overdrive limit you used.

You would have to stop a pointer in the correct spot on a bar, only had a few seconds to do it.

or

A set of up down left right QTE button presses (space chanel 5) kind of thing.

Can't remember all of them, but it added a bit of variation to the battle from time to time.

From what i remember each character had several different Overdrive limits also.

---
Marumaro for the WIN !!

SilverHawk

Since 786 Days

2007-05-19 14:37:20

Developers should go back to the drawing board and find a way for players to pull off these moves in realtime, and stop relying so much on QTEs.

Jollipop

Jollipop
Since 1051 Days

2007-05-19 15:38:44

That's assuming everyone wants real time JRPG's and i think you will find the majority don't.

Or at least the Majority of exsisting fans.

---
Marumaro for the WIN !!

SimonM7

SimonM7
Since 1191 Days

2007-05-19 15:42:51 In reply to SilverHawk (2007-05-19 14:37:20)

I also have to pose the question: how is QTE not realtime?

Sure, more happens when you press a button than what's usually assigned to that button, but when does stuff stop being context sensitive and start being un-realtime?

Also, what good would it do if games like God of War had special buttons for.. I dunno.. Throwing your blade chain thingy into the eyes of bosses and stuff and that button only works for that particular moment on that particular boss?

I think QTE when used lightly with good measure only enhances gameplay in a really natural way. It's a step away from "micro management" of your moves and into something vastly more surprising and thus suspenseful.

---
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

SilverHawk

Since 786 Days

2007-05-19 16:56:59 In reply to Jollipop (2007-05-19 15:38:44)

Posted by Jollipop
That's assuming everyone wants real time JRPG's and i think you will find the majority don't.

Or at least the Majority of exsisting fans.
Sorry I should have explained it better, I wasn't necessarily talking about RPGs. I personally like every type of RPG, whether it is turnbased, realtime or a mixture of both, so that part doesn't really matter to me.

What I was referring to is developers in general over reliance on QTEs. QTEs were one of the first evolution in cinematic gaming, and it was great in Shenmue and God of War. It is now time for developers to take the next step and allow players take direct control of those cinematic moments or better yet, allow players to create them at will.

How will they achieve this, is anybody's guess, but I hope it does happen in this console generation.

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