face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 14 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 17 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 17 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 18 Heures)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 1 Jour)
face2papalocust Ca devient lourd cette histoire et alors Microsoft qui est prêt de ces tunes pour quelque chose de si important ça fout les nerfs! (il y a 1 Jour)
CraCra @Driftwood: LOL (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7576 Jours
Inscrit depuis 6980 JoursI notice you can't challenge what I said in any shape or form, so now you're running because you were exposed. Thank you for proving me right. Gloss over everything proving you wrong.
You have full analog control at all times if you want it, and you aren't forced into cover. You can press a button to enter into cover on your own. The cover transition animations are simply to kill 2 birds with one stone (movement to new position and cover) and to make cover to cover play more intuitive. But you don't have to use it. You aren't forced to use it.
I don't want to accuse you of not playing the game, but the only way you couldn't know this is if you didn't play the game and were just complaining just to complain.
The act of getting in and out of cover is fine (the trigger system) it was fine in rainbow six vegas where it had its debut, and it is fine in conviction. My issue is the "move from cover to cover" automated button press mechanic. It's skill-less. Compare moving from cover to cover in say, gears and splinter cell. Gears you press A to get into cover, press A to jump over cover, move the analogue stick forward to move, hold A if you want to sprint, then press A to latch onto your second, destination peice of cover. Compare that to conviction. You hold the trigger to get into cover, and then press a button to move from where you are to where you want to be. No analog control, no jumping over cover. Its automatic. Over simplified tosh.
Yes, you can just not go into cover at all and crouch walk, but that isn't what we're discussing, we're discussing the cover system. Which is automated shite.
But ultimately, it's a moot issue. The issue is that the game shouldn't even have a cover system. Light and dark should be its cover system, not a world comprised of waist high walls. But please. Spin some more.
Inscrit depuis 7468 JoursAnd, Korn, this is pretty embarrassing. You sound like you honestly haven't played this game at all, and you seem to be proving it with each post.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6980 JoursAnd yes, you CAN do those things, but that is NOT the way in which the developers intended for you to move from cover to cover and you fucking well know it. It's like saying you don't have to use the instinct mode in hitman absolution, despite the game being designed around it. If the devs didn't want you to use the automated cover transition mechanic, they wouldn't have put it in there and put so much effort into making it look so "pretty" (but lacking any sort of skill or timing)
Inscrit depuis 7468 JoursAnd yes, you CAN do those things, but that is NOT the way in which the developers intended for you to move from cover to cover and you fucking well know it. It's like saying you don't have to use the instinct mode in hitman absolution, despite the game being designed around it. If the devs didn't want you to use the automated cover transition mechanic, they wouldn't have put it in there and put so much effort into making it look so "pretty" (but lacking any sort of skill or timing)
That's the best you have? Also, I'll admit that it's amusing being accused of spinning or bias from one of the most bias Sony loyalists on this forum. You literally don't like specific games based on the platforms they exist on, particularly if they are xbox exclusives. Deny it all you want, but I'm not the first to call you out on this. Yea, I'm known for being pretty stubbornly loyal to specific games, or just plain disagreeable on any number of things, but I don't invent reasons to hate on other franchises consistently because they aren't on my chosen console. You have no way of disputing the things that I have said, so the best fucking argument you have is that "Well, it's what the developers INTENDED for you to do." That's it!?
Quit now, you may be trying to give off the impression that you're winning this argument, but the more you go, the more you get exposed for literally making shit up about a game you seemingly have not played at all, or simply not played enough to know what you're talking about. For the last 3 or so exchanges, you have suggested things to not be possible in Conviction, and I have countered by proving you wrong with the facts. Am I wrong about what I say can be done in conviction? This isn't about personal preference. This is about the simple fact of what you can do from what can't do in Splinter Cell Conviction. You have said boldly that things could not be done. You were proven wrong, so now you're spinning with what the developers intended for you to do. What a joke.
And you acknowledge only that you CAN do those things AFTER you were proven wrong when you confidently said that I couldn't do those things. I might end the argument now, because I can't have you agreeing with me too much :P
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 5764 Jours17 min offscreen stealth gameplay. I'm liking the look of this. Their cover system is probably the best in the business right now. Very well executed.
Inscrit depuis 7468 JoursHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7576 JoursSome people are more willing to ignore it, I think.
Inscrit depuis 6980 JoursI'm done, if it makes you feel better to consider this a "win" for you, then be my guest, i can't be arsed with you anymore.
Inscrit depuis 7468 JoursSome people are more willing to ignore it, I think.
Hold left trigger to enter cover, move left and right with analog stick to possibly survey more of your environment, take a look around etc. Then, depending on how low the cover is, or the situation, you can jump over it if you wish by pushing the analog stick forward, and then I believe pressing the action button. Or instead of jumping over cover, you now decide you want to move, you can leave cover while staying crouched and then crouch walk over to a new piece of cover, and then hold trigger again to take cover. He was actually arguing that you couldn't play this way, and I simply pointed out that he wasn't correct.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6980 JoursLook at this way. There is nothing forcing you to use the cover system in gears of war. You could just stand behind cover and peak out, but we all know that is not the way the developers intended it to be done. You're trying to explain away simplification, accessibility, hand-holding...You are more accepting of those things and dumbing down of franchises. Good for you. But that's just bad design as far as i'm concerned. And it's clearly still present in blacklist. It's like if they changed the split jump from a skill based, timing based player controlled action, to a automated, context sensitive action. I wouldn't want that either. That's essentially what they've done in regards to cover.
Accessibility is killing a ton of game franchises. And splinter cell was just an early victim of it. It's one thing to accept that dumbing down. It's another to pretend it isn't even there. You are doing the latter, and not only that, your acting like it's GAINED depth in the process. As i keep saying. King spinner.
Inscrit depuis 7468 JoursI'm not telling you to suddenly agree with me and love Splinter Cell Conviction, but when someone points out that I'm mistaken about the way something works in a game, I simply accept that I was wrong and move on. If I have a personal opinion, almost nobody gets me to change that opinion, but we aren't arguing opinion here, we were arguing about what is possible from what isn't possible.
http://i941.photobucket.com/albums/ad259/dunderdaw...
I'm not spinning the cover transition animations as somehow bad. I love them. Whether I like them and you hate them wasn't the discussion. Whether it was or was not the developers intention for people to use it wasn't what I was disagreeing with you about. I was disagreeing with your factually inaccurate statements regarding what's possible with Conviction's gameplay mechanics. You don't have to say you were wrong. Your posts already prove that. And with this, I'm truly done with THIS discussion. If I comment again at all, it will be about Blacklist.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 5764 Jours
Inscrit depuis 7468 JoursI look at Convictions additions and the ones being expanded on in this game as options for the player. You can pull that new in motion mark and execute thing if you want to, but they've proven that you don't have to. You can mark and execute up to 4 people if you wish with a p228, or you don't need to mark and execute anybody, and instead just sneak past them. Or you can execute just one guy to see how the other guys react, to really take advantage of the changes to the gameplay. I like that I'm able to approach the different levels in different and expanded ways. Stealth after detection is a thing that actually exists in full force now in splinter cell, whereas sometimes if you were detected in past games you were screwed. And that's surely true in parts of even Conviction, too, but that last known position mechanic, once you really learn how to take advantage of it, it's awesome seeing how the game plays out as the AI really believes you are somewhere in the vicinity of where they last saw you. It's mostly in these circumstances that the cool transition cover animations come in handy. They allow you to quickly and in the most efficient way possible alter your last known position and create all sorts of dynamic gameplay situations. Not everybody is a fan and I understand that, but I really enjoy the changes.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 7576 Jours
Inscrit depuis 7468 Jours**Spoiler Alert**
I like the amount of risks that they took with the game. That Iraq level, as hard as that shit was at first, took some balls. Still my least favorite level, but I like that they had the guts to change the game mechanics like that. However, beyond that, I loved how they weren't afraid to do some other pretty crazy things as well. There's a part in the game when, I believe, Sam sneaks into Third Echelon and he finally gets to the primary place he's trying to get to, some office, and he ends up finding out something (I forget all the specifics) involving a friend I believe he was forced to kill as well as some information regarding his daughter, and the knowledge of this really made Sam lose his shit.
In response to Sam's anger to this monster revelation in the story, and in response to Sam's mood, I was fucking stunned to see that Ubisoft suddenly made a change in the established gameplay mechanics to suit Sam's increased anger and mental state. And they did this without telling you a god damn thing. They just did it, leaving it up to the player to wonder "What the fuck is going on here?" They hadn't done anything this drastic to this mechanic once the entire game, and they never did it again for any part of the game after this level. It was just a one time thing, but I found it really hilarious and somewhat badass that they would even consider doing it at the end of this level, much less doing it for any reason at all. Anyway, in response to Sam's anger, and with shit hitting the fan inside Third Echelon, and with more enemies being sent at the player than at any other time that I think I've witnessed in a splinter cell title, Ubisoft suddenly ditches the beginning of the game rule where you must perform a hand to hand takedown of some kind in order to activate mark and execute. That in itself probably wouldn't have surprised me so much, but it wasn't the only mechanic they ditched. They also ditched the rule where you must mark targets yourself. So, Sam had become the ultimate badass in the most hilariously unexpected of ways, where this guy was almost in a trance popping literally every enemy with a precision headshot while running out of, if I remember correctly, a completely exploding and burning third echelon HQ building. There was almost no end to them, but the fashion in which sam was tearing shit up was amazing to see. I thought it was cool that they would do this kind of thing, and it kind of reminded me of the time when Kojima (although Kojima's was even more brilliant and well timed) forced people in MGS1 to plug out their controller and plug it into the other port in order to make it impossible for psycho Mantis to read Snake's thoughts. Again, this wasn't nearly as cool as Kojima doing that in MGS1, but it gave me that same "let's do something batshit insane this level" vibe. The game as a whole won me over, but the fact that I also thought it was one of the most interesting or personal Splinter Cell stories I had ever played helped also.
Like, you actually gave a shit when Sam's daughter was alive, and the anticipation for the meet up was incredible and totally delivered. This game was like a stealth based Bourne Movie combined with the first Taken and a little hint of kill bill thrown in lol. I was surprised at how much mileage Ubi was able to get out of the way they designed this particular game. I think I said back when I first beat it as well, that I think they're going to find it hard as hell to top Conviction. We'll see if this game manages to do so. It's a very different kind of splinter cell, but it was a strong game, start to finish.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Inscrit depuis 6833 Jours
Inscrit depuis 6410 JoursThe story have never been a strong point in the SC-games, the meat has been in the gameplay which got butchered in Conviction.
FTL: Faster Than Light-Lego, make it happen: http://lego.cuusoo.com/ideas/view/35223
Inscrit depuis 7468 JoursYea, I know the stories have never been Splinter Cell's strong point, but it was refreshing that it was much better in Conviction.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th