Megido
Megido
Since 6125 Days
Posted by GriftGFX
True of every "great" RPG lately.
Yeah, i would agree. The best RPGs are still the oldies. Even though i know that was yet another jab at The Witcher :)

I mean, i palyed Pool of Radiance on stream a few months back, and i think i enjoyed that more than any more current RPG i've played in the last 10 years. That shit don't even have music, and you have to read a goddamn booklet for some of the story :P
In reply to

Cake or death!?

MrWhite
MrWhite
Since 4667 Days
Posted by Sdarts
The thing is that while Mass Effect 2 was a better game technically and - arguably - overall, it had very little RPG elements, which Mass Effect 1 had a lot.

I also prefer Mass Effect 2 over Mass Effect 1, but I can understand why many people prefer Mass Effect 1 over 2. Till this day I still remember a lot of Mass Effect 1's locations, characters, stories, combat, etc. It was a great game by the same BioWare that did Dragon Age: Origins, the best of the series.

Mass Effect 2 was more of a Third-Person Shooter with almost no RPG elements, though it did have a really big budget and marketing like a Hollywood Blockbuster. The budget made it be much better than Mass Effect 1, since all the ambition could be executed very well.

Also, if - and it's a bif IF - I'm not remembering incorrectly because of nostalgia, Mass Effect 1 had better combat than Mass Effect 2. Probably not, but it's been over 7 years since I played Mass Effect 1 and my memory might be playing tricks with me.
Fair assessment. Won't argue with any of that, really. People just fancied different things better. To me it's all ingredients of the one meal. It's still there to enjoy for the first game if you liked it for various elements that were removed. For me, ME was all about the characters and the journey. I personally loved the second the most because it was the one that sealed a certain comadre I felt with its characters more than the rest, which carried over into the 3rd.
In reply to
Tiz
Tiz
Since 6465 Days
Posted by KORNdog
This is actually false. The fact your ability to shoot well and hit targets was dictated by the way you allocated your stat points and behind the scenes dice roles shows it was first and formost an RPG.
Ok. So, the presence of RNG would essentially make Mass Effect 2 a far better game?

Ok.
Posted by Megido
As always, if you took out the story, there would be no reason to play ME2, it'd be ripped to shreds. The same can be said for 1, but at least it had some random loot and a little bit more freedom in leveling.
Sounds like you both want the same thing.

I've also never really understood the sentiment: "if you take X from Z it has nothing" it makes no sense.
Posted by Megido
The first one had a bunch of mechanics ill fittingly cobbled together. But instead of fitting them together better in the sequel, they just removed them and left us with a really mediocre shooter. But hey, it looked great and the story was so good right? Shitty Gears of War in space was apparently what everyone wanted.

I know you are not the only one who likes it, doesn't mean i agree with you :P
They tightened up Mass Effect 2, where you see linear I see focused. I lamented the loss of the Mako, but if it came at the expense of road trips along vast expanses of nothing to the same 5 enemy bases with the same 5 enemies saying the same 5 words "I WILL DESTROY/ENEMIES EVERYWHERE" then I'd remove it all over again. I would have loved for them to make a lot of the aspects of ME1 work again, but that's a complete unknown, I mean are we really giving Mass Effect 1 points for something it could have been in the sequel rather than what it actually is? It's a complete unknown.

You don't have to agree, but it is what it is; they cut the bullshit and I feel they made a better game.

It's all opinions at the end of the day.
In reply to

There are two rules to success:
___________________________________

1. Never tell all you know.

Megido
Megido
Since 6125 Days
Posted by Tiz
I've also never really understood the sentiment: "if you take X from Z it has nothing" it makes no sense.
In the case with games i think it's valid if you ask that in terms of story vs gameplay. If the gameplay doesn't hold up on it's own merits, it's not a very good game. That's why games like Super Mario Bros are still great great games today, even though the graphics are dated as fuck. They are still fun to PLAY, because they were designed around the gameplay. If it's not fun to play, what's the justification for it being a game to begin with? I mean, i think a medium should take advantage of what is unique to it. Would you be stoked to go to the cinema, to read a script off of the screen? No? I kinda feel the same way with games that put cinematics and story before the game mechanics.

As for ME2 i agree, they did "tighten it up" it's just that the end result is still mediocre. It's still not a good shooter, and now most of the RPG elements are cut out or minimized as well. So in my book, the flawed elements of ME1 are still more entertaining than the slight polish to shooting in ME2. But as you say, that's down to opinion. I don't mind rifling through my inventory, swapping out gear for occasion and managing my teammates. In fact, i find that to be fun when i get to see that my planning gives results in the game.
In reply to

Cake or death!?

KORNdog
KORNdog
Since 6204 Days
Posted by Tiz
Ok. So, the presence of RNG would essentially make Mass Effect 2 a far better game?
Rng is an element of RPG's, and seeing as ME2 wasn't one...No. mainly because ME2 lacked in every other department. All RNG would do to mass effect 2 is make an OK cover shooter worse (and im being generous with the word "ok") , and seeing as that's the only thing going for ME2, obviously that's not going to benefit it.

Me2 needed some actual role playing put into it, THAT would have made it a better game.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
There's no such thing as an okay cover shooter. Sticky cover is a garbage game mechanic.
In reply to
Tiz
Tiz
Since 6465 Days
Posted by Megido
In the case with games i think it's valid if you ask that in terms of story vs gameplay. If the gameplay doesn't hold up on it's own merits, it's not a very good game. That's why games like Super Mario Bros are still great great games today, even though the graphics are dated as fuck. They are still fun to PLAY, because they were designed around the gameplay. If it's not fun to play, what's the justification for it being a game to begin with? I mean, i think a medium should take advantage of what is unique to it. Would you be stoked to go to the cinema, to read a script off of the screen? No? I kinda feel the same way with games that put cinematics and story before the game mechanics.
Well, all things go hand in hand. You can't just remove story from a point and click adventure and boil it down to 'it's just like using an OS if you remove its story.'

Terms like 'mediocre' and 'ok' are all subjective opinions and we will be here forever with no objective way to say which was better Mass Effect 1 or 2.

Mass Effect's key strengths were always in its story and characters as far as narrative goes and powers were the main pillar of its game design; if you take these away in the first one and the second one you are left with something that isn't Mass Effect.

Does Mass Effect 2 do shooting mechanics a great deal better than 3rd person shooters out there like Gears of War? No. Hell, even ME3 is a janky shooter to play. What sets it apart however is its robust set of powers, which is where the attention was required, but if ME2 is a mediocre shooter then ME1 is a mediocre RPG. Do you see the problem with this?

Mass Effect has always been a conflation of shooter and RPG but never pushing the boundaries in either direction gameplay wise and that is where the story and characters support it.

If you really wanna see where builds, customisation and party formation really matter in the Mass Effect series then Mass Effect 3's horde mode is all of that as the right mods and ammo type as well as power builds are the difference between sucking in Gold and succeeding in Platinum, there's even RNG but its implementation may not sit well with you.
In reply to

There are two rules to success:
___________________________________

1. Never tell all you know.

Megido
Megido
Since 6125 Days
I'm not trying to state some sort of universal truth here, i'm just saying why i prefer one game over the other and by a slight margin at that, as i'm not a huge fan of Mass Effect in general.

I was ofc just trying to highlight how lackluster the gameplay in ME is, but that said i don't think many people will be looking back at ME in 30 years as a reference of excellent game design that we should all learn from. More likely the opposite. Certain genres do a better job of marrying story and gameplay though. Now to me, thanks to the dumb and useless paragon/renegade system, dialogue no longer serves any purpose, as you only ever make one choice: paragon or renegade. You might as well just pick at the start of the game, then have set dialogue in front of you, cause there is no incentive to ever pick and choose according to situation, your own feeling towards characters etc. You want to be a saint or punch babies? You only get the reward if you stick to one!

In most good point and click adventures you need the dialogue to suss out puzzles, while at the same time getting a good story, and in cases like monkey island, they even work it in to the insult sword fighting mechanic. Or in an old RPG like Fallout where your stats, actions, party members and so forth all do their part in coloring dialogue and events though out the game. What you do in the game is quite interlinked with how the story plays out. In ME it feels more like the game is distinctly split in to story mode and action mode, and the two barely have anything to do with each other. You get to make like 3 meaningful choices through out a 30 hour game. You make more choices that radically impact Fallout on the goddamn character sheet :P

So if you make a game that's all about story and characters, and you have very limited impact on how the story plays out, you did a shite job of interactive storytelling. Add some pretty assy shooting on top and that doesn't make anything better. It just seems to me that the story of ME could have been just as well, or perhaps even better, told in a trilogy of films, or a tv series. Cause that's a medium that really shines when it comes to characters, stories and visuals.
In reply to

Cake or death!?

Sdarts
Sdarts
Since 3944 Days
You guys each have good points, but in the end it's up to each's opinion of which Mass Effect was better. Still, if I had to choose, I would always go with a mediocre RPG over a mediocre Shooter. In truth, if the level of quality is similar, I would go RPG over Shooter always.

A RPG has so many layers that allow it to be successful in many ways, even a RPG with shitty story and characters can still be redeemed by its gameplay, world lore, locations, etc. While a Shooter needs to have a great combat system, if it fails on that, even if everything else is great, it will still feel hollow. I feel the same with Fighting, Racing or Sports games.

To be honest,

And all those things Megido said about Fallout are some of the reasons why it is still to this day one of the best RPGs of all time. It's also why it's been re-released accross the years over a dozen times.

The closest BioWare ever got to that level of quality was on Dragon Age: Origins, which while not perfect, was a truly great game. I've played it from start to finish with all DLCs and doing all sidequests twice now, my last playthrough was over 180 hours and I still think of replaying it again down the line. It is still the best game BioWare ever made by far.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Since 6123 Days
I just saw the entire story on Youtube The game looks terrible

I will buy it once it hits $10 or something. Bioware is done imo
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by Sdarts
The closest BioWare ever got to that level of quality was on Dragon Age: Origins
Origins is a very good game. Pretty generic (but serviceable) story, sure. Great characters though, which is really Bioware's thing.
In reply to
Megido
Megido
Since 6125 Days
Yeah Origins is cool, but i have a hard time liking the combat systems. I'd have probably played the shit out of both Dragon Age Origins and Pillars of Eternity if they didn't have that infinity engine combat style :P
In reply to

Cake or death!?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by Megido
Yeah Origins is cool, but i have a hard time liking the combat systems.
I think it's actually quite good. I love the amount of depth there is to the systems that allow you to automate your party too. That's something they really rolled back in Inquisition and I think is a real shame. I think it's a good cooldown/RTWP system. I had more fun with it than Pillars of Eternity anyway. I've had a real rough time getting into that.. but maybe if I press through more of the early content it gets better.
In reply to
Tinks
Tinks
Since 6729 Days
I'm late to the party on this BUT

I share the sentiments that ME1 was the best.

The sequels suffered because Bioware chose a more consumable mass market friendly game. Suffered for ME that is, maybe not others...
In terms of scope ME1 was more ambitious with the universe and setting. It was far more interesting than the action movie focus of 2 and 3.
The RPG elements that were stripped away made your experience less immersive, disconnected, and as if you had less control in the game. I was no longer invested.

Those are just a few things that I can recall. It's been a long time since I played Mass Effect 1 and 2. I largely ignored 3 after 2 just shat all over everything I enjoyed about the first game.
Looks like Andromeda just continues to do so.

Also if you wanna talk Bioware's closest achievement with an action RPG, I'd argue it was Kotor.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by Tinks
Also if you wanna talk Bioware's closest achievement with an action RPG, I'd argue it was Kotor.
Dragon Age Origins has similar gameplay and world design to KOTOR and is a better game. But neither are really action RPGs. They're both RTWP games with deeper party management than any Mass Effect game.

KOTOR is really hampered by the hardware that it was meant to run on. It's full of tiny ant mazes and loading screens. I guess you could say the same to an extent of Dragon Age and Mass Effect (the trilogy), but zones are much larger and it feels much less cramped as a result.
In reply to
Megido
Megido
Since 6125 Days
Posted by GriftGFX
I think it's actually quite good. I love the amount of depth there is to the systems that allow you to automate your party too. That's something they really rolled back in Inquisition and I think is a real shame. I think it's a good cooldown/RTWP system. I had more fun with it than Pillars of Eternity anyway. I've had a real rough time getting into that.. but maybe if I press through more of the early content it gets better.
Yeah i'm not saying that they are bad, just that i have a hard time enjoying them. Personally.

Oh and the alternative i would like would be fully turnbased, not this sort of semi realtime with pausing. Like Fallout or Divinity, kinda.
In reply to

Cake or death!?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
The newer Divinity games have pretty great combat.
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