Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Getting back to Star Wars: Battlefront 2, the biggest problem with it is still the loot boxes based progression system. Which is still "Pay to Win" at launch. Best to read the whole article which is short than just a quote, but for those who prefer TL:DR.
EuroGamer - The price and state of Star Wars Battlefront 2 loot crates at launch - Nooooooooooooooooooooooo!!!
"As you can see, EA might have removed the top tier of Star Card from loot crates but you are still at an obvious advantage decked out in blues or even greens - or simply by having more cards in your collection."
http://www.eurogamer.net/articles/2017-11-09-the-p...
Need for Speed: Payback also has a similar problem, where the progression through the game by levelling up your cars, unlocking performance upgrades and customization items has been slow down to insure that the player spends a really huge amount of time grinding or straight out buy them with a system more reminiscent of "Free-to-Play" mobile games.
EuroGamer - Need for Speed Payback review - Sin city.
"There's an element of levelling up your car, though progression is slow and matched to an unsatisfying card collection game that makes little sense. You could always speed things up by buying a loot box, of course, which may well contain in-game currency."
"Its open world is a little too vast, its events too thinly spread and the sense of progression is slow enough to make it all feel like an absolute slog. There's vehicle customisation here - enabled, performance-wise, by a card system that's been sloppily and unwisely appropriated from the world of mobile, while cosmetic enhancements are now locked until you've managed a number of in-game achievements - but it takes an age to achieve anything, and well over half a dozen hours until your garage begins to flourish. Latter events require a soulless grind, and given the presence of loot boxes and microtransactions it's easy to be cynical of why exactly your progress feels wilfully stunted."
http://www.eurogamer.net/articles/2017-11-08-need-...
PC videos : i7 6700K @ 4.5 GHz, 16 Go RAM (DDR4), Windows 10, Nvidia GTX 1080 Founder's Edition MSI
Edit: Star Wars: Battlefront II was co-developed by 3 studios: EA DICE, Criterion Games and Motive Studios. I found out which studio was responsible for the single-player campaign, it was "Motive Studios, who are developing the single player mode".
Wookieepedia - Star Wars Wikia - Star Wars Battlefront II:
http://starwars.wikia.com/wiki/Star_Wars_Battlefro...
Still, DICE doesn't have a good track record with single-player campaigns. Their best and very good ones were the ones in the 2 Bad Company games, which were exciting, funny and had some serious moments as well. But it seems they weren't responsible for the single-player campaign in Star Wars: Battlefront II.
The issue with this game is the microtransaction BS surrounding it. The fact review copies apparently required less to unlock heroes than the retail version. And How it apparently takes 40 hours of grinding to unlock vader and luke...unless you cough up some extra cash of course...EA can go to hell tbh.