
| Forums-> News&Blogs forum-> GC08: We saw Far Cry 2: |
| Author | Message |
| alimokrane Since 1098 Days |
2008-08-28 13:14:58 GC08: We saw Far Cry 2 Great read, thanks Drift. I was really looking forward to this game. the level editor came out of nowhere and just made this a MUST HAVE for me. Absolutely brilliant. shame about the limited physics in the console version though. --- |
| squarejawhero Since 278 Days |
2008-08-28 13:54:16 Great article, very excited. |
| Driftwood Se crashe Since 1831 Days |
2008-08-28 14:08:37 In reply to squarejawhero (2008-08-28 13:54:16) My bad, I was bound to make at least one mistake given the length of the article. ^^ --- |
| droezelke Since 255 Days |
2008-08-28 15:25:47 I already thought that the physics of the console versions are limited. Thanks to the article I'm now sure I wil get this on PC. |
| thextreme1 Since 1769 Days |
2008-08-28 16:40:23 In past videos, fences did blow apart in the console versions of the game. Buildings do to some extent, but not completely. |
| INDIGO Since 1870 Days |
2008-08-28 18:56:06 Great preview guys. |
| Ichi Since 86 Days |
2008-08-28 20:49:20 In reply to thextreme1 (2008-08-28 16:40:23) Posted by thextreme1
I'm kind of curious what specific differences there will be between the PC and console versions visually, it's really amazing for a PC game to be ported to 360 by 3 guys and run this flawlessly, and I haven't even noticed any big glaring deficiencies in the console videos compared to any other content of the game I've seen. |
| alimokrane Since 1098 Days |
2008-08-28 20:49:39 In reply to INDIGO (2008-08-28 18:56:06) Posted by INDIGO
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| Ichi Since 86 Days |
2008-08-28 20:58:38 In reply to alimokrane (2008-08-28 20:49:39) Posted by alimokrane
With something like Gears or UT3 (I've spent a little time in that editor, completely different level of complexity) you not only work in 3 dimensions but you'll be doing all sorts of crap with each individual surface, laying out brush geometry (which is harder to work with than meshes (which are just used for all detail in UE3 games)), and then you have to do a lot of lighting calculations and crap (because it uses lightmaps, not nearly as many realtime effects) so you have to let your computer sit a while. So basically editing in UT3's editor is WORK while editing in the FCIP editor can be fun. |
| bleachedsmiles Since 191 Days |
2008-08-28 21:02:39 yeah i've seen destruction in the console versions too...strange |
| Driftwood Se crashe Since 1831 Days |
2008-08-28 21:24:54 In reply to bleachedsmiles (2008-08-28 21:02:39) I never said there was no destruction at all, I just said the physics engine would be more limited than on PC. --- |
| BlackAngel Since 501 Days |
2008-08-29 02:35:27 360 version for me |
| digi_matrix Since 1743 Days |
2008-08-29 10:01:35 Hmm, less destruction on fences and buildings (kinda like Bad Company), might get the PC version. Hopefully, as many people will be playing online too. --- |
| GriftGFX He can also ban your ass! Since 1168 Days |
2008-08-29 15:17:14 In reply to digi_matrix (2008-08-29 10:01:35) Posted by digi_matrix
I'm also not nearly as convinced that this will be great as most other people are. I do like the little touches they've added, like the map, but otherwise I have yet to be terribly impressed by the gameplay footage. |
| most_hated Since 1168 Days |
2008-08-30 07:14:18 In reply to Ichi (2008-08-28 20:58:38) Posted by Ichi
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| Driftwood Se crashe Since 1831 Days |
2008-08-30 12:54:10 In reply to most_hated (2008-08-30 07:14:18) In fact, I'm afraid you're wrong, the PC version of the editor here is really close to what the team uses to develop the game, at least that's what Clint Hocking told us. It's not because it's not over-complicated and is, as you nicely say, noob-friendly that it's not the real thing you know... Now it doesn't mean that the console versions won't be much simpler. --- |
| Madridista072 Since 106 Days |
2008-09-01 14:07:01 Must have for me:D |
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