X360
PS3
The Last Remnant The Last Remnant
Square-Enix / Square-Enix
Type: Action-RPG
Release date: 2009

2008-11-21 08:45:45 by BlimBlim
The Last Remnant has been released today in all countries, a first for a Square-Enix RPG. Like many others I didn't expect much from this game, so it's a surprise for me to have enjoyed the first hour so much. And even technically, especially for a UE3 game from a Japanese developer, the game isn't too bad with so far a quite good framerate during the exploration parts. It sure slows down during fights, but since it's not realtime it's not such an issue. More videos tonight and tomorrow!
Update 3: Part 4 in now available. I'm done for the moment, but maybe some more videos showing more of the game will follow over the week-end.
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| The first 10 minutes: Part 4 |
19 Hours |
1280x720 |
236 MB |
| The First 10 minutes: Part 3 |
1 Day |
640x360 |
63 MB |
| The First 10 minutes: Part 3 |
1 Day |
1280x720 |
173 MB |
| The First 10 minutes: Part 3 |
1 Day |
1280x720 |
190 MB |
| The first 10 minutes: Part 2 |
1 Day |
640x360 |
68 MB |
| The first 10 minutes: Part 2 |
1 Day |
1280x720 |
191 MB |
| The first 10 minutes: Part 1 |
1 Day |
640x360 |
103 MB |
| The first 10 minutes: Part 1 |
1 Day |
1280x720 |
286 MB |
| The first 10 minutes: Part 2 |
1 Day |
1280x720 |
210 MB |
| The first 10 minutes: Part 1 |
1 Day |
1280x720 |
300 MB |
| MGS08: Gameplay #1 (no sound) |
3 Weeks |
640x360 |
84 MB |
| MGS08: Gameplay #1 (no sound) |
3 Weeks |
960x540 |
211 MB |
| MGS08: Gameplay #1 (no sound) |
3 Weeks |
960x540 |
221 MB |
| TGS08: Tutorial trailer |
5 Weeks |
640x360 |
101 MB |
| TGS08: Tutorial trailer |
5 Weeks |
640x360 |
99 MB |
| TGS08: Tutorial trailer |
5 Weeks |
640x360 |
94 MB |
| TGS08 trailer |
6 Weeks |
640x360 |
63 MB |
| TGS08 trailer |
6 Weeks |
1280x720 |
180 MB |
| TGS08 trailer |
6 Weeks |
1280x720 |
177 MB |
| E3: Trailer |
> 3 Months |
640x360 |
12 MB |
| E3: Trailer |
> 3 Months |
960x540 |
19 MB |
| E3: Trailer |
> 3 Months |
960x540 |
17 MB |
| Japanese trailer |
> 3 Months |
640x360 |
52 MB |
| Japanese trailer |
> 3 Months |
1280x720 |
140 MB |
| Japanese trailer |
> 3 Months |
1280x720 |
149 MB |
| June trailer |
> 3 Months |
640x360 |
48 MB |
| June trailer |
> 3 Months |
640x360 |
46 MB |
| TGS07: Trailer |
> 3 Months |
640x360 |
33 MB |
| TGS07: Trailer |
> 3 Months |
1280x720 |
94 MB |
| TGS07: Trailer |
> 3 Months |
1280x720 |
112 MB |
| E3: Trailer |
> 3 Months |
1280x720 |
56 MB |
| E3: Trailer |
> 3 Months |
1280x720 |
51 MB |
| E3: Trailer |
> 3 Months |
1280x720 |
51 MB |
| 18 images |
4 Weeks |
18 |
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| 21 images |
5 Weeks |
21 |
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| 6 images |
7 Weeks |
6 |
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| Characters |
8 Weeks |
8 |
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| 41 images |
8 Weeks |
41 |
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| Images and artworks |
8 Weeks |
7 |
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| 29 images |
8 Weeks |
29 |
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| Official site images |
> 3 Months |
16 |
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| E3: Images |
> 3 Months |
8 |
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| Images and artworks |
> 3 Months |
11 |
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| 12 images |
> 3 Months |
12 |
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| Trailer captures |
> 3 Months |
37 |
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| TGS07 image |
> 3 Months |
1 |
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| TGS07: Images |
> 3 Months |
2 |
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| 18 images |
> 3 Months |
18 |
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| The Last Remnant's art and screens |
> 3 Months |
4 |
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| The first 10 minutes: The Last Remnant |
19 Hours |
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| MGS08: The Last Remnant gameplay |
3 Weeks |
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| Images of The Last Remnant |
4 Weeks |
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| Images of The Last Remnant |
5 Weeks |
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| TGS08: The Last Remnant video |
5 Weeks |
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| TGS08: The Last Remnant trailer |
6 Weeks |
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| Images of The Last Remnant |
7 Weeks |
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| Images and artworks of The Last Remnant |
8 Weeks |
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| The Last Remnant images |
> 3 Months |
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| E3: The Last Remnant images |
> 3 Months |
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| E308: The Last Remnant trailer |
> 3 Months |
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| 12 The Last Remnant images |
> 3 Months |
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| The Last Remnant trailer |
> 3 Months |
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| TGS07: The Last Remnant trailer |
> 3 Months |
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| TGS07: The Last Remnant images |
> 3 Months |
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| E3: The Last Remnant trailer |
> 3 Months |
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| Screens of The Last Remnant |
> 3 Months |
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| The Last Remnant gets officially announced |
> 3 Months |
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Missed the
hay
Since 1034 Days
2007-05-18 16:26:14
I have yet to know if it is turn based or not.
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[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [Ninja Gaiden 2] - [Dark Sector]
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*A New Form of Change*
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Since 906 Days
2007-05-18 17:40:20
It's turn based.
Missed the
hay
Since 1034 Days
2007-05-18 17:54:46 In reply to AngryBoy (2007-05-18 17:40:20)
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[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [Ninja Gaiden 2] - [Dark Sector]
----------------------------------
*A New Form of Change*
----------------------------------
Since 1098 Days
2007-05-18 18:00:28 In reply to AngryBoy (2007-05-18 17:40:20)
Anyway Some new Screens for you to enjoy people!
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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery
Since 1028 Days
2007-05-18 18:10:19
need to see in motion as just looks ok to me..
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Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Since 815 Days
2007-05-18 21:32:25
Want to see some media, any word on target release date for this?
Since 1051 Days
2007-05-18 21:40:54
I think it has similar battle to FF12, you can run around in real time but fight in turn based.
The town and NPC's look very similar to FF12 also.
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Marumaro for the WIN !!
Since 1191 Days
2007-05-18 22:06:48 In reply to Jollipop (2007-05-18 21:40:54)
I think it would work great if you have like a core group of people and then the soldiers of the "morale bar" at the top are handled like guests were in FF12. Then, depending on your ability to effectively surround and defeat enemies, that rallies your troops.
Maybe this is the answer to the question I posed yesterday. :)
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Since 906 Days
2007-05-18 23:57:49
Did any of you guys actually read the GI article? It's pretty clear how the battle system if gonna be.
Since 1191 Days
2007-05-19 00:04:50 In reply to AngryBoy (2007-05-18 23:57:49)
I haven't, I've just read what's been reported from that article. Eurogamer said that the camera angles are very floaty and cinematic though, so I didn't expect it to be realtime. With people here seemingly certain that it is I just went along with that.
Any links or care to explain briefly how it works?
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Since 1051 Days
2007-05-19 00:13:54
Yes it said being about to attack enemies in the distance on a bridge for example.(how that works is anybodies guess) definately sounds turn based to me.
And angryboy how about explaining it for those of us who didn't read the GI article.
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Marumaro for the WIN !!
Junior Detective
Since 1143 Days
2007-05-19 00:18:06
well as far as I thought, it would be turn based with some QTE's, like Kingdom Hearts 2 for instance. Then again I haven't really looked too much into the game, so maybe I'm mistaken.
actually disregard that, that was pretty much known by everyone :P
anyway, http://www.square-enix.co.jp/remnant/
teaser site is up. Nothing special though
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ready for Bear season?
Since 906 Days
2007-05-19 00:34:14
Guys, all of the information is in the first post of the Last Remnant thread we had when the game was first announced.
Here is the bit about the battle system.
"Rush plays the role of one soldier among dozens as players group him and his companions into different Unions - small groups of five that can be ordered to perform actions on the battlefield. Though they are unified, the characters in Unions don't sacrifice their individual strengths. Different characters have special attacks and unique abilities, though these may vary depending on the current situation on the battlefield. "The commands can differ depending on the combination of Union members, the target of the battle, and morale. Players must make decisions based on these factors," says Takai.
The morale Takai refers to is another pivotal factor on the battlefield. Represented by a meter on the top of the screen, it fluctuates throughout the battle, resulting in different consequences. "If morale is low, characters will not be able to exert their powers. Players must aim to continuously improve their battle-styel and commands, or they may end up with a very difficult battle," Takai cautions. We saw an example of these shifting tides as two armies met in the middle of a field. Outnumbered, one side was immediately at a morale disadvantage. That changed as soon as a magic user summoned a monstrous flying beast, which sent the opposing army's morale into the gutter. Then Rush came in to save the day by calling forth a lumbering golem onto the field, which once again tipped the scales in his favor. It is easy to imagine that this seemingly simple match of tug of war will become the key to victory, especially considering that up to 70 units will be engaged in combat at once.
The conflicts in TLR aren't limited exclusively to such a grand scope. However, with the potential for massive clashes, there is certainly an effort to avoid throwaway fights and make each encounter matter. "Our main objective was to create a gaming experience in which the players can fully enjoy the battles as opposed to thinking of them as a grind fest," asserts Takai. "The story is definitely scripted to keep players on the edge of their seats, and we have prepared an abundance of short quests. However the main draw of this game will definitely be the battles."
From the article, one can assume that the battle system is a very cinematic form of turn-based combat. Sounds amazing so far.
Since 1191 Days
2007-05-19 00:38:49 In reply to AngryBoy (2007-05-19 00:34:14)
Er... I have no idea how you figure that seals the deal on turn based. For all we know it could still employ a system similar to that of FF12.
Of course it's definitely turn based in the sense that it isn't Dynasty Warriors, but I definitely think it leaves the door open for a more active system than what Lost Odyssey is going for for instance.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Since 1098 Days
2007-05-19 00:40:40
interesting, sounds like a merging of RTS with Turn Based RPJ and Hack & slash A la Dynasty warriors. Very promising indeed :) 3 of my favourite genres merged together, Im in heaven!
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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery
Since 906 Days
2007-05-19 00:42:36
Well, I forgot to include this part.
" - Battle System will not be passive and will include QTEs in certain instances. Fights still take place in a turn based frame work."
Since 906 Days
2007-05-19 00:44:04
I think that it'll be turn based, but the characters will have animation sequences while you enter the commands. They'll probably move around and such, not just stand there like statues.
Since 1098 Days
2007-05-19 00:44:28 In reply to AngryBoy (2007-05-19 00:42:36)
" - Battle System will not be passive and will include QTEs in certain instances. Fights still take place in a turn based frame work."
---
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery
Junior Detective
Since 1143 Days
2007-05-19 00:48:29 In reply to AngryBoy (2007-05-19 00:44:04)
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ready for Bear season?
Since 1191 Days
2007-05-19 00:50:00
I have no idea how they'll make a large scale battle NOT feel completely static if it's a traditional turn based endeavour. I just can't picture it being very cinematic unless everything is very, very dynamic.
70 enemies waiting their turn? I just don't see it. I'd love to see it though, very much looking forward to a full unveiling.
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http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Since 1098 Days
2007-05-19 00:51:13
Ah No, seriously enough with the button pressese sequences ... they are being overused so much that they lost their charm .... Cant they come up with something different .
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Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery
Since 1051 Days
2007-05-19 00:54:44
I don't mind button pressing if its something like in FF10 with the limit breaks.
And i would rather they didn't have long animations, or at least have a button so you can skip it.
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Marumaro for the WIN !!
Since 906 Days
2007-05-19 00:56:55
The whole article is transcribed on the Last Remnant thread on the second page of the forum.
Junior Detective
Since 1143 Days
2007-05-19 00:57:02 In reply to Jollipop (2007-05-19 00:54:44)
And i would rather they didn't have long animations, or at least have a button so you can skip it.
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ready for Bear season?
Since 1051 Days
2007-05-19 01:01:18
QTE is like Shenmue or TRL, KH2 was press a button to watch a sequence of long animations which you had no control over.
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Marumaro for the WIN !!