Acert93 - Mr. Bad Cop
Acert93
Since 7547 Days
Last time we saw it it chuuuuuugchuuuugchuuuug chugged.
In reply to

My Blog: http://www.NextGenThinkTank.com

szaromir
szaromir
Since 7333 Days
Posted by RAZurrection
I have it on good authority that pending major disaster, Halo Wars has every intention of releasing in 2008.
I heard the opposite.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

NeoNemesis
NeoNemesis
Since 7288 Days
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here











































































HOT.

Wii60!

"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."

-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)

dcdelgado
dcdelgado
Since 7436 Days
Nice pics ^^
In reply to

Mass Effect Ascension- July '08 - Continue the Fight!!!

Bitches!!

Jin187
Jin187
Since 7320 Days
Awesome pics, its already the best looking RTS ever, lets hope it plays as good as it looks :D
In reply to
NeoNemesis
NeoNemesis
Since 7288 Days
http://www.1up.com/do/previewPage?pager.offset=0&c...

Pre-E3 Interview. Good read, and brand new screens too. Game sounds amazing, and looks amazing too.
In reply to

Wii60!

"Keep it Clean!" - Love, Bungie

Acert93 - Mr. Bad Cop
Acert93
Since 7547 Days
Can someone give me the bullet points on this game?

* How is it controlled?

* What is the resource model?

* How does it stand out from the RTS crowd?

* Why should I care about this game other than having the Halo name? Yes, Ensemble is a good studio, but what makes Halo Wars worth getting excited about over C&C3, Dawn of War, SC2, etc?
In reply to

My Blog: http://www.NextGenThinkTank.com

NeoNemesis
NeoNemesis
Since 7288 Days
Posted by Acert93
Can someone give me the bullet points on this game?

* How is it controlled?
This is from the gamepro coverage
We picked up an Xbox 360 controller to play a round of four-player Team Skirmish. Though the game was far from complete, it was already obvious that Ensemble's attention to detail is paying off. We found that the basics of Halo Wars take about 30 seconds to grasp, and require the use of only a few key buttons. The interface in Halo Wars feels simple and natural: the left analog stick moves the camera, a button tap will select units or buildings, and holding the A button and "painting" the crowd will select all nearby units. When you're ready to deliver a crushing offensive blow to your enemy, you can tap the Left Bumper to select all of your units at once. Easy! A simple radial menu system keeps your base-building activities simple and streamlined, allowing you to quickly queue up multiple units or structures for rapid deployment. Multi-tasking is easy too, thanks to a directional pad shortcut that will instantly jump you from the field back to your base.
* How does it stand out from the RTS crowd?
From the Pre-e3 interview:

We actually have enjoyed embracing the limitations of the console controller, which just means you can't have as much in the game as you can on a PC. On a PC, it's hard to resist, "Well we've got hotkeys; what's one more hotkey?" On a console controller, you can't really invent more buttons. There's only so many ways you can push a button, and we've actually been recently trying to take out some of the alternate button configurations to pare the game down even more, and get it to be something that's fast, that's quick, that gets an adrenaline kind of punch-counterpunch thing -- which suits the console market too, so getting something that you can play in 15 minutes and have a lot of fun. It's high-paced, high action right from the start.

That's an important thing that I don't think all the other console games -- or, console RTS ports -- have really nailed because they've been ports. And building something from the ground up, for the console, lets us shed some of the conventions that have gotten in the way for a couple of the last rounds of at least our games on the PC.
* Why should I care about this game other than having the Halo name? Yes, Ensemble is a good studio, but what makes Halo Wars worth getting excited about over C&C3, Dawn of War, SC2, etc?
Dude, its ensemble studios. Need I say more? Yes, all those other RTS are amazing as well, but this is bound to be really good.
In reply to

Wii60!

"Keep it Clean!" - Love, Bungie

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7576 Days
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Well, yeah.. but.. Starcraft.
NeoNemesis
NeoNemesis
Since 7288 Days
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Posted by GriftGFX
Well, yeah.. but.. Starcraft.
Oh jeez.

Wii60!

"Keep it Clean!" - Love, Bungie

szaromir
szaromir
Since 7333 Days
I heard some really bad impressions from the alpha build, hopefully they improved a lot of stuff since then. Anyway, we'll see the demo on monday, so no need to speculate at this point.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

docLEXfisti
docLEXfisti
Since 7695 Days
Realtime gameplay video, TEH HOTNESS! Looks fabulous!

http://www.xboxfront.de/news-1188-12483-Halo_Wars....
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the only tyrant I accept is my inner voice [and my two kids ;)]

GrimThorne
GrimThorne
Since 7449 Days
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