Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
there is only so much real estate on screen and people demand detailed character models to be on show. it's the exact same reason first person shooters have their guns to the sides of the screen. it lets you see the details of the gun nice and close, it lets you shoot "from hip" without it getting in the way. plus it stops guns looking as shit as this:
EDIT: BTW this game is awesome. level design is great and it's really fun and responsive. looks really nice too. it's basically what i wanted MGSV to be. instead of bases spread across a large repetitive map, it's 10 semi-large mission that are all really varied in look and design.
there is only so much real estate on screen and people demand detailed character models to be on show. it's the exact same reason first person shooters have their guns to the sides of the screen. it lets you see the details of the gun nice and close, it lets you shoot "from hip" without it getting in the way. plus it stops guns looking as shit as this:
EDIT: BTW this game is awesome. level design is great and it's really fun and responsive. looks really nice too. it's basically what i wanted MGSV to be. instead of bases spread across a large repetitive map, it's 10 semi-large mission that are all really varied in look and design.
Edit. Actually. Come to think of it. Uncharted pushes drake to a side even when not aiming.
https://youtu.be/SxqsFpuzErg
See, he's centre left. Just like sniper elite. But again, look how far away drakes model is compared to SE4. You can't have it both ways.
Edit. Actually. Come to think of it. Uncharted pushes drake to a side even when not aiming.
https://youtu.be/SxqsFpuzErg
See, he's centre left. Just like sniper elite. But again, look how far away drakes model is compared to SE4. You can't have it both ways.
Besides, Sniper Elite had a directly behind the char. camera and it worked just fine. Many a game had real problems nailing good, Gears-like TPS controls. So unless you can really make it work, like Gears games do, stick to the good old from the back point of view.
Here. I win. You all loose. :p
P.S. What was the prize again?
P.S. What was the prize again?
That hert
That's all I have to say.